first commit
92
.gitignore
vendored
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
# ---> KDevelop4
|
||||||
|
*.kdev4
|
||||||
|
.kdev4/
|
||||||
|
|
||||||
|
# ---> C++
|
||||||
|
# Prerequisites
|
||||||
|
*.d
|
||||||
|
|
||||||
|
# Compiled Object files
|
||||||
|
*.slo
|
||||||
|
*.lo
|
||||||
|
*.o
|
||||||
|
*.obj
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Compiled Dynamic libraries
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
*.dll
|
||||||
|
|
||||||
|
# Fortran module files
|
||||||
|
*.mod
|
||||||
|
*.smod
|
||||||
|
|
||||||
|
# Compiled Static libraries
|
||||||
|
*.lai
|
||||||
|
*.la
|
||||||
|
*.a
|
||||||
|
*.lib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
|
||||||
|
# ---> C
|
||||||
|
# Prerequisites
|
||||||
|
*.d
|
||||||
|
|
||||||
|
# Object files
|
||||||
|
*.o
|
||||||
|
*.ko
|
||||||
|
*.obj
|
||||||
|
*.elf
|
||||||
|
|
||||||
|
# Linker output
|
||||||
|
*.ilk
|
||||||
|
#*.map
|
||||||
|
*.exp
|
||||||
|
|
||||||
|
# Precompiled Headers
|
||||||
|
*.gch
|
||||||
|
*.pch
|
||||||
|
|
||||||
|
# Libraries
|
||||||
|
*.lib
|
||||||
|
*.a
|
||||||
|
*.la
|
||||||
|
*.lo
|
||||||
|
|
||||||
|
# Shared objects (inc. Windows DLLs)
|
||||||
|
*.dll
|
||||||
|
*.so
|
||||||
|
*.so.*
|
||||||
|
*.dylib
|
||||||
|
|
||||||
|
# Executables
|
||||||
|
*.exe
|
||||||
|
*.out
|
||||||
|
*.app
|
||||||
|
*.i*86
|
||||||
|
*.x86_64
|
||||||
|
*.hex
|
||||||
|
|
||||||
|
# Debug files
|
||||||
|
*.dSYM/
|
||||||
|
*.su
|
||||||
|
*.idb
|
||||||
|
*.pdb
|
||||||
|
|
||||||
|
# Kernel Module Compile Results
|
||||||
|
*.mod*
|
||||||
|
*.cmd
|
||||||
|
.tmp_versions/
|
||||||
|
modules.order
|
||||||
|
Module.symvers
|
||||||
|
Mkfile.old
|
||||||
|
dkms.conf
|
||||||
|
|
19
LICENSE
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
MIT License Copyright (c) <year> <copyright holders>
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is furnished
|
||||||
|
to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice (including the next
|
||||||
|
paragraph) shall be included in all copies or substantial portions of the
|
||||||
|
Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||||
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
|
||||||
|
OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||||
|
OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
46
Makefile
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
# Special Thanks to Job Vranish at Atomic Object for the base Makefile that was modified slightly to work with this project's needs
|
||||||
|
# https://spin.atomicobject.com/2016/08/26/makefile-c-projects/
|
||||||
|
TARGET_EXEC ?= BeagleRescue
|
||||||
|
|
||||||
|
BUILD_DIR ?= ./build
|
||||||
|
SRC_DIRS ?= ./src
|
||||||
|
|
||||||
|
SRCS := $(shell find $(SRC_DIRS) -name *.cpp -or -name *.c -or -name *.s)
|
||||||
|
OBJS := $(SRCS:%=$(BUILD_DIR)/%.o)
|
||||||
|
DEPS := $(OBJS:.o=.d)
|
||||||
|
|
||||||
|
INC_DIRS := $(shell find $(SRC_DIRS) -type d)
|
||||||
|
INC_FLAGS := $(addprefix -I,$(INC_DIRS))
|
||||||
|
|
||||||
|
CPPFLAGS ?= $(INC_FLAGS) -MMD -MP -w
|
||||||
|
|
||||||
|
LINKER_FLAGS = -lSDL2 -lSDL2_image -lSDL2_mixer
|
||||||
|
|
||||||
|
$(BUILD_DIR)/$(TARGET_EXEC): $(OBJS)
|
||||||
|
# $(CC) $(OBJS) -o $@ $(LDFLAGS)
|
||||||
|
$(CXX) $(OBJS) $(LINKER_FLAGS) -o $@
|
||||||
|
|
||||||
|
# assembly
|
||||||
|
$(BUILD_DIR)/%.s.o: %.s
|
||||||
|
$(MKDIR_P) $(dir $@)
|
||||||
|
$(AS) $(ASFLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
# c source
|
||||||
|
$(BUILD_DIR)/%.c.o: %.c
|
||||||
|
$(MKDIR_P) $(dir $@)
|
||||||
|
$(CXX) $(CPPFLAGS) $(CFLAGS) $(LINKER_FLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
# c++ source
|
||||||
|
$(BUILD_DIR)/%.cpp.o: %.cpp
|
||||||
|
$(MKDIR_P) $(dir $@)
|
||||||
|
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(LINKER_FLAGS) -c $< -o $@
|
||||||
|
|
||||||
|
|
||||||
|
.PHONY: clean
|
||||||
|
|
||||||
|
clean:
|
||||||
|
$(RM) -r $(BUILD_DIR)
|
||||||
|
|
||||||
|
-include $(DEPS)
|
||||||
|
|
||||||
|
MKDIR_P ?= mkdir -p
|
16
README.md
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# README.md
|
||||||
|
===
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
# Beagle Rescue Game
|
||||||
|
---
|
||||||
|
Global Game Jam 2021 theme: Lost and Found
|
||||||
|
A 2D platformer where you rescue lost puppies
|
||||||
|
By:
|
||||||
|
Alan Youngblood
|
||||||
|
Simon Zaleski
|
||||||
|
=======
|
||||||
|
# Graveyard Shift Game
|
||||||
|
---
|
||||||
|
This is a project that was originally started with the Q3 2019 ClockworkPi Game Jam. The theme was "Shift" and this game idea is essentially a tower defense where you play as an owl that sets traps during the day then during the "Graveyard Shift" at night robber rodents try to steal treasure from the burial sites. The owl can also do a swoop attack to scare off the rodents during the night time. Traps can only be set during the day.
|
||||||
|
>>>>>>> origin/master
|
BIN
assets/ColTex.png
Normal file
After Width: | Height: | Size: 124 B |
69
assets/CollisionLayer.txt
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
tileswide 40
|
||||||
|
tileshigh 30
|
||||||
|
tilewidth 16
|
||||||
|
tileheight 16
|
||||||
|
|
||||||
|
layer 0
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,43,52,52,52,52,52,44,34,34,34,34,34,43,52,52,52,52,52,52,52,52,44,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,39,52,52,44,34,34,34,34,50,82,15,16,17,82,48,34,34,34,34,34,50,82,82,82,82,82,82,82,82,51,52,44,34,34,34,34,34,
|
||||||
|
34,34,39,38,82,82,36,52,52,44,34,50,82,18,19,20,82,48,34,34,34,34,34,50,82,82,82,82,82,82,82,82,82,82,48,34,34,34,34,34,
|
||||||
|
34,39,38,0,1,1,2,82,82,48,34,28,47,21,22,23,82,48,34,34,34,34,34,50,82,82,82,82,82,82,82,82,82,82,51,44,34,34,34,34,
|
||||||
|
34,50,82,3,4,4,11,2,82,51,44,34,41,46,47,82,30,29,34,34,34,34,39,38,82,82,82,82,82,82,82,82,82,82,82,48,34,34,34,34,
|
||||||
|
34,50,82,3,4,4,4,5,82,30,29,34,34,34,50,82,48,34,34,34,34,34,50,82,82,82,82,82,82,82,82,82,82,82,82,51,52,44,34,34,
|
||||||
|
34,50,82,6,7,7,7,8,30,29,34,34,34,34,50,82,48,34,34,34,39,52,38,82,82,82,82,82,82,82,82,82,82,82,82,82,82,48,34,34,
|
||||||
|
34,28,56,82,82,82,82,30,29,34,34,34,39,52,38,82,48,34,34,34,50,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,48,34,34,
|
||||||
|
34,34,59,82,82,82,30,29,34,34,34,39,38,82,82,82,51,44,34,34,28,56,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,51,44,34,
|
||||||
|
34,34,28,32,82,82,51,52,52,52,52,38,82,82,82,82,82,48,34,34,34,28,56,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,48,34,
|
||||||
|
34,34,34,28,46,46,46,46,46,56,82,82,82,82,82,82,30,29,34,34,34,34,28,56,82,82,82,82,82,82,82,82,82,82,82,82,82,30,29,34,
|
||||||
|
34,34,34,34,34,34,34,34,39,38,82,82,82,82,82,30,29,34,34,34,34,34,34,28,46,46,56,82,82,82,82,82,82,82,30,46,46,29,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,28,46,46,46,56,30,46,29,34,34,34,34,34,34,34,34,34,34,28,46,46,46,46,46,46,46,29,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,59,48,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,59,48,34,34,34,34,34,34,34,34,34,34,34,34,34,34,39,52,52,52,52,52,52,44,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,39,52,52,38,51,52,52,52,52,44,34,34,34,34,34,34,39,52,52,38,82,82,82,82,82,82,51,44,34,34,34,
|
||||||
|
34,34,34,34,34,39,52,52,52,38,82,82,82,82,82,82,82,82,51,52,52,44,34,34,39,38,82,82,82,82,82,82,82,82,82,82,51,44,34,34,
|
||||||
|
34,34,34,39,52,38,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,51,52,52,38,82,82,82,82,82,82,82,82,82,82,82,82,51,44,34,
|
||||||
|
34,34,39,38,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,48,34,
|
||||||
|
34,39,38,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,48,34,
|
||||||
|
34,50,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,30,46,46,29,34,
|
||||||
|
34,50,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,30,29,34,34,34,34,
|
||||||
|
34,50,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,30,46,46,56,82,82,82,82,82,82,82,30,29,34,34,34,34,34,
|
||||||
|
34,28,32,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,82,30,46,46,29,34,34,28,46,46,46,56,82,82,30,29,34,34,34,34,34,34,
|
||||||
|
34,34,28,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,46,29,34,34,34,34,34,34,34,34,34,28,46,46,29,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,34,
|
||||||
|
|
||||||
|
layer 1
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0
|
||||||
|
0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0
|
||||||
|
0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
|
||||||
|
0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,1,0,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0
|
||||||
|
1,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0
|
||||||
|
0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0
|
||||||
|
0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,0,0
|
||||||
|
0,0,0,0,0,0,0,0,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0
|
||||||
|
0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,0,0,0
|
||||||
|
0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
|
||||||
|
0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0
|
||||||
|
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0
|
||||||
|
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,1,1,1,0,0,0,0,1,0,0,0,0,0,0
|
||||||
|
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
|
BIN
assets/audio/music/sailing16.ogg
Normal file
BIN
assets/audio/sfx/bwoop.wav
Normal file
33
assets/maps/GS-Day.txt
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
50,48,48,48,48,48,48,49,44,43,46,44,47,48,48,48,48,48,48,48,52,45,45,45,45,45,45,45,45,50,48,48,48,48,48,48,49,44,46,43,44,47,48,48,48,48,48,52
|
||||||
|
53,45,37,38,45,37,38,45,44,43,43,44,46,37,38,44,37,38,44,44,54,45,37,38,45,45,37,38,45,53,46,44,37,38,44,37,38,44,46,43,44,37,38,44,37,38,44,54
|
||||||
|
53,45,18,19,45,18,19,45,46,43,43,44,46,18,19,46,18,19,46,44,54,44,18,19,44,44,18,19,44,53,46,44,18,19,44,18,19,44,43,43,44,18,19,44,18,19,44,54
|
||||||
|
53,45,45,46,45,46,44,44,46,43,43,44,44,44,44,44,46,44,44,44,54,44,44,44,44,44,44,44,44,53,46,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,45,44,44,44,44,44,44,44,43,43,46,46,44,44,44,44,44,44,44,47,48,48,48,48,48,48,48,48,49,44,45,44,44,45,44,44,45,43,43,45,44,44,45,44,44,45,54
|
||||||
|
53,45,44,44,46,44,44,44,44,43,43,46,44,44,44,44,44,44,44,44,44,44,44,44,46,44,44,44,44,44,44,45,44,44,45,44,44,45,43,43,45,44,44,45,44,44,45,54
|
||||||
|
53,43,43,43,43,43,43,43,43,43,46,43,43,43,43,43,43,43,43,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,54
|
||||||
|
53,44,37,38,44,37,38,44,44,46,43,44,46,43,43,46,46,44,44,43,43,43,43,43,43,46,43,43,43,43,43,44,43,43,43,43,44,43,43,43,44,37,38,44,37,38,44,54
|
||||||
|
53,44,18,19,44,18,19,44,44,44,46,44,46,46,44,44,44,44,59,56,56,56,56,56,56,56,56,56,56,56,58,44,44,44,44,44,44,43,46,43,44,18,19,44,18,19,44,54
|
||||||
|
53,44,44,44,44,46,46,44,44,43,46,44,46,46,44,44,44,44,60,48,48,48,48,48,48,48,48,48,48,48,49,44,44,44,46,46,44,44,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,44,44,44,46,46,46,44,44,43,43,44,44,44,46,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,46,44,44,44,44,43,43,44,44,44,44,44,44,44,54
|
||||||
|
49,44,44,46,46,46,44,44,43,43,43,46,46,43,44,46,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,46,46,44,44,44,44,43,46,44,44,44,44,44,44,44,47
|
||||||
|
44,46,46,44,44,46,46,44,44,43,43,43,43,46,43,43,43,46,43,44,44,44,44,44,44,44,44,44,44,44,44,44,46,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44
|
||||||
|
44,44,43,46,44,44,44,46,43,43,43,43,43,43,45,45,45,45,45,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,44,44
|
||||||
|
43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44
|
||||||
|
43,43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,44
|
||||||
|
46,44,44,43,46,43,46,44,43,43,43,44,44,44,44,44,44,44,44,45,45,45,45,45,45,45,45,45,45,44,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,43,44,44
|
||||||
|
58,44,44,44,44,44,44,44,44,43,43,44,50,51,51,51,51,52,44,44,45,45,45,45,45,45,46,45,44,44,44,50,51,51,51,51,52,44,43,46,44,44,44,44,44,44,44,59
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,53,44,44,44,44,54,44,44,46,46,44,44,44,44,46,46,44,44,44,53,44,44,44,44,54,44,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,44,37,38,44,37,38,44,44,43,43,43,53,44,44,44,44,54,44,44,44,46,46,44,44,46,46,44,44,44,44,53,44,44,44,44,54,44,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,44,18,19,44,18,19,44,44,43,43,44,55,56,58,44,44,54,44,44,44,44,44,44,46,44,44,44,44,44,44,53,44,44,59,56,57,44,43,43,43,44,37,38,44,37,38,54
|
||||||
|
53,44,44,44,44,44,44,44,44,46,43,44,44,44,53,44,44,54,44,37,38,44,44,44,44,44,44,44,37,38,44,53,44,44,54,44,44,44,43,44,44,44,18,19,45,18,19,54
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,44,44,55,56,56,57,44,18,19,44,37,38,44,37,38,44,18,19,44,55,56,56,57,44,44,44,43,43,44,45,45,45,45,45,45,54
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,18,19,44,18,19,44,44,44,44,44,44,44,44,44,44,44,43,43,44,45,45,45,45,45,45,54
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,43,44,45,45,45,45,45,45,54
|
||||||
|
53,44,37,38,44,37,38,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,44,45,37,38,45,37,38,54
|
||||||
|
53,44,18,19,43,18,19,44,44,46,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,44,45,18,19,45,18,19,54
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,46,46,43,43,43,43,43,43,43,43,43,43,43,43,43,46,43,43,43,46,43,44,44,44,44,43,43,43,44,45,45,45,45,45,44,54
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,46,43,43,44,44,44,44,44,44,44,54
|
||||||
|
53,44,44,43,44,44,44,44,44,43,43,44,44,44,44,44,43,43,43,43,43,44,44,46,46,46,43,43,43,43,43,44,44,44,46,44,44,46,43,43,44,44,44,44,44,44,44,54
|
||||||
|
55,56,56,56,56,56,56,58,44,43,43,44,59,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,58,44,43,43,44,59,56,56,56,56,56,57
|
||||||
|
|
6
assets/maps/GS-Night-Meta.txt
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
tileswide 48
|
||||||
|
tileshigh 32
|
||||||
|
tilewidth 16
|
||||||
|
tileheight 16
|
||||||
|
|
||||||
|
layer 1
|
65
assets/maps/GS-Night.map
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
00,01,01,01,01,01,01,06,07,03,09,07,08,01,01,01,01,01,01,01,02,14,14,14,14,14,14,14,14,00,01,01,01,01,01,01,06,07,09,03,07,08,01,01,01,01,01,02
|
||||||
|
12,14,14,14,14,14,14,14,07,03,03,07,09,09,07,07,07,07,07,07,13,14,07,07,14,14,07,07,14,12,09,07,07,07,07,07,07,07,09,03,07,07,07,07,07,07,07,13
|
||||||
|
12,14,14,14,14,07,07,14,09,03,03,07,09,07,07,09,07,07,09,07,13,07,07,07,07,07,07,07,07,12,09,07,07,07,07,07,07,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,14,14,09,14,09,07,07,09,03,03,07,07,07,07,07,09,07,07,07,13,07,07,07,07,07,07,07,07,12,09,07,07,07,07,07,07,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,14,07,07,07,07,07,07,07,03,03,09,09,07,07,07,07,07,07,07,08,01,01,01,01,01,01,01,01,06,07,14,07,07,14,07,07,14,03,03,14,07,07,14,07,07,14,13
|
||||||
|
12,14,07,07,09,07,07,07,07,03,03,09,07,07,07,07,07,07,07,07,07,07,07,07,09,07,07,07,07,07,07,14,07,07,14,07,07,14,03,03,14,07,07,14,07,07,14,13
|
||||||
|
12,03,03,03,03,03,03,03,03,03,09,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,13
|
||||||
|
12,07,07,07,07,09,09,07,07,09,03,07,09,03,03,09,09,07,07,03,03,03,03,03,03,09,03,03,03,03,03,07,03,03,03,03,07,03,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,07,09,07,09,09,07,07,07,07,19,24,24,24,24,24,24,24,24,24,24,24,18,07,07,07,07,07,07,03,09,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,09,09,07,07,03,09,07,09,09,07,07,07,07,08,01,01,01,01,01,01,01,01,01,01,01,06,07,07,07,09,09,07,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,09,09,09,07,07,03,03,07,07,07,09,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,09,09,07,07,07,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
06,07,07,09,09,09,07,07,03,03,03,09,09,03,07,09,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,09,09,09,07,07,07,07,03,09,07,07,07,07,07,07,07,08
|
||||||
|
07,09,09,07,07,09,09,07,07,03,03,03,03,09,03,03,03,09,03,07,07,07,07,07,07,07,07,07,07,07,07,07,09,07,07,07,07,07,03,03,07,07,07,07,07,07,07,07
|
||||||
|
07,07,03,09,07,07,07,09,03,03,03,03,07,07,14,14,14,14,14,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,03,03,03,03,03,03,03,03,03,03,07,07
|
||||||
|
03,03,03,03,03,03,03,03,03,03,03,03,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,03,03,03,03,03,03,03,03,03,03,03,03,07
|
||||||
|
03,03,03,03,03,03,03,03,03,03,03,03,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,03,03,03,03,03,03,03,03,03,03,07
|
||||||
|
09,07,07,03,09,03,09,07,03,03,03,07,07,07,07,07,07,07,07,14,14,14,14,14,14,14,14,14,14,07,07,07,07,07,07,07,07,07,03,03,07,07,07,07,07,03,07,07
|
||||||
|
18,07,07,07,07,07,07,07,07,03,03,07,00,01,01,01,01,02,07,07,14,14,14,14,14,14,09,14,07,07,07,00,01,01,01,01,02,07,03,09,07,07,07,07,07,07,07,19
|
||||||
|
12,07,07,07,07,07,07,07,07,03,07,07,12,07,07,07,07,13,07,07,09,09,07,07,07,07,09,09,07,07,07,12,07,07,07,07,13,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,03,12,07,07,07,07,13,07,07,07,09,09,07,07,09,09,07,07,07,07,12,07,07,07,07,13,07,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,07,17,24,18,07,07,13,07,07,07,07,07,07,09,07,07,07,07,07,07,12,07,07,19,24,20,07,03,03,03,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,09,03,07,07,07,12,07,07,13,07,07,07,07,07,07,07,07,07,07,07,07,07,12,07,07,13,07,07,07,03,07,07,07,14,14,14,14,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,07,07,07,07,17,24,24,20,07,07,07,07,07,07,07,07,07,07,07,07,07,17,24,24,20,07,07,07,03,03,07,14,14,14,14,14,14,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,07,14,14,14,14,14,14,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,09,03,07,14,14,14,14,14,14,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,07,14,14,14,14,14,14,13
|
||||||
|
12,07,07,07,03,07,07,07,07,09,03,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,07,03,03,03,07,14,14,14,14,14,14,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,07,07,09,09,03,03,03,03,03,03,03,03,03,03,03,03,03,09,03,03,03,09,03,07,07,07,07,03,03,03,07,14,14,14,14,14,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,07,07,07,07,07,07,07,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,03,09,03,03,07,07,07,07,07,07,07,13
|
||||||
|
12,07,07,03,07,07,07,07,07,03,03,07,07,07,07,07,03,03,03,03,03,07,07,09,09,09,03,03,03,03,03,07,07,07,09,07,07,09,03,03,07,07,07,07,07,07,07,13
|
||||||
|
17,24,24,24,24,24,24,18,07,03,03,07,19,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,18,07,03,03,07,19,24,24,24,24,24,20
|
||||||
|
|
||||||
|
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
|
||||||
|
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
|
33
assets/maps/GS-Night.txt
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
61,62,62,62,62,62,62,65,66,64,68,66,67,62,62,62,62,62,62,62,63,10,10,10,10,10,10,10,10,61,62,62,62,62,62,62,65,66,68,64,66,67,62,62,62,62,62,63
|
||||||
|
42,10,15,16,10,15,16,10,66,64,64,66,68,15,16,66,15,16,66,66,69,10,15,16,10,10,15,16,10,42,68,66,15,16,66,15,16,66,68,64,66,15,16,66,15,16,66,69
|
||||||
|
42,10,18,19,10,18,19,10,68,64,64,66,68,18,19,68,18,19,68,66,69,66,18,19,66,66,18,19,66,42,68,66,18,19,66,18,19,66,64,64,66,18,19,66,18,19,66,69
|
||||||
|
42,10,10,68,10,68,66,66,68,64,64,66,66,66,66,66,68,66,66,66,69,66,66,66,66,66,66,66,66,42,68,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,10,66,66,66,66,66,66,66,64,64,68,68,66,66,66,66,66,66,66,67,62,62,62,62,62,62,62,62,65,66,10,66,66,10,66,66,10,64,64,10,66,66,10,66,66,10,69
|
||||||
|
42,10,66,66,68,66,66,66,66,64,64,68,66,66,66,66,66,66,66,66,66,66,66,66,68,66,66,66,66,66,66,10,66,66,10,66,66,10,64,64,10,66,66,10,66,66,10,69
|
||||||
|
42,64,64,64,64,64,64,64,64,64,68,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,69
|
||||||
|
42,66,15,16,66,15,16,66,66,68,64,66,68,64,64,68,68,66,66,64,64,64,64,64,64,68,64,64,64,64,64,66,64,64,64,64,66,64,64,64,66,15,16,66,15,16,66,69
|
||||||
|
42,66,18,19,66,18,19,66,66,66,68,66,68,68,66,66,66,66,13,17,17,17,17,17,17,17,17,17,17,17,12,66,66,66,66,66,66,64,68,64,66,18,19,66,18,19,66,69
|
||||||
|
42,66,66,66,66,68,68,66,66,64,68,66,68,68,66,66,66,66,67,62,62,62,62,62,62,62,62,62,62,62,65,66,66,66,68,68,66,66,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,66,66,66,68,68,68,66,66,64,64,66,66,66,68,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,68,66,66,66,66,64,64,66,66,66,66,66,66,66,69
|
||||||
|
65,66,66,68,68,68,66,66,64,64,64,68,68,64,66,68,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,68,68,66,66,66,66,64,68,66,66,66,66,66,66,66,67
|
||||||
|
66,68,68,66,66,68,68,66,66,64,64,64,64,68,64,64,64,68,64,66,66,66,66,66,66,66,66,66,66,66,66,66,68,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66
|
||||||
|
66,66,64,68,66,66,66,68,64,64,64,64,66,66,10,10,10,10,10,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,66,66
|
||||||
|
64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,66
|
||||||
|
64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,66
|
||||||
|
68,66,66,64,68,64,68,66,64,64,64,66,66,66,66,66,66,66,66,10,10,10,10,10,10,10,10,10,10,66,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,64,66,66
|
||||||
|
12,66,66,66,66,66,66,66,66,64,64,66,61,62,62,62,62,63,66,66,10,10,10,10,10,10,68,10,66,66,66,61,62,62,62,62,63,66,64,68,66,66,66,66,66,66,66,13
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,42,66,66,66,66,69,66,66,68,68,66,66,66,66,68,68,66,66,66,42,66,66,66,66,69,66,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,66,15,16,66,15,16,66,66,64,64,64,42,66,66,66,66,69,66,66,66,68,68,66,66,68,68,66,66,66,66,42,66,66,66,66,69,66,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,66,18,19,66,18,19,66,66,64,64,66,11,17,12,66,66,69,66,66,66,66,66,66,68,66,66,66,66,66,66,42,66,66,13,17,14,66,64,64,64,66,15,16,66,15,16,69
|
||||||
|
42,66,66,66,66,66,66,66,66,68,64,66,66,66,42,66,66,69,66,15,16,66,66,66,66,66,66,66,15,16,66,42,66,66,69,66,66,66,64,66,66,66,18,19,10,18,19,69
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,66,66,11,17,17,14,66,18,19,66,15,16,66,15,16,66,18,19,66,11,17,17,14,66,66,66,64,64,66,10,10,10,10,10,10,69
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,18,19,66,18,19,66,66,66,66,66,66,66,66,66,66,66,64,64,66,10,10,10,10,10,10,69
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,64,66,10,10,10,10,10,10,69
|
||||||
|
42,66,15,16,66,15,16,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,66,10,15,16,10,15,16,69
|
||||||
|
42,66,18,19,64,18,19,66,66,68,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,66,10,18,19,10,18,19,69
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,68,68,64,64,64,64,64,64,64,64,64,64,64,64,64,68,64,64,64,68,64,66,66,66,66,64,64,64,66,10,10,10,10,10,66,69
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,68,64,64,66,66,66,66,66,66,66,69
|
||||||
|
42,66,66,64,66,66,66,66,66,64,64,66,66,66,66,66,64,64,64,64,64,66,66,68,68,68,64,64,64,64,64,66,66,66,68,66,66,68,64,64,66,66,66,66,66,66,66,69
|
||||||
|
11,17,17,17,17,17,17,12,66,64,64,66,13,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,12,66,64,64,66,13,17,17,17,17,17,14
|
||||||
|
|
107
assets/maps/GS-map.txt
Normal file
@ -0,0 +1,107 @@
|
|||||||
|
tileswide 48
|
||||||
|
tileshigh 32
|
||||||
|
tilewidth 16
|
||||||
|
tileheight 16
|
||||||
|
|
||||||
|
layer 0
|
||||||
|
50,48,48,48,48,48,48,49,44,43,46,44,47,48,48,48,48,48,48,48,52,45,45,45,45,45,45,45,45,50,48,48,48,48,48,48,49,44,46,43,44,47,48,48,48,48,48,52,
|
||||||
|
53,45,37,38,45,37,38,45,44,43,43,44,46,37,38,44,37,38,44,44,54,45,37,38,45,45,37,38,45,53,46,44,37,38,44,37,38,44,46,43,44,37,38,44,37,38,44,54,
|
||||||
|
53,45,18,19,45,18,19,45,46,43,43,44,46,18,19,46,18,19,46,44,54,44,18,19,44,44,18,19,44,53,46,44,18,19,44,18,19,44,43,43,44,18,19,44,18,19,44,54,
|
||||||
|
53,45,45,46,45,46,44,44,46,43,43,44,44,44,44,44,46,44,44,44,54,44,44,44,44,44,44,44,44,53,46,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,45,44,44,44,44,44,44,44,43,43,46,46,44,44,44,44,44,44,44,47,48,48,48,48,48,48,48,48,49,44,45,44,44,45,44,44,45,43,43,45,44,44,45,44,44,45,54,
|
||||||
|
53,45,44,44,46,44,44,44,44,43,43,46,44,44,44,44,44,44,44,44,44,44,44,44,46,44,44,44,44,44,44,45,44,44,45,44,44,45,43,43,45,44,44,45,44,44,45,54,
|
||||||
|
53,43,43,43,43,43,43,43,43,43,46,43,43,43,43,43,43,43,43,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,54,
|
||||||
|
53,44,37,38,44,37,38,44,44,46,43,44,46,43,43,46,46,44,44,43,43,43,43,43,43,46,43,43,43,43,43,44,43,43,43,43,44,43,43,43,44,37,38,44,37,38,44,54,
|
||||||
|
53,44,18,19,44,18,19,44,44,44,46,44,46,46,44,44,44,44,59,56,56,56,56,56,56,56,56,56,56,56,58,44,44,44,44,44,44,43,46,43,44,18,19,44,18,19,44,54,
|
||||||
|
53,44,44,44,44,46,46,44,44,43,46,44,46,46,44,44,44,44,60,48,48,48,48,48,48,48,48,48,48,48,49,44,44,44,46,46,44,44,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,44,44,44,46,46,46,44,44,43,43,44,44,44,46,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,46,44,44,44,44,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
49,44,44,46,46,46,44,44,43,43,43,46,46,43,44,46,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,46,46,44,44,44,44,43,46,44,44,44,44,44,44,44,47,
|
||||||
|
44,46,46,44,44,46,46,44,44,43,43,43,43,46,43,43,43,46,43,44,44,44,44,44,44,44,44,44,44,44,44,44,46,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44,
|
||||||
|
44,44,43,46,44,44,44,46,43,43,43,43,43,43,45,45,45,45,45,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,44,44,
|
||||||
|
43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44,
|
||||||
|
43,43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,44,
|
||||||
|
46,44,44,43,46,43,46,44,43,43,43,44,44,44,44,44,44,44,44,45,45,45,45,45,45,45,45,45,45,44,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,43,44,44,
|
||||||
|
58,44,44,44,44,44,44,44,44,43,43,44,50,51,51,51,51,52,44,44,45,45,45,45,45,45,46,45,44,44,44,50,51,51,51,51,52,44,43,46,44,44,44,44,44,44,44,59,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,53,44,44,44,44,54,44,44,46,46,44,44,44,44,46,46,44,44,44,53,44,44,44,44,54,44,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,44,37,38,44,37,38,44,44,43,43,43,53,44,44,44,44,54,44,44,44,46,46,44,44,46,46,44,44,44,44,53,44,44,44,44,54,44,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,44,18,19,44,18,19,44,44,43,43,44,55,56,58,44,44,54,44,44,44,44,44,44,46,44,44,44,44,44,44,53,44,44,59,56,57,44,43,43,43,44,37,38,44,37,38,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,46,43,44,44,44,53,44,44,54,44,37,38,44,44,44,44,44,44,44,37,38,44,53,44,44,54,44,44,44,43,44,44,44,18,19,45,18,19,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,44,44,55,56,56,57,44,18,19,44,37,38,44,37,38,44,18,19,44,55,56,56,57,44,44,44,43,43,44,45,45,45,45,45,45,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,18,19,44,18,19,44,44,44,44,44,44,44,44,44,44,44,43,43,44,45,45,45,45,45,45,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,46,43,44,45,45,45,45,45,45,54,
|
||||||
|
53,44,37,38,44,37,38,44,44,43,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,44,45,37,38,45,37,38,54,
|
||||||
|
53,44,18,19,43,18,19,44,44,46,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,43,43,43,44,45,18,19,45,18,19,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,44,44,46,46,43,43,43,43,43,43,43,43,43,43,43,43,43,46,43,43,43,46,43,44,44,44,44,43,43,43,44,45,45,45,45,45,44,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,44,44,44,44,44,44,44,44,44,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,46,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
53,44,44,43,44,44,44,44,44,43,43,44,44,44,44,44,43,43,43,43,43,44,44,46,46,46,43,43,43,43,43,44,44,44,46,44,44,46,43,43,44,44,44,44,44,44,44,54,
|
||||||
|
55,56,56,56,56,56,56,58,44,43,43,44,59,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,56,58,44,43,43,44,59,56,56,56,56,56,57,
|
||||||
|
|
||||||
|
layer 1
|
||||||
|
61,62,62,62,62,62,62,65,66,64,68,66,67,62,62,62,62,62,62,62,63,10,10,10,10,10,10,10,10,61,62,62,62,62,62,62,65,66,68,64,66,67,62,62,62,62,62,63,
|
||||||
|
42,10,15,16,10,15,16,10,66,64,64,66,68,15,16,66,15,16,66,66,69,10,15,16,10,10,15,16,10,42,68,66,15,16,66,15,16,66,68,64,66,15,16,66,15,16,66,69,
|
||||||
|
42,10,18,19,10,18,19,10,68,64,64,66,68,18,19,68,18,19,68,66,69,66,18,19,66,66,18,19,66,42,68,66,18,19,66,18,19,66,64,64,66,18,19,66,18,19,66,69,
|
||||||
|
42,10,10,68,10,68,66,66,68,64,64,66,66,66,66,66,68,66,66,66,69,66,66,66,66,66,66,66,66,42,68,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,10,66,66,66,66,66,66,66,64,64,68,68,66,66,66,66,66,66,66,67,62,62,62,62,62,62,62,62,65,66,10,66,66,10,66,66,10,64,64,10,66,66,10,66,66,10,69,
|
||||||
|
42,10,66,66,68,66,66,66,66,64,64,68,66,66,66,66,66,66,66,66,66,66,66,66,68,66,66,66,66,66,66,10,66,66,10,66,66,10,64,64,10,66,66,10,66,66,10,69,
|
||||||
|
42,64,64,64,64,64,64,64,64,64,68,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,69,
|
||||||
|
42,66,15,16,66,15,16,66,66,68,64,66,68,64,64,68,68,66,66,64,64,64,64,64,64,68,64,64,64,64,64,66,64,64,64,64,66,64,64,64,66,15,16,66,15,16,66,69,
|
||||||
|
42,66,18,19,66,18,19,66,66,66,68,66,68,68,66,66,66,66,13,17,17,17,17,17,17,17,17,17,17,17,12,66,66,66,66,66,66,64,68,64,66,18,19,66,18,19,66,69,
|
||||||
|
42,66,66,66,66,68,68,66,66,64,68,66,68,68,66,66,66,66,67,62,62,62,62,62,62,62,62,62,62,62,65,66,66,66,68,68,66,66,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,66,66,66,68,68,68,66,66,64,64,66,66,66,68,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,68,66,66,66,66,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
65,66,66,68,68,68,66,66,64,64,64,68,68,64,66,68,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,68,68,66,66,66,66,64,68,66,66,66,66,66,66,66,67,
|
||||||
|
66,68,68,66,66,68,68,66,66,64,64,64,64,68,64,64,64,68,64,66,66,66,66,66,66,66,66,66,66,66,66,66,68,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66,
|
||||||
|
66,66,64,68,66,66,66,68,64,64,64,64,66,66,10,10,10,10,10,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,66,66,
|
||||||
|
64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,66,
|
||||||
|
64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,66,
|
||||||
|
68,66,66,64,68,64,68,66,64,64,64,66,66,66,66,66,66,66,66,10,10,10,10,10,10,10,10,10,10,66,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,64,66,66,
|
||||||
|
12,66,66,66,66,66,66,66,66,64,64,66,61,62,62,62,62,63,66,66,10,10,10,10,10,10,68,10,66,66,66,61,62,62,62,62,63,66,64,68,66,66,66,66,66,66,66,13,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,42,66,66,66,66,69,66,66,68,68,66,66,66,66,68,68,66,66,66,42,66,66,66,66,69,66,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,66,15,16,66,15,16,66,66,64,64,64,42,66,66,66,66,69,66,66,66,68,68,66,66,68,68,66,66,66,66,42,66,66,66,66,69,66,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,66,18,19,66,18,19,66,66,64,64,66,11,17,12,66,66,69,66,66,66,66,66,66,68,66,66,66,66,66,66,42,66,66,13,17,14,66,64,64,64,66,15,16,66,15,16,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,68,64,66,66,66,42,66,66,69,66,15,16,66,66,66,66,66,66,66,15,16,66,42,66,66,69,66,66,66,64,66,66,66,18,19,10,18,19,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,66,66,11,17,17,14,66,18,19,66,15,16,66,15,16,66,18,19,66,11,17,17,14,66,66,66,64,64,66,10,10,10,10,10,10,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,18,19,66,18,19,66,66,66,66,66,66,66,66,66,66,66,64,64,66,10,10,10,10,10,10,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,68,64,66,10,10,10,10,10,10,69,
|
||||||
|
42,66,15,16,66,15,16,66,66,64,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,66,10,15,16,10,15,16,69,
|
||||||
|
42,66,18,19,64,18,19,66,66,68,64,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,64,64,64,66,10,18,19,10,18,19,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,66,66,68,68,64,64,64,64,64,64,64,64,64,64,64,64,64,68,64,64,64,68,64,66,66,66,66,64,64,64,66,10,10,10,10,10,66,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,66,66,66,66,66,66,66,66,66,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,68,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
42,66,66,64,66,66,66,66,66,64,64,66,66,66,66,66,64,64,64,64,64,66,66,68,68,68,64,64,64,64,64,66,66,66,68,66,66,68,64,64,66,66,66,66,66,66,66,69,
|
||||||
|
11,17,17,17,17,17,17,12,66,64,64,66,13,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,12,66,64,64,66,13,17,17,17,17,17,14,
|
||||||
|
|
||||||
|
layer 4
|
||||||
|
1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,-1,-1,1,-1,1,1,-1,-1,1,1,-1,1,-1,-1,1,1,-1,1,1,-1,-1,-1,-1,1,1,-1,1,1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,-1,-1,1,-1,1,1,-1,-1,1,1,-1,1,-1,-1,1,1,-1,1,1,-1,-1,-1,-1,1,1,-1,1,1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
|
||||||
|
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
|
||||||
|
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
|
||||||
|
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
|
||||||
|
-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,1,1,-1,-1,-1,-1,-1,-1,1,1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,1,1,1,-1,-1,-1,-1,-1,1,1,-1,1,1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,-1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,-1,-1,1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,1,1,-1,1,1,-1,1,1,-1,1,1,-1,1,1,-1,1,1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,1,
|
||||||
|
1,-1,1,1,-1,1,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,1,-1,1,1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,
|
||||||
|
1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1,-1,-1,-1,1,1,1,1,1,1,1,
|
||||||
|
|
BIN
assets/maps/GraveyardShift-Tiles.pyxel
Normal file
BIN
assets/screenshots/UI-preview.ase
Normal file
BIN
assets/textures/actors/owl.aseprite
Normal file
68
assets/textures/actors/owl_anim.json
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
{ "frames": [
|
||||||
|
{
|
||||||
|
"filename": "0",
|
||||||
|
"frame": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "1",
|
||||||
|
"frame": { "x": 40, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "2",
|
||||||
|
"frame": { "x": 80, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "3",
|
||||||
|
"frame": { "x": 120, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "4",
|
||||||
|
"frame": { "x": 160, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "5",
|
||||||
|
"frame": { "x": 200, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 40, "h": 40 },
|
||||||
|
"sourceSize": { "w": 40, "h": 40 },
|
||||||
|
"duration": 100
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"meta": {
|
||||||
|
"app": "http://www.aseprite.org/",
|
||||||
|
"version": "1.2.25-x64",
|
||||||
|
"image": "owl_anim.png",
|
||||||
|
"format": "RGBA8888",
|
||||||
|
"size": { "w": 240, "h": 40 },
|
||||||
|
"scale": "1",
|
||||||
|
"frameTags": [
|
||||||
|
{ "name": "S-Fly", "from": 0, "to": 5, "direction": "forward" }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
BIN
assets/textures/actors/owl_anim.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
assets/textures/actors/robberrodent.aseprite
Normal file
68
assets/textures/actors/robberrodent.json
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
{ "frames": [
|
||||||
|
{
|
||||||
|
"filename": "0",
|
||||||
|
"frame": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "1",
|
||||||
|
"frame": { "x": 32, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "2",
|
||||||
|
"frame": { "x": 64, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "3",
|
||||||
|
"frame": { "x": 96, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "4",
|
||||||
|
"frame": { "x": 128, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"filename": "5",
|
||||||
|
"frame": { "x": 160, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"rotated": false,
|
||||||
|
"trimmed": false,
|
||||||
|
"spriteSourceSize": { "x": 0, "y": 0, "w": 32, "h": 32 },
|
||||||
|
"sourceSize": { "w": 32, "h": 32 },
|
||||||
|
"duration": 100
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"meta": {
|
||||||
|
"app": "http://www.aseprite.org/",
|
||||||
|
"version": "1.2.25-x64",
|
||||||
|
"image": "robberrodent.png",
|
||||||
|
"format": "RGBA8888",
|
||||||
|
"size": { "w": 192, "h": 32 },
|
||||||
|
"scale": "1",
|
||||||
|
"frameTags": [
|
||||||
|
{ "name": "moveW", "from": 0, "to": 5, "direction": "forward" }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
BIN
assets/textures/actors/robberrodent.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/textures/objects/beartrap.aseprite
Normal file
BIN
assets/textures/objects/beartrap.gif
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
assets/textures/objects/beartrap.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
assets/textures/objects/coffin.aseprite
Normal file
BIN
assets/textures/objects/coffin.png
Normal file
After Width: | Height: | Size: 692 B |
BIN
assets/textures/objects/jewel.aseprite
Normal file
BIN
assets/textures/objects/jewel.png
Normal file
After Width: | Height: | Size: 877 B |
BIN
assets/textures/objects/tree.png
Normal file
After Width: | Height: | Size: 3.4 KiB |
BIN
assets/textures/tiles/GS-tiles.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
assets/textures/tiles/GS-tiles2.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
assets/textures/ui/day-night-icon.aseprite
Normal file
BIN
assets/textures/ui/day-night-icon.png
Normal file
After Width: | Height: | Size: 334 B |
BIN
assets/textures/ui/font.ase
Normal file
BIN
assets/textures/ui/tombstone-serif-render.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
BIN
assets/textures/ui/ui-element-tombstone.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
assets/textures/ui/ui-font-tombstone-serif.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
69
src/assetmgr/AssetManager.cpp
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
/*
|
||||||
|
* AssetManager.cpp
|
||||||
|
*
|
||||||
|
* Created on: Apr 4, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "AssetManager.h"
|
||||||
|
#include "../ecs/Components.h"
|
||||||
|
#include "../ecs/ECS.h"
|
||||||
|
|
||||||
|
|
||||||
|
class Manager;
|
||||||
|
|
||||||
|
AssetManager::AssetManager(Manager* man) : manager(man)
|
||||||
|
{}
|
||||||
|
|
||||||
|
AssetManager::~AssetManager()
|
||||||
|
{}
|
||||||
|
|
||||||
|
// void AssetManager::CreateProjectile(Vector2D pos, Vector2D vel, int range, int speed, std::string id)
|
||||||
|
// {
|
||||||
|
// auto& projectile(manager->addEntity());
|
||||||
|
// projectile.addComponent<TransformComponent>(pos.x, pos.y, 32, 32, 1);
|
||||||
|
// projectile.addComponent<SpriteComponent>(id);
|
||||||
|
// projectile.addComponent<ProjectileComponent>(range,speed,vel);
|
||||||
|
// projectile.addComponent<ColliderComponent>("projectile");
|
||||||
|
// projectile.addGroup(Game::groupProjectiles);
|
||||||
|
// ;}
|
||||||
|
|
||||||
|
//void AssetManager::CreateText(Vector2D pos, std::string textToDisplay, std::string id)
|
||||||
|
//{
|
||||||
|
// auto& text(manager->addEntity());
|
||||||
|
// text.addComponent<TransformComponent>(pos.x,pos.y,32,32,1);
|
||||||
|
//
|
||||||
|
// text.addGroup(Game::groupUI);
|
||||||
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
void AssetManager::AddTexture(std::string id, const char* path)
|
||||||
|
{
|
||||||
|
textures.emplace(id, TextureManager::LoadTexture(path));
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Texture* AssetManager::GetTexture(std::string id)
|
||||||
|
{
|
||||||
|
return textures[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
//Sound Mixer
|
||||||
|
//Sound Clips
|
||||||
|
void AssetManager::AddSoundClip(std::string id, const char* path)
|
||||||
|
{
|
||||||
|
soundClips.emplace(id, MusicManager::LoadSound(path));
|
||||||
|
}
|
||||||
|
Mix_Chunk* AssetManager::GetSoundClip(std::string id)
|
||||||
|
{
|
||||||
|
return soundClips[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
//Music
|
||||||
|
void AssetManager::AddMusicTrack(std::string id, const char* path)
|
||||||
|
{
|
||||||
|
musicTracks.emplace(id, MusicManager::LoadMusic(path));
|
||||||
|
}
|
||||||
|
Mix_Music* AssetManager::GetMusicTrack(std::string id)
|
||||||
|
{
|
||||||
|
return musicTracks[id];
|
||||||
|
}
|
55
src/assetmgr/AssetManager.h
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
/*
|
||||||
|
* AssetManager.h
|
||||||
|
*
|
||||||
|
* Created on: Apr 4, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ASSETMANAGER_H_
|
||||||
|
#define SRC_ASSETMANAGER_H_
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include "../game/Vector2D.h"
|
||||||
|
#include "../ecs/ECS.h"
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
//#include <SDL2/SDL_mixer.h>
|
||||||
|
#include "MusicManager.h"
|
||||||
|
|
||||||
|
class AssetManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
AssetManager(Manager* man);
|
||||||
|
~AssetManager();
|
||||||
|
|
||||||
|
|
||||||
|
//gameobjects
|
||||||
|
// void CreateProjectile(Vector2D pos, Vector2D vel, int range, int speed, std::string id);
|
||||||
|
void CreateText(Vector2D pos, std::string textToDisplay, std::string id);
|
||||||
|
|
||||||
|
//texture management
|
||||||
|
void AddTexture(std::string id, const char* path);
|
||||||
|
SDL_Texture* GetTexture(std::string id);
|
||||||
|
|
||||||
|
//Sound Mixer
|
||||||
|
//Sound Clips
|
||||||
|
void AddSoundClip(std::string id, const char* path);
|
||||||
|
Mix_Chunk* GetSoundClip(std::string id);
|
||||||
|
|
||||||
|
//Music
|
||||||
|
void AddMusicTrack(std::string id, const char* path);
|
||||||
|
Mix_Music* GetMusicTrack(std::string id);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private:
|
||||||
|
Manager* manager;
|
||||||
|
std::map<std::string, SDL_Texture*> textures;
|
||||||
|
std::map<std::string, Mix_Chunk*> soundClips;
|
||||||
|
std::map<std::string, Mix_Music*> musicTracks;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ASSETMANAGER_H_ */
|
41
src/assetmgr/GameObject.cpp
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
/*
|
||||||
|
* GameObject.cpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 11, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "GameObject.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
GameObject::GameObject(const char* texturesheet, int x, int y)
|
||||||
|
{
|
||||||
|
|
||||||
|
objTexture = TextureManager::LoadTexture(texturesheet);
|
||||||
|
|
||||||
|
xpos = x;
|
||||||
|
ypos = y;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GameObject::Update()
|
||||||
|
{
|
||||||
|
xpos++;
|
||||||
|
// ypos = 0;
|
||||||
|
|
||||||
|
srcRect.h = 40;
|
||||||
|
srcRect.w = 30;
|
||||||
|
srcRect.x = 0;
|
||||||
|
srcRect.y = 0;
|
||||||
|
|
||||||
|
destRect.x = xpos;
|
||||||
|
destRect.y = ypos;
|
||||||
|
destRect.w = srcRect.w * 2;
|
||||||
|
destRect.h = srcRect.h * 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameObject::Render()
|
||||||
|
{
|
||||||
|
SDL_RenderCopy(Game::renderer, objTexture, &srcRect, &destRect);
|
||||||
|
}
|
34
src/assetmgr/GameObject.h
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
/*
|
||||||
|
* GameObject.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 11, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_GAMEOBJECT_H_
|
||||||
|
#define SRC_GAMEOBJECT_H_
|
||||||
|
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
|
||||||
|
class GameObject
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
GameObject(const char* texturesheet, int x, int y);
|
||||||
|
~GameObject();
|
||||||
|
|
||||||
|
void Update();
|
||||||
|
void Render();
|
||||||
|
|
||||||
|
private:
|
||||||
|
int xpos;
|
||||||
|
int ypos;
|
||||||
|
|
||||||
|
SDL_Texture* objTexture;
|
||||||
|
SDL_Rect srcRect, destRect;
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_GAMEOBJECT_H_ */
|
78
src/assetmgr/Map.cpp
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
/*
|
||||||
|
* Map.cpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 13, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Map.h"
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
#include <fstream>
|
||||||
|
#include "../ecs/ECS.h"
|
||||||
|
#include "../ecs/Components.h"
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
extern Manager manager;
|
||||||
|
|
||||||
|
Map::Map(std::string tID, int ms, int ts) : texID(tID), mapScale(ms), tileSize(ts)
|
||||||
|
{
|
||||||
|
scaledSize = ms* ts;
|
||||||
|
width = 0;
|
||||||
|
height = 0;
|
||||||
|
tSize = ts;
|
||||||
|
}
|
||||||
|
|
||||||
|
Map::~Map()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::LoadMap(std::string path, int sizeX, int sizeY, int scale)
|
||||||
|
{
|
||||||
|
char c;
|
||||||
|
std::fstream mapFile;
|
||||||
|
mapFile.open(path);
|
||||||
|
int srcX, srcY;
|
||||||
|
|
||||||
|
width = tSize*scale*sizeX;
|
||||||
|
height = tSize*scale*sizeY;
|
||||||
|
|
||||||
|
for (int y = 0; y < sizeY; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < sizeX; x++)
|
||||||
|
{
|
||||||
|
mapFile.get(c);
|
||||||
|
srcY = atoi(&c) * tileSize;
|
||||||
|
mapFile.get(c);
|
||||||
|
srcX = atoi(&c) * tileSize;
|
||||||
|
AddTile(srcX, srcY, x*scaledSize, y*scaledSize);
|
||||||
|
mapFile.ignore(2,',');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
mapFile.ignore();
|
||||||
|
// colliders
|
||||||
|
for (int y =0; y < sizeY; y++)
|
||||||
|
{
|
||||||
|
for (int x = 0; x < sizeX; x++)
|
||||||
|
{
|
||||||
|
mapFile.get(c);
|
||||||
|
if (c == '1')
|
||||||
|
{
|
||||||
|
auto& tcol(manager.addEntity());
|
||||||
|
tcol.addComponent<ColliderComponent>("terrain",x*scaledSize,y*scaledSize,tileSize,scale);
|
||||||
|
tcol.addGroup(Game::groupColliders);
|
||||||
|
mapFile.ignore();
|
||||||
|
}
|
||||||
|
mapFile.ignore(2,',');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mapFile.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Map::AddTile(int srcX, int srcY, int xpos, int ypos)
|
||||||
|
{
|
||||||
|
auto& tile(manager.addEntity());
|
||||||
|
tile.addComponent<TileComponent>(srcX,srcY,xpos,ypos,tileSize, mapScale, texID);
|
||||||
|
tile.addGroup(Game::groupMap);
|
||||||
|
}
|
33
src/assetmgr/Map.h
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
/*
|
||||||
|
* Map.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 13, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_MAP_H_
|
||||||
|
#define SRC_MAP_H_
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class Map
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Map(std::string tID, int ms, int ts);
|
||||||
|
~Map();
|
||||||
|
|
||||||
|
void LoadMap(std::string path, int sizeX, int sizeY, int scale);
|
||||||
|
void AddTile(int srcX, int srcY, int xpos, int ypos);
|
||||||
|
|
||||||
|
int width;
|
||||||
|
int height;
|
||||||
|
int tSize;
|
||||||
|
|
||||||
|
private:
|
||||||
|
std::string texID;
|
||||||
|
int mapScale;
|
||||||
|
int tileSize;
|
||||||
|
int scaledSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_MAP_H_ */
|
26
src/assetmgr/MusicManager.cpp
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
/*
|
||||||
|
* MusicManager.cpp
|
||||||
|
*
|
||||||
|
* Created on: Apr 9, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "MusicManager.h"
|
||||||
|
#include "SDL2/SDL_mixer.h"
|
||||||
|
|
||||||
|
Mix_Music* MusicManager::LoadMusic(const char* path){
|
||||||
|
Mix_Music* music = Mix_LoadMUS(path);
|
||||||
|
return music;
|
||||||
|
}
|
||||||
|
|
||||||
|
Mix_Chunk* MusicManager::LoadSound(const char* path){
|
||||||
|
Mix_Chunk* sfx = Mix_LoadWAV(path);
|
||||||
|
return sfx;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Play(Mix_Music* music, int replay)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
void Pause(Mix_Music* music){}
|
||||||
|
void Stop(Mix_Music* music){}
|
25
src/assetmgr/MusicManager.h
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
/*
|
||||||
|
* MusicManager.h
|
||||||
|
*
|
||||||
|
* Created on: Apr 9, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_MUSICMANAGER_H_
|
||||||
|
#define SRC_MUSICMANAGER_H_
|
||||||
|
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
#include "SDL2/SDL_mixer.h"
|
||||||
|
|
||||||
|
class MusicManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static Mix_Music* LoadMusic(const char* path);
|
||||||
|
static void Play(Mix_Music* music);
|
||||||
|
static void Pause(Mix_Music* music);
|
||||||
|
static void Stop(Mix_Music* music);
|
||||||
|
static Mix_Chunk* LoadSound(const char* path);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_MUSICMANAGER_H_ */
|
22
src/assetmgr/TextureManager.cpp
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
/*
|
||||||
|
* TextureManager.cpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 11, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
SDL_Texture* TextureManager::LoadTexture(const char* texture)
|
||||||
|
{
|
||||||
|
SDL_Surface* tempSurface = IMG_Load(texture);
|
||||||
|
SDL_Texture* tex = SDL_CreateTextureFromSurface(Game::renderer, tempSurface);
|
||||||
|
SDL_FreeSurface(tempSurface);
|
||||||
|
return tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
void TextureManager::Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip)
|
||||||
|
{
|
||||||
|
|
||||||
|
SDL_RenderCopyEx(Game::renderer, tex, &src, &dest, NULL, NULL, flip);
|
||||||
|
}
|
23
src/assetmgr/TextureManager.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* TextureManager.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 11, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_TEXTUREMANAGER_H_
|
||||||
|
#define SRC_TEXTUREMANAGER_H_
|
||||||
|
|
||||||
|
// #include <SDL2/SDL_image.h>
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
|
||||||
|
class TextureManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static SDL_Texture* LoadTexture(const char* fileName);
|
||||||
|
static void Draw(SDL_Texture* tex, SDL_Rect src, SDL_Rect dest, SDL_RendererFlip flip);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_TEXTUREMANAGER_H_ */
|
3096
src/cjson/cJSON.c
Normal file
293
src/cjson/cJSON.h
Normal file
@ -0,0 +1,293 @@
|
|||||||
|
/*
|
||||||
|
Copyright (c) 2009-2017 Dave Gamble and cJSON contributors
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in
|
||||||
|
all copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
THE SOFTWARE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef cJSON__h
|
||||||
|
#define cJSON__h
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C"
|
||||||
|
{
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(__WINDOWS__) && (defined(WIN32) || defined(WIN64) || defined(_MSC_VER) || defined(_WIN32))
|
||||||
|
#define __WINDOWS__
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __WINDOWS__
|
||||||
|
|
||||||
|
/* When compiling for windows, we specify a specific calling convention to avoid issues where we are being called from a project with a different default calling convention. For windows you have 3 define options:
|
||||||
|
|
||||||
|
CJSON_HIDE_SYMBOLS - Define this in the case where you don't want to ever dllexport symbols
|
||||||
|
CJSON_EXPORT_SYMBOLS - Define this on library build when you want to dllexport symbols (default)
|
||||||
|
CJSON_IMPORT_SYMBOLS - Define this if you want to dllimport symbol
|
||||||
|
|
||||||
|
For *nix builds that support visibility attribute, you can define similar behavior by
|
||||||
|
|
||||||
|
setting default visibility to hidden by adding
|
||||||
|
-fvisibility=hidden (for gcc)
|
||||||
|
or
|
||||||
|
-xldscope=hidden (for sun cc)
|
||||||
|
to CFLAGS
|
||||||
|
|
||||||
|
then using the CJSON_API_VISIBILITY flag to "export" the same symbols the way CJSON_EXPORT_SYMBOLS does
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define CJSON_CDECL __cdecl
|
||||||
|
#define CJSON_STDCALL __stdcall
|
||||||
|
|
||||||
|
/* export symbols by default, this is necessary for copy pasting the C and header file */
|
||||||
|
#if !defined(CJSON_HIDE_SYMBOLS) && !defined(CJSON_IMPORT_SYMBOLS) && !defined(CJSON_EXPORT_SYMBOLS)
|
||||||
|
#define CJSON_EXPORT_SYMBOLS
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(CJSON_HIDE_SYMBOLS)
|
||||||
|
#define CJSON_PUBLIC(type) type CJSON_STDCALL
|
||||||
|
#elif defined(CJSON_EXPORT_SYMBOLS)
|
||||||
|
#define CJSON_PUBLIC(type) __declspec(dllexport) type CJSON_STDCALL
|
||||||
|
#elif defined(CJSON_IMPORT_SYMBOLS)
|
||||||
|
#define CJSON_PUBLIC(type) __declspec(dllimport) type CJSON_STDCALL
|
||||||
|
#endif
|
||||||
|
#else /* !__WINDOWS__ */
|
||||||
|
#define CJSON_CDECL
|
||||||
|
#define CJSON_STDCALL
|
||||||
|
|
||||||
|
#if (defined(__GNUC__) || defined(__SUNPRO_CC) || defined (__SUNPRO_C)) && defined(CJSON_API_VISIBILITY)
|
||||||
|
#define CJSON_PUBLIC(type) __attribute__((visibility("default"))) type
|
||||||
|
#else
|
||||||
|
#define CJSON_PUBLIC(type) type
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* project version */
|
||||||
|
#define CJSON_VERSION_MAJOR 1
|
||||||
|
#define CJSON_VERSION_MINOR 7
|
||||||
|
#define CJSON_VERSION_PATCH 14
|
||||||
|
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
/* cJSON Types: */
|
||||||
|
#define cJSON_Invalid (0)
|
||||||
|
#define cJSON_False (1 << 0)
|
||||||
|
#define cJSON_True (1 << 1)
|
||||||
|
#define cJSON_NULL (1 << 2)
|
||||||
|
#define cJSON_Number (1 << 3)
|
||||||
|
#define cJSON_String (1 << 4)
|
||||||
|
#define cJSON_Array (1 << 5)
|
||||||
|
#define cJSON_Object (1 << 6)
|
||||||
|
#define cJSON_Raw (1 << 7) /* raw json */
|
||||||
|
|
||||||
|
#define cJSON_IsReference 256
|
||||||
|
#define cJSON_StringIsConst 512
|
||||||
|
|
||||||
|
/* The cJSON structure: */
|
||||||
|
typedef struct cJSON
|
||||||
|
{
|
||||||
|
/* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */
|
||||||
|
struct cJSON *next;
|
||||||
|
struct cJSON *prev;
|
||||||
|
/* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */
|
||||||
|
struct cJSON *child;
|
||||||
|
|
||||||
|
/* The type of the item, as above. */
|
||||||
|
int type;
|
||||||
|
|
||||||
|
/* The item's string, if type==cJSON_String and type == cJSON_Raw */
|
||||||
|
char *valuestring;
|
||||||
|
/* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */
|
||||||
|
int valueint;
|
||||||
|
/* The item's number, if type==cJSON_Number */
|
||||||
|
double valuedouble;
|
||||||
|
|
||||||
|
/* The item's name string, if this item is the child of, or is in the list of subitems of an object. */
|
||||||
|
char *string;
|
||||||
|
} cJSON;
|
||||||
|
|
||||||
|
typedef struct cJSON_Hooks
|
||||||
|
{
|
||||||
|
/* malloc/free are CDECL on Windows regardless of the default calling convention of the compiler, so ensure the hooks allow passing those functions directly. */
|
||||||
|
void *(CJSON_CDECL *malloc_fn)(size_t sz);
|
||||||
|
void (CJSON_CDECL *free_fn)(void *ptr);
|
||||||
|
} cJSON_Hooks;
|
||||||
|
|
||||||
|
typedef int cJSON_bool;
|
||||||
|
|
||||||
|
/* Limits how deeply nested arrays/objects can be before cJSON rejects to parse them.
|
||||||
|
* This is to prevent stack overflows. */
|
||||||
|
#ifndef CJSON_NESTING_LIMIT
|
||||||
|
#define CJSON_NESTING_LIMIT 1000
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* returns the version of cJSON as a string */
|
||||||
|
CJSON_PUBLIC(const char*) cJSON_Version(void);
|
||||||
|
|
||||||
|
/* Supply malloc, realloc and free functions to cJSON */
|
||||||
|
CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks);
|
||||||
|
|
||||||
|
/* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */
|
||||||
|
/* Supply a block of JSON, and this returns a cJSON object you can interrogate. */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_ParseWithLength(const char *value, size_t buffer_length);
|
||||||
|
/* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */
|
||||||
|
/* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_ParseWithLengthOpts(const char *value, size_t buffer_length, const char **return_parse_end, cJSON_bool require_null_terminated);
|
||||||
|
|
||||||
|
/* Render a cJSON entity to text for transfer/storage. */
|
||||||
|
CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item);
|
||||||
|
/* Render a cJSON entity to text for transfer/storage without any formatting. */
|
||||||
|
CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item);
|
||||||
|
/* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */
|
||||||
|
CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt);
|
||||||
|
/* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */
|
||||||
|
/* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format);
|
||||||
|
/* Delete a cJSON entity and all subentities. */
|
||||||
|
CJSON_PUBLIC(void) cJSON_Delete(cJSON *item);
|
||||||
|
|
||||||
|
/* Returns the number of items in an array (or object). */
|
||||||
|
CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array);
|
||||||
|
/* Retrieve item number "index" from array "array". Returns NULL if unsuccessful. */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index);
|
||||||
|
/* Get item "string" from object. Case insensitive. */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string);
|
||||||
|
/* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */
|
||||||
|
CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void);
|
||||||
|
|
||||||
|
/* Check item type and return its value */
|
||||||
|
CJSON_PUBLIC(char *) cJSON_GetStringValue(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(double) cJSON_GetNumberValue(const cJSON * const item);
|
||||||
|
|
||||||
|
/* These functions check the type of an item */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item);
|
||||||
|
|
||||||
|
/* These calls create a cJSON item of the appropriate type. */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string);
|
||||||
|
/* raw json */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void);
|
||||||
|
|
||||||
|
/* Create a string where valuestring references a string so
|
||||||
|
* it will not be freed by cJSON_Delete */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateStringReference(const char *string);
|
||||||
|
/* Create an object/array that only references it's elements so
|
||||||
|
* they will not be freed by cJSON_Delete */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateObjectReference(const cJSON *child);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateArrayReference(const cJSON *child);
|
||||||
|
|
||||||
|
/* These utilities create an Array of count items.
|
||||||
|
* The parameter count cannot be greater than the number of elements in the number array, otherwise array access will be out of bounds.*/
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char *const *strings, int count);
|
||||||
|
|
||||||
|
/* Append item to the specified array/object. */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToArray(cJSON *array, cJSON *item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item);
|
||||||
|
/* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object.
|
||||||
|
* WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before
|
||||||
|
* writing to `item->string` */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item);
|
||||||
|
/* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item);
|
||||||
|
|
||||||
|
/* Remove/Detach items from Arrays/Objects. */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which);
|
||||||
|
CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string);
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string);
|
||||||
|
CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string);
|
||||||
|
CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string);
|
||||||
|
|
||||||
|
/* Update array items. */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem);
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem);
|
||||||
|
|
||||||
|
/* Duplicate a cJSON item */
|
||||||
|
CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse);
|
||||||
|
/* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will
|
||||||
|
* need to be released. With recurse!=0, it will duplicate any children connected to the item.
|
||||||
|
* The item->next and ->prev pointers are always zero on return from Duplicate. */
|
||||||
|
/* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal.
|
||||||
|
* case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */
|
||||||
|
CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive);
|
||||||
|
|
||||||
|
/* Minify a strings, remove blank characters(such as ' ', '\t', '\r', '\n') from strings.
|
||||||
|
* The input pointer json cannot point to a read-only address area, such as a string constant,
|
||||||
|
* but should point to a readable and writable adress area. */
|
||||||
|
CJSON_PUBLIC(void) cJSON_Minify(char *json);
|
||||||
|
|
||||||
|
/* Helper functions for creating and adding items to an object at the same time.
|
||||||
|
* They return the added item or NULL on failure. */
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddNullToObject(cJSON * const object, const char * const name);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddTrueToObject(cJSON * const object, const char * const name);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddFalseToObject(cJSON * const object, const char * const name);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddBoolToObject(cJSON * const object, const char * const name, const cJSON_bool boolean);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddNumberToObject(cJSON * const object, const char * const name, const double number);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddStringToObject(cJSON * const object, const char * const name, const char * const string);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddRawToObject(cJSON * const object, const char * const name, const char * const raw);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddObjectToObject(cJSON * const object, const char * const name);
|
||||||
|
CJSON_PUBLIC(cJSON*) cJSON_AddArrayToObject(cJSON * const object, const char * const name);
|
||||||
|
|
||||||
|
/* When assigning an integer value, it needs to be propagated to valuedouble too. */
|
||||||
|
#define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number))
|
||||||
|
/* helper for the cJSON_SetNumberValue macro */
|
||||||
|
CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number);
|
||||||
|
#define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number))
|
||||||
|
/* Change the valuestring of a cJSON_String object, only takes effect when type of object is cJSON_String */
|
||||||
|
CJSON_PUBLIC(char*) cJSON_SetValuestring(cJSON *object, const char *valuestring);
|
||||||
|
|
||||||
|
/* Macro for iterating over an array or object */
|
||||||
|
#define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next)
|
||||||
|
|
||||||
|
/* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */
|
||||||
|
CJSON_PUBLIC(void *) cJSON_malloc(size_t size);
|
||||||
|
CJSON_PUBLIC(void) cJSON_free(void *object);
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
7
src/config/config.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"GameName":"Graveyard Shift",
|
||||||
|
"WindowName":"Graveyard Shift",
|
||||||
|
"WindowSize":{"w":320,"h":240},
|
||||||
|
"WindowFullScreen": 0,
|
||||||
|
"GlobalScale": 4
|
||||||
|
}
|
6
src/config/credits.json
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
{
|
||||||
|
"GameName":"Graveyard Shift",
|
||||||
|
"Developers": "Alan Youngblood",
|
||||||
|
"LibraryDevelopers": "Sam Lantinga, Dave Gamble, Carl Birch, Job Vranish, David Lafreniere",
|
||||||
|
"SpecialThanks":"Nic Allen, Brian Lhota"
|
||||||
|
}
|
28
src/ecs/Animation.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
* Animation.h
|
||||||
|
*
|
||||||
|
* Created on: Mar 27, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_ANIMATION_H_
|
||||||
|
#define SRC_ECS_ANIMATION_H_
|
||||||
|
|
||||||
|
struct Animation
|
||||||
|
{
|
||||||
|
int index;
|
||||||
|
int frames;
|
||||||
|
int speed;
|
||||||
|
|
||||||
|
Animation() {}
|
||||||
|
Animation(int i, int f, int s)
|
||||||
|
{
|
||||||
|
index = i;
|
||||||
|
frames = f;
|
||||||
|
speed = s;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_ANIMATION_H_ */
|
104
src/ecs/ColliderComponent.h
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
/*
|
||||||
|
* ColliderComponent.h
|
||||||
|
*
|
||||||
|
* Created on: Mar 8, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_COLLIDERCOMPONENT_H_
|
||||||
|
#define SRC_ECS_COLLIDERCOMPONENT_H_
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "Components.h"
|
||||||
|
#include "../assetmgr/TextureManager.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
class ColliderComponent : public Component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
SDL_Rect collider;
|
||||||
|
std::string tag;
|
||||||
|
|
||||||
|
SDL_Texture* tex;
|
||||||
|
SDL_Rect srcR, destR;
|
||||||
|
|
||||||
|
TransformComponent* transform;
|
||||||
|
|
||||||
|
ColliderComponent(std::string t)
|
||||||
|
{
|
||||||
|
tag = t;
|
||||||
|
// collider.x = 10;
|
||||||
|
// collider.y = 52;
|
||||||
|
// collider.w = collider.h = 12;
|
||||||
|
}
|
||||||
|
|
||||||
|
ColliderComponent(std::string t, int xpos, int ypos, int size, int scale)
|
||||||
|
{
|
||||||
|
tag = t;
|
||||||
|
collider.x = xpos;
|
||||||
|
collider.y = ypos;
|
||||||
|
collider.w = collider.h = size*scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
ColliderComponent(std::string t, int width, int height)
|
||||||
|
{
|
||||||
|
tag = t;
|
||||||
|
collider.w = width;
|
||||||
|
collider.h = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init() override
|
||||||
|
{
|
||||||
|
if (!entity->hasComponent<TransformComponent>())
|
||||||
|
{
|
||||||
|
entity->addComponent<TransformComponent>();
|
||||||
|
}
|
||||||
|
transform = &entity->getComponent<TransformComponent>();
|
||||||
|
|
||||||
|
tex = TextureManager::LoadTexture("assets/ColTex.png");
|
||||||
|
srcR = { 0, 0, 16, 16};
|
||||||
|
destR = { collider.x, collider.y, collider.w, collider.h };
|
||||||
|
// if(tag == "player"){
|
||||||
|
// destR = { 18, 28, 24, 24 };
|
||||||
|
// transform->height = 24;
|
||||||
|
// transform->width = 24;
|
||||||
|
// std::cout << "player collider init() ran" << std::endl;
|
||||||
|
// std::cout << "destR.w: " << destR.w << std::endl;
|
||||||
|
// std::cout << "destR.h: " << destR.h << std::endl;
|
||||||
|
// }
|
||||||
|
// Game::colliders.push_back(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
// if(tag != "terrain")
|
||||||
|
// {
|
||||||
|
// collider.x = static_cast<int>(transform->position.x)+9;
|
||||||
|
// collider.y = static_cast<int>(transform->position.y)+28;
|
||||||
|
//// collider.w = transform->width * transform->scale;
|
||||||
|
//// collider.h = transform->height * transform->scale;
|
||||||
|
// collider.w = 12 * transform->scale;
|
||||||
|
// collider.h = 12 * transform->scale;
|
||||||
|
//
|
||||||
|
//// std::cout << "collider.w: " << collider.w << std::endl;
|
||||||
|
//// std::cout << "collider.h: " << collider.h << std::endl;
|
||||||
|
//// std::cout << "tag: " << tag << std::endl;
|
||||||
|
// }
|
||||||
|
destR.x = collider.x - Game::camera.x;
|
||||||
|
destR.y = collider.y - Game::camera.y;
|
||||||
|
// std::cout << "tag: " << tag << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw() override
|
||||||
|
{
|
||||||
|
if(tag == "terrain")
|
||||||
|
{
|
||||||
|
TextureManager::Draw(tex, srcR, destR, SDL_FLIP_NONE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_COLLIDERCOMPONENT_H_ */
|
23
src/ecs/Components.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* Components.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 21, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_COMPONENTS_H_
|
||||||
|
#define SRC_COMPONENTS_H_
|
||||||
|
|
||||||
|
#include "ECS.h"
|
||||||
|
#include "TransformComponent.h"
|
||||||
|
#include "SpriteComponent.h"
|
||||||
|
#include "KeyboardController.h"
|
||||||
|
#include "ColliderComponent.h"
|
||||||
|
#include "ProjectileComponent.h"
|
||||||
|
#include "TileComponent.h"
|
||||||
|
#include "UIFontComponent.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_COMPONENTS_H_ */
|
14
src/ecs/ECS.cpp
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
/*
|
||||||
|
* ECS.cpp
|
||||||
|
*
|
||||||
|
* Created on: Mar 24, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "ECS.h"
|
||||||
|
|
||||||
|
void Entity::addGroup(Group mGroup)
|
||||||
|
{
|
||||||
|
groupBitset[mGroup] = true;
|
||||||
|
manager.AddToGroup(this, mGroup);
|
||||||
|
}
|
177
src/ecs/ECS.h
Normal file
@ -0,0 +1,177 @@
|
|||||||
|
/*
|
||||||
|
* ECS.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 21, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_H_
|
||||||
|
#define SRC_ECS_H_
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include <memory>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <bitset>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
class Component;
|
||||||
|
class Entity;
|
||||||
|
class Manager;
|
||||||
|
|
||||||
|
using ComponentID = std::size_t;
|
||||||
|
using Group = std::size_t;
|
||||||
|
|
||||||
|
inline ComponentID getNewComponentTypeID()
|
||||||
|
{
|
||||||
|
static ComponentID lastID = 0u;
|
||||||
|
return lastID++;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
template <typename T> inline ComponentID getComponentTypeID() noexcept
|
||||||
|
{
|
||||||
|
static_assert (std::is_base_of<Component, T>::value, "");
|
||||||
|
static ComponentID typeID = getNewComponentTypeID();
|
||||||
|
return typeID;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr std::size_t maxComponents = 32;
|
||||||
|
constexpr std::size_t maxGroups =32;
|
||||||
|
|
||||||
|
using ComponentBitSet = std::bitset<maxComponents>;
|
||||||
|
using GroupBitset = std::bitset<maxGroups>;
|
||||||
|
|
||||||
|
using ComponentArray = std::array<Component*, maxComponents>;
|
||||||
|
|
||||||
|
class Component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Entity* entity;
|
||||||
|
|
||||||
|
virtual void init() {}
|
||||||
|
virtual void update() {}
|
||||||
|
virtual void draw() {}
|
||||||
|
|
||||||
|
virtual ~Component() {}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class Entity
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
Manager& manager;
|
||||||
|
bool active = true;
|
||||||
|
std::vector<std::unique_ptr<Component>> components;
|
||||||
|
ComponentArray componentArray;
|
||||||
|
ComponentBitSet componentBitSet;
|
||||||
|
GroupBitset groupBitset;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Entity(Manager& mManager) : manager(mManager) {}
|
||||||
|
|
||||||
|
void update()
|
||||||
|
{
|
||||||
|
for(auto& c : components) c->update();
|
||||||
|
}
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
for(auto& c : components) c->draw();
|
||||||
|
}
|
||||||
|
bool isActive() const { return active; }
|
||||||
|
void destroy() { active = false; }
|
||||||
|
bool hasGroup(Group mGroup)
|
||||||
|
{
|
||||||
|
return groupBitset[mGroup];
|
||||||
|
}
|
||||||
|
|
||||||
|
void addGroup(Group mGroup);
|
||||||
|
void delGroup(Group mGroup)
|
||||||
|
{
|
||||||
|
groupBitset[mGroup] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T> bool hasComponent() const
|
||||||
|
{
|
||||||
|
return componentBitSet[getComponentTypeID<T>()];
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename T, typename... TArgs>
|
||||||
|
T& addComponent(TArgs&&... mArgs)
|
||||||
|
{
|
||||||
|
T* c(new T(std::forward<TArgs>(mArgs)...));
|
||||||
|
c->entity = this;
|
||||||
|
std::unique_ptr<Component> uPtr{ c };
|
||||||
|
components.emplace_back(std::move(uPtr));
|
||||||
|
|
||||||
|
componentArray[getComponentTypeID<T>()] = c;
|
||||||
|
componentBitSet[getComponentTypeID<T>()] = true;
|
||||||
|
|
||||||
|
c->init();
|
||||||
|
return *c;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T> T& getComponent() const
|
||||||
|
{
|
||||||
|
auto ptr(componentArray[getComponentTypeID<T>()]);
|
||||||
|
return *static_cast<T*>(ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
class Manager
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
std::vector<std::unique_ptr<Entity>> entities;
|
||||||
|
std::array<std::vector<Entity*>, maxGroups> groupedEntities;
|
||||||
|
public:
|
||||||
|
void update()
|
||||||
|
{
|
||||||
|
for (auto& e : entities) e->update();
|
||||||
|
}
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
for (auto& e : entities) e->draw();
|
||||||
|
}
|
||||||
|
void refresh()
|
||||||
|
{
|
||||||
|
for (auto i(0u); i < maxGroups; i++)
|
||||||
|
{
|
||||||
|
auto& v(groupedEntities[i]);
|
||||||
|
v.erase(
|
||||||
|
std::remove_if(std::begin(v), std::end(v),
|
||||||
|
[i](Entity* mEntity)
|
||||||
|
{
|
||||||
|
return !mEntity->isActive() || !mEntity->hasGroup(i);
|
||||||
|
}),
|
||||||
|
std::end(v));
|
||||||
|
}
|
||||||
|
|
||||||
|
entities.erase(std::remove_if(std::begin(entities), std::end(entities),
|
||||||
|
[](const std::unique_ptr<Entity> &mEntity)
|
||||||
|
{
|
||||||
|
return !mEntity->isActive();
|
||||||
|
}),
|
||||||
|
std::end(entities));
|
||||||
|
}
|
||||||
|
|
||||||
|
void AddToGroup(Entity* mEntity, Group mGroup)
|
||||||
|
{
|
||||||
|
groupedEntities[mGroup].emplace_back(mEntity);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<Entity*>& getGroup(Group mGroup)
|
||||||
|
{
|
||||||
|
return groupedEntities[mGroup];
|
||||||
|
}
|
||||||
|
|
||||||
|
Entity& addEntity()
|
||||||
|
{
|
||||||
|
Entity* e = new Entity(*this);
|
||||||
|
std::unique_ptr<Entity> uPtr{ e };
|
||||||
|
entities.emplace_back(std::move(uPtr));
|
||||||
|
return *e;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_H_ */
|
126
src/ecs/KeyboardController.h
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
/*
|
||||||
|
* KeyboardController.h
|
||||||
|
*
|
||||||
|
* Created on: Mar 1, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_KEYBOARDCONTROLLER_H_
|
||||||
|
#define SRC_ECS_KEYBOARDCONTROLLER_H_
|
||||||
|
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
#include "ECS.h"
|
||||||
|
#include "Components.h"
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
|
||||||
|
class KeyboardController : public Component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TransformComponent *transform;
|
||||||
|
SpriteComponent *sprite;
|
||||||
|
|
||||||
|
Game *game;
|
||||||
|
|
||||||
|
void init() override
|
||||||
|
{
|
||||||
|
transform = &entity->getComponent<TransformComponent>();
|
||||||
|
sprite = &entity->getComponent<SpriteComponent>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
if (Game::event.type == SDL_KEYDOWN)
|
||||||
|
{
|
||||||
|
switch (Game::event.key.keysym.sym)
|
||||||
|
{
|
||||||
|
case SDLK_UP:
|
||||||
|
transform->velocity.y = -1;
|
||||||
|
// sprite->Play("WalkNorth");
|
||||||
|
if (transform->velocity.x < 0)
|
||||||
|
{
|
||||||
|
// sprite->Play("WalkNW");
|
||||||
|
}
|
||||||
|
if (transform->velocity.x > 0)
|
||||||
|
{
|
||||||
|
// sprite->Play("WalkNW");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
transform->velocity.y = 1;
|
||||||
|
// sprite->Play("WalkSouth");
|
||||||
|
if (transform->velocity.x < 0)
|
||||||
|
{
|
||||||
|
// sprite->Play("WalkSW");
|
||||||
|
}
|
||||||
|
if (transform->velocity.x > 0)
|
||||||
|
{
|
||||||
|
// sprite->Play("WalkSW");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SDLK_LEFT:
|
||||||
|
transform->velocity.x = -1;
|
||||||
|
// sprite->Play("Walk");
|
||||||
|
break;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
transform->velocity.x = 1;
|
||||||
|
// sprite->Play("Walk");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
|
||||||
|
break;
|
||||||
|
case SDLK_k:
|
||||||
|
// game->printDebug("");
|
||||||
|
break;
|
||||||
|
case SDLK_j:
|
||||||
|
if (Mix_PlayChannel(-1, Game::assets->GetSoundClip("bwoop"),0) == 0)
|
||||||
|
{
|
||||||
|
Mix_PlayChannel(-1, Game::assets->GetSoundClip("bwoop"),0);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Game::event.type == SDL_KEYUP)
|
||||||
|
{
|
||||||
|
switch (Game::event.key.keysym.sym)
|
||||||
|
{
|
||||||
|
case SDLK_UP:
|
||||||
|
transform->velocity.y = 0;
|
||||||
|
// sprite->Play("Idle");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_NONE;
|
||||||
|
break;
|
||||||
|
case SDLK_DOWN:
|
||||||
|
transform->velocity.y = 0;
|
||||||
|
// sprite->Play("Idle");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_NONE;
|
||||||
|
break;
|
||||||
|
case SDLK_LEFT:
|
||||||
|
transform->velocity.x = 0;
|
||||||
|
// sprite->Play("Idle");
|
||||||
|
break;
|
||||||
|
case SDLK_RIGHT:
|
||||||
|
transform->velocity.x = 0;
|
||||||
|
// sprite->Play("Idle");
|
||||||
|
// sprite->spriteFlip = SDL_FLIP_NONE;
|
||||||
|
break;
|
||||||
|
case SDLK_k:
|
||||||
|
if (Game::debugCollisionBoxes)
|
||||||
|
{ Game::debugCollisionBoxes = false; }
|
||||||
|
else
|
||||||
|
{Game::debugCollisionBoxes = true; }
|
||||||
|
break;
|
||||||
|
case SDLK_ESCAPE: // exit the game when Escape pressed
|
||||||
|
Game::isRunning = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_KEYBOARDCONTROLLER_H_ */
|
58
src/ecs/ProjectileComponent.h
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
/*
|
||||||
|
* Projectile.h
|
||||||
|
*
|
||||||
|
* Created on: Apr 4, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_PROJECTILECOMPONENT_H_
|
||||||
|
#define SRC_ECS_PROJECTILECOMPONENT_H_
|
||||||
|
|
||||||
|
#include "ECS.h"
|
||||||
|
#include "Components.h"
|
||||||
|
#include "../game/Vector2D.h"
|
||||||
|
|
||||||
|
class ProjectileComponent : public Component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ProjectileComponent(int rng, int sp, Vector2D vel) : range(rng), speed(sp), velocity(vel)
|
||||||
|
{}
|
||||||
|
~ProjectileComponent()
|
||||||
|
{}
|
||||||
|
|
||||||
|
void init() override
|
||||||
|
{
|
||||||
|
transform = &entity->getComponent<TransformComponent>();
|
||||||
|
transform->velocity = velocity;
|
||||||
|
// std::cout << transform->position << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
distance += speed;
|
||||||
|
if (distance > range)
|
||||||
|
{
|
||||||
|
entity->destroy();
|
||||||
|
}
|
||||||
|
else if (transform->position.x > Game::camera.x + Game::camera.w ||
|
||||||
|
transform->position.x < Game::camera.x ||
|
||||||
|
transform->position.y > Game::camera.y +Game::camera.h ||
|
||||||
|
transform->position.y < Game::camera.y)
|
||||||
|
{
|
||||||
|
entity->destroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
|
TransformComponent* transform;
|
||||||
|
|
||||||
|
int range;
|
||||||
|
int speed;
|
||||||
|
int distance;
|
||||||
|
Vector2D velocity;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_PROJECTILECOMPONENT_H_ */
|
216
src/ecs/SpriteComponent.h
Normal file
@ -0,0 +1,216 @@
|
|||||||
|
/*
|
||||||
|
* SpriteComponent.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 22, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_SPRITECOMPONENT_H_
|
||||||
|
#define SRC_ECS_SPRITECOMPONENT_H_
|
||||||
|
|
||||||
|
#define ASCII_START_IDX 32
|
||||||
|
#define ASCII_COUNT 96
|
||||||
|
#define ASCII_ROW_COUNT 16
|
||||||
|
|
||||||
|
#include "Components.h"
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "../assetmgr/TextureManager.h"
|
||||||
|
#include "Animation.h"
|
||||||
|
#include <map>
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
#include "../cjson/cJSON.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
class SpriteComponent : public Component
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
TransformComponent *transform;
|
||||||
|
SDL_Texture *texture;
|
||||||
|
SDL_Rect srcRect, destRect;
|
||||||
|
char letter;
|
||||||
|
int frames = 0;
|
||||||
|
int speed = 100;
|
||||||
|
int letterWidth, letterHeight;
|
||||||
|
int scale = 1;
|
||||||
|
|
||||||
|
public:
|
||||||
|
enum SpriteType : std::size_t
|
||||||
|
{
|
||||||
|
spriteUIL0,
|
||||||
|
spriteUIL1,
|
||||||
|
spriteText,
|
||||||
|
spriteObject,
|
||||||
|
spriteTileMap,
|
||||||
|
spriteActor,
|
||||||
|
spriteAnimation,
|
||||||
|
spriteAtlas
|
||||||
|
};
|
||||||
|
SpriteType spriteType;
|
||||||
|
int animIndex = 0;
|
||||||
|
bool ui = false;
|
||||||
|
std::map<const char*, Animation> animations;
|
||||||
|
|
||||||
|
SDL_RendererFlip spriteFlip = SDL_FLIP_NONE;
|
||||||
|
|
||||||
|
// SpriteComponent() = default;
|
||||||
|
SpriteComponent(std::string id, SpriteType sType)
|
||||||
|
{
|
||||||
|
spriteType = sType;
|
||||||
|
setTex(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
// One initializer to rule them all
|
||||||
|
SpriteComponent(std::string id, SpriteType sType, std::string json)
|
||||||
|
{
|
||||||
|
spriteType = sType;
|
||||||
|
if(sType == spriteAnimation)
|
||||||
|
{
|
||||||
|
std::ifstream jsonText(json);
|
||||||
|
std::ostringstream tmp;
|
||||||
|
tmp << jsonText.rdbuf();
|
||||||
|
std::string aJson = tmp.str();
|
||||||
|
cJSON * animJson = cJSON_Parse(aJson.c_str());
|
||||||
|
cJSON * meta = cJSON_GetObjectItem(animJson, "meta");
|
||||||
|
cJSON * frameTags = cJSON_GetObjectItem(meta,"frameTags");
|
||||||
|
// printf("frameTags:\n%s\n",cJSON_Print(frameTags));
|
||||||
|
int tagsCount = cJSON_GetArraySize(frameTags);
|
||||||
|
// printf("number of tags: \n%d\n",tagsCount);
|
||||||
|
// cJSON * arrItem = cJSON_GetArrayItem(frameTags,0);
|
||||||
|
// cJSON * animItem = cJSON_GetArrayItem(frameTags, 0);
|
||||||
|
// printf("Animation item: \n%s\n",cJSON_Print(animItem));
|
||||||
|
// printf("arrItem: \n%s\n",cJSON_Print(arrItem));
|
||||||
|
for (int t = 0; t < tagsCount; t++)
|
||||||
|
{
|
||||||
|
// printf("Tag: \n%d\n",t);
|
||||||
|
// printf("tag number: \n%d\n",t);
|
||||||
|
cJSON * animItem = cJSON_GetArrayItem(frameTags,t);
|
||||||
|
// printf("Animation item: \n%s\n",cJSON_Print(animItem));
|
||||||
|
cJSON * nameJson = cJSON_GetObjectItem(animItem, "name");
|
||||||
|
const char * name = cJSON_Print(nameJson);
|
||||||
|
int fromFrame = cJSON_GetObjectItem(animItem, "from")->valueint;
|
||||||
|
int toFrame = cJSON_GetObjectItem(animItem, "to")->valueint;
|
||||||
|
Animation anim = Animation(fromFrame,toFrame,100);
|
||||||
|
animations.emplace(name, anim);
|
||||||
|
Play(name);
|
||||||
|
// printf("Animation name: \n%s\n",name);
|
||||||
|
// printf("animation.frames: %d\n", animations[name].frames);
|
||||||
|
// printf("animations.index: %d\n", animations[name].index);
|
||||||
|
// printf("animations.speed: %d\n", animations[name].speed);
|
||||||
|
}
|
||||||
|
|
||||||
|
// if(!animations.empty()){
|
||||||
|
// printf("animations found!\n");
|
||||||
|
// }else{
|
||||||
|
// printf("No animations\n");
|
||||||
|
// }
|
||||||
|
// Play("S-Fly");
|
||||||
|
setTex(id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SpriteComponent(std::string id, SpriteType sType, char fontLetter, int letterW, int letterH, int letterScale)
|
||||||
|
{
|
||||||
|
spriteType = sType;
|
||||||
|
setTex(id);
|
||||||
|
// text = isText;
|
||||||
|
letter = fontLetter;
|
||||||
|
letterWidth = letterW;
|
||||||
|
letterHeight = letterH;
|
||||||
|
scale = letterScale;
|
||||||
|
destRect.w = letterW*letterScale;
|
||||||
|
destRect.h = letterH*letterScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
SpriteComponent(std::string id, SpriteType sType, SDL_Rect srcR, SDL_Rect destR)
|
||||||
|
{
|
||||||
|
spriteType = sType;
|
||||||
|
setTex(id);
|
||||||
|
srcRect = srcR;
|
||||||
|
destRect = destR;
|
||||||
|
}
|
||||||
|
|
||||||
|
~SpriteComponent()
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
void setTex(std::string id)
|
||||||
|
{
|
||||||
|
texture = Game::assets->GetTexture(id);
|
||||||
|
}
|
||||||
|
|
||||||
|
void init() override
|
||||||
|
{
|
||||||
|
transform = &entity->getComponent<TransformComponent>();
|
||||||
|
|
||||||
|
switch(spriteType)
|
||||||
|
{
|
||||||
|
case spriteText:
|
||||||
|
srcRect.x = ((letter-ASCII_START_IDX) % ASCII_ROW_COUNT)*letterWidth;
|
||||||
|
srcRect.y = ((letter-ASCII_START_IDX)/ASCII_ROW_COUNT)*letterHeight;
|
||||||
|
srcRect.w = letterWidth;
|
||||||
|
srcRect.h = letterHeight;
|
||||||
|
destRect.w = letterWidth*scale;
|
||||||
|
destRect.h = letterHeight*scale;
|
||||||
|
break;
|
||||||
|
case spriteUIL0: case spriteUIL1:
|
||||||
|
break;
|
||||||
|
case spriteActor: case spriteAnimation: case spriteAtlas: case spriteObject: case spriteTileMap:
|
||||||
|
srcRect.x = srcRect.y = 0;
|
||||||
|
srcRect.w = transform->width;
|
||||||
|
srcRect.h = transform->height;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
switch(spriteType)
|
||||||
|
{
|
||||||
|
case spriteUIL0: case spriteUIL1: case spriteText:
|
||||||
|
destRect.x = static_cast<int>(transform->position.x);
|
||||||
|
destRect.y = static_cast<int>(transform->position.y);
|
||||||
|
break;
|
||||||
|
case spriteActor: case spriteObject: case spriteAtlas:
|
||||||
|
srcRect.y = animIndex * transform->height;
|
||||||
|
destRect.x = static_cast<int>(transform->position.x) - Game::camera.x;
|
||||||
|
destRect.y = static_cast<int>(transform->position.y) - Game::camera.y;
|
||||||
|
destRect.w = transform->width * transform->scale;
|
||||||
|
destRect.h = transform->height * transform->scale;
|
||||||
|
break;
|
||||||
|
case spriteTileMap:
|
||||||
|
break;
|
||||||
|
case spriteAnimation:
|
||||||
|
srcRect.x = srcRect.w * static_cast<int>((SDL_GetTicks()/speed) % frames);
|
||||||
|
srcRect.y = animIndex * transform->height;
|
||||||
|
destRect.x = static_cast<int>(transform->position.x) - Game::camera.x;
|
||||||
|
destRect.y = static_cast<int>(transform->position.y) - Game::camera.y;
|
||||||
|
destRect.w = transform->width * transform->scale;
|
||||||
|
destRect.h = transform->height * transform->scale;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw() override
|
||||||
|
{
|
||||||
|
TextureManager::Draw(texture, srcRect, destRect, spriteFlip);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Play(const char* animName)
|
||||||
|
{
|
||||||
|
frames = animations[animName].frames;
|
||||||
|
animIndex = animations[animName].index;
|
||||||
|
speed = animations[animName].speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_SPRITECOMPONENT_H_ */
|
58
src/ecs/TileComponent.h
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
/*
|
||||||
|
* TileComponent.h
|
||||||
|
*
|
||||||
|
* Created on: Mar 21, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_TILECOMPONENT_H_
|
||||||
|
#define SRC_ECS_TILECOMPONENT_H_
|
||||||
|
|
||||||
|
#include "ECS.h"
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
|
||||||
|
class TileComponent : public Component
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
SDL_Texture* texture;
|
||||||
|
SDL_Rect srcRect, destRect;
|
||||||
|
Vector2D position;
|
||||||
|
|
||||||
|
TileComponent() = default;
|
||||||
|
|
||||||
|
~TileComponent()
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
TileComponent(int srcX, int srcY, int xpos, int ypos, int tsize, int tscale, std::string id)
|
||||||
|
{
|
||||||
|
texture = Game::assets->GetTexture(id);
|
||||||
|
position.x = xpos;
|
||||||
|
position.y = ypos;
|
||||||
|
|
||||||
|
srcRect.x = srcX;
|
||||||
|
srcRect.y = srcY;
|
||||||
|
srcRect.w = srcRect.h = tsize;
|
||||||
|
|
||||||
|
destRect.x = xpos;
|
||||||
|
destRect.y = ypos;
|
||||||
|
destRect.w = destRect.h = tsize * tscale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
destRect.x = position.x - Game::camera.x;
|
||||||
|
destRect.y = position.y - Game::camera.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw() override
|
||||||
|
{
|
||||||
|
TextureManager::Draw(texture, srcRect, destRect, SDL_FLIP_NONE);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_TILECOMPONENT_H_ */
|
68
src/ecs/TransformComponent.h
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
/*
|
||||||
|
* TransformComponent.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 22, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_TransformComponent_H_
|
||||||
|
#define SRC_ECS_TransformComponent_H_
|
||||||
|
|
||||||
|
#include "Components.h"
|
||||||
|
#include "../game/Vector2D.h"
|
||||||
|
|
||||||
|
class TransformComponent : public Component
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2D position;
|
||||||
|
Vector2D velocity;
|
||||||
|
|
||||||
|
int height = 40;
|
||||||
|
int width = 30;
|
||||||
|
int scale = 1;
|
||||||
|
int speed = 2;
|
||||||
|
|
||||||
|
TransformComponent()
|
||||||
|
{
|
||||||
|
position.Zero();
|
||||||
|
}
|
||||||
|
|
||||||
|
TransformComponent(int sc)
|
||||||
|
{
|
||||||
|
position.x = 64*sc;
|
||||||
|
position.y = 80*sc;
|
||||||
|
scale = sc;
|
||||||
|
speed = speed*sc;
|
||||||
|
}
|
||||||
|
|
||||||
|
TransformComponent(float x, float y)
|
||||||
|
{
|
||||||
|
position.Zero();
|
||||||
|
}
|
||||||
|
|
||||||
|
TransformComponent(int x, int y, int w, int h, int sc)
|
||||||
|
{
|
||||||
|
position.x = x;
|
||||||
|
position.y = y;
|
||||||
|
width = w;
|
||||||
|
height = h;
|
||||||
|
scale = sc;
|
||||||
|
speed = speed*sc;
|
||||||
|
}
|
||||||
|
|
||||||
|
void init() override
|
||||||
|
{
|
||||||
|
velocity.Zero();
|
||||||
|
}
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
position.x += velocity.x * speed;
|
||||||
|
position.y += velocity.y * speed;
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_TransformComponent_H_ */
|
83
src/ecs/UIFontComponent.h
Normal file
@ -0,0 +1,83 @@
|
|||||||
|
/*
|
||||||
|
* UIFontComponent.h
|
||||||
|
*
|
||||||
|
* Created on: May 14, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_UIFONTCOMPONENT_H_
|
||||||
|
#define SRC_ECS_UIFONTCOMPONENT_H_
|
||||||
|
|
||||||
|
#define ASCII_START_IDX 32
|
||||||
|
#define ASCII_COUNT 96
|
||||||
|
#define ASCII_ROW_COUNT 16
|
||||||
|
|
||||||
|
#include "Components.h"
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
|
||||||
|
class UIFontComponent : public Component
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
// SDL_Texture * texture;
|
||||||
|
|
||||||
|
// Font dimensions
|
||||||
|
int _LetterWidth;
|
||||||
|
int _LetterHeight;
|
||||||
|
|
||||||
|
// Track current letter on texture
|
||||||
|
SDL_Rect _LetterClips[ASCII_COUNT];
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
// SDL_RendererFlip spriteFlip = SDL_FLIP_NONE;
|
||||||
|
SDL_Texture* texture;
|
||||||
|
SDL_Rect srcRect, destRect;
|
||||||
|
Vector2D position;
|
||||||
|
|
||||||
|
// UIFontComponent() = default;
|
||||||
|
|
||||||
|
UIFontComponent(std::string id, int letterW, int letterH, int xpos, int ypos, int scale)
|
||||||
|
{
|
||||||
|
texture = Game::assets->GetTexture(id);
|
||||||
|
srcRect = UIFontComponent::SetCharClips(texture, xpos, ypos);
|
||||||
|
|
||||||
|
position.x = xpos;
|
||||||
|
position.y = ypos;
|
||||||
|
|
||||||
|
destRect.x = xpos;
|
||||||
|
destRect.y = ypos;
|
||||||
|
destRect.w = letterW * scale;
|
||||||
|
destRect.h = letterH * scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
~UIFontComponent()
|
||||||
|
{
|
||||||
|
SDL_DestroyTexture(texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
void update() override
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw() override
|
||||||
|
{
|
||||||
|
TextureManager::Draw(texture, srcRect, destRect, SDL_FLIP_NONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_Rect SetCharClips(SDL_Texture* fontTex, int x, int y)
|
||||||
|
{
|
||||||
|
SDL_Rect letterClip;
|
||||||
|
for (int i = 0; i < ASCII_COUNT; ++i)
|
||||||
|
{
|
||||||
|
_LetterClips[i].x = x + ((i % ASCII_ROW_COUNT) * _LetterWidth);
|
||||||
|
_LetterClips[i].y = y + ((i / ASCII_ROW_COUNT) * _LetterHeight);
|
||||||
|
_LetterClips[i].w = _LetterWidth;
|
||||||
|
_LetterClips[i].h = _LetterHeight;
|
||||||
|
letterClip = _LetterClips[i];
|
||||||
|
}
|
||||||
|
return letterClip;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
#endif /* SRC_ECS_UIFONTCOMPONENT_H_ */
|
95
src/fsm/ConcreteGMStates.cpp
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
#include "ConcreteGMStates.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
void TitleScreen::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
// TitleScreen -> LoadingScreen
|
||||||
|
printf("Entering TitleScreen state \n");
|
||||||
|
gamemgr->setState(LoadingScreen::getInstance());
|
||||||
|
printf("Transition from TitleScreen to LoadingScreen\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & TitleScreen::getInstance()
|
||||||
|
{
|
||||||
|
static TitleScreen singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void LoadingScreen::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
// LoadingScreen -> DayTime
|
||||||
|
printf("Entering LoadingScreen state \n");
|
||||||
|
gamemgr->setState(DayTime::getInstance());
|
||||||
|
printf("Transition from LoadingScreen to DayTime\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & LoadingScreen::getInstance()
|
||||||
|
{
|
||||||
|
static LoadingScreen singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DayTime::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
// DayTime -> NightTime
|
||||||
|
printf("Entering DayTime state \n");
|
||||||
|
gamemgr->setState(NightTime::getInstance());
|
||||||
|
printf("Transition from DayTime to NightTime\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & DayTime::getInstance()
|
||||||
|
{
|
||||||
|
static DayTime singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void NightTime::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
if(!gameOver)
|
||||||
|
{
|
||||||
|
// NightTime -> DayTime
|
||||||
|
printf("Entering NightTime state \n");
|
||||||
|
gamemgr->setState(DayTime::getInstance());
|
||||||
|
printf("Transition from NightTime to DayTime\n");
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
// NightTime -> GameOver
|
||||||
|
printf("Entering NightTime state \n");
|
||||||
|
gamemgr->setState(GameOver::getInstance());
|
||||||
|
printf("Transitioning from NightTime to GameOver \n");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & NightTime::getInstance()
|
||||||
|
{
|
||||||
|
static NightTime singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PauseScreen::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
// PauseScreen -> DayTime
|
||||||
|
printf("Entering PauseScreen state \n");
|
||||||
|
gamemgr->setState(DayTime::getInstance());
|
||||||
|
printf("Transition from TitleScreen to LoadingScreen\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & PauseScreen::getInstance()
|
||||||
|
{
|
||||||
|
static PauseScreen singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameOver::toggle(GameManager* gamemgr)
|
||||||
|
{
|
||||||
|
// GameOver -> TitleScreen
|
||||||
|
printf("Entering TitleScreen state \n");
|
||||||
|
gamemgr->setState(TitleScreen::getInstance());
|
||||||
|
printf("Transition from TitleScreen to LoadingScreen\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
GameManagerState & GameOver::getInstance()
|
||||||
|
{
|
||||||
|
static GameOver singleton;
|
||||||
|
return singleton;
|
||||||
|
}
|
82
src/fsm/ConcreteGMStates.h
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "GameManagerState.h"
|
||||||
|
#include "GameManager.h"
|
||||||
|
|
||||||
|
class TitleScreen : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
TitleScreen(){}
|
||||||
|
TitleScreen(const TitleScreen& other);
|
||||||
|
TitleScreen& operator=(const TitleScreen& other);
|
||||||
|
};
|
||||||
|
|
||||||
|
class LoadingScreen : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
LoadingScreen(){}
|
||||||
|
LoadingScreen(const LoadingScreen& other);
|
||||||
|
LoadingScreen& operator=(const LoadingScreen& other);
|
||||||
|
};
|
||||||
|
|
||||||
|
class DayTime : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
DayTime(){}
|
||||||
|
DayTime(const DayTime& other);
|
||||||
|
DayTime& operator=(const DayTime& other);
|
||||||
|
};
|
||||||
|
|
||||||
|
class NightTime : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
bool gameOver;
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
NightTime(){}
|
||||||
|
NightTime(const NightTime& other);
|
||||||
|
NightTime& operator=(const NightTime& other);
|
||||||
|
};
|
||||||
|
|
||||||
|
class GameOver : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
GameOver(){}
|
||||||
|
GameOver(const GameOver& other);
|
||||||
|
GameOver& operator=(const GameOver& other);
|
||||||
|
};
|
||||||
|
|
||||||
|
class PauseScreen : public GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void enter(GameManager * gamemgr) {};
|
||||||
|
void toggle(GameManager * gamemgr);
|
||||||
|
void exit(GameManager* gamemgr) {}
|
||||||
|
static GameManagerState& getInstance();
|
||||||
|
private:
|
||||||
|
PauseScreen(){}
|
||||||
|
PauseScreen(const PauseScreen& other);
|
||||||
|
PauseScreen& operator=(const PauseScreen& other);
|
||||||
|
};
|
20
src/fsm/GameManager.cpp
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
#include "GameManager.h"
|
||||||
|
#include "ConcreteGMStates.h"
|
||||||
|
|
||||||
|
GameManager::GameManager()
|
||||||
|
{
|
||||||
|
currentState = &TitleScreen::getInstance();
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameManager::setState(GameManagerState& newState)
|
||||||
|
{
|
||||||
|
currentState->exit(this); // do stuff before changing states
|
||||||
|
currentState = &newState; // change the states
|
||||||
|
currentState->enter(this); // do stuff after changing states
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameManager::toggle()
|
||||||
|
{
|
||||||
|
currentState->toggle(this);
|
||||||
|
}
|
||||||
|
|
19
src/fsm/GameManager.h
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "GameManagerState.h"
|
||||||
|
|
||||||
|
// Forward declaration to resolve circular dependency/include
|
||||||
|
class GameManagerState;
|
||||||
|
|
||||||
|
class GameManager
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GameManager();
|
||||||
|
|
||||||
|
inline GameManagerState* getCurrentState() const { return currentState; }
|
||||||
|
void toggle();
|
||||||
|
|
||||||
|
void setState(GameManagerState& newState);
|
||||||
|
|
||||||
|
private:
|
||||||
|
GameManagerState* currentState;
|
||||||
|
};
|
14
src/fsm/GameManagerState.h
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "GameManager.h"
|
||||||
|
|
||||||
|
// Forward declaration to resolve circular dependency/include
|
||||||
|
class GameManager;
|
||||||
|
|
||||||
|
class GameManagerState
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
virtual void enter(GameManager* gamemgr) = 0;
|
||||||
|
virtual void toggle(GameManager* gamemgr) = 0;
|
||||||
|
virtual void exit(GameManager* gamemgr) = 0;
|
||||||
|
virtual ~GameManagerState() {}
|
||||||
|
};
|
37
src/game/Collision.cpp
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
/*
|
||||||
|
* Collision.cpp
|
||||||
|
*
|
||||||
|
* Created on: Mar 8, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Collision.h"
|
||||||
|
#include "../ecs/ColliderComponent.h"
|
||||||
|
|
||||||
|
bool Collision::AABB(const SDL_Rect& recA, const SDL_Rect& recB)
|
||||||
|
{
|
||||||
|
if(
|
||||||
|
recA.x + recA.w >= recB.x &&
|
||||||
|
recB.x + recB.w >= recA.x &&
|
||||||
|
recA.y + recA.h >= recB.y &&
|
||||||
|
recB.y + recB.h >= recA.y
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Collision::AABB(const ColliderComponent& colA, const ColliderComponent& colB)
|
||||||
|
{
|
||||||
|
if(AABB(colA.collider, colB.collider))
|
||||||
|
{
|
||||||
|
// std::cout << colA.tag << " hit: " << colB.tag << std::endl;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
23
src/game/Collision.h
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
/*
|
||||||
|
* Collision.h
|
||||||
|
*
|
||||||
|
* Created on: Mar 8, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_COLLISION_H_
|
||||||
|
#define SRC_COLLISION_H_
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
class ColliderComponent;
|
||||||
|
|
||||||
|
class Collision
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
static bool AABB(const SDL_Rect& recA, const SDL_Rect& recB);
|
||||||
|
static bool AABB(const ColliderComponent& colA, const ColliderComponent& colB);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_COLLISION_H_ */
|
324
src/game/Game.cpp
Normal file
@ -0,0 +1,324 @@
|
|||||||
|
/*
|
||||||
|
* Game.cpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 9, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
* Special Thanks to: Carl Birch of Let's Make Games
|
||||||
|
* Nic Allen
|
||||||
|
* Brian Lhota
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Game.hpp"
|
||||||
|
#include "../assetmgr/TextureManager.h"
|
||||||
|
#include "../assetmgr/Map.h"
|
||||||
|
#include "../ecs/Components.h"
|
||||||
|
#include "Collision.h"
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
#include "../ui/UIText.h"
|
||||||
|
#include "../ui/UINineSlice.h"
|
||||||
|
#include "../cjson/cJSON.h"
|
||||||
|
#include "../fsm/GameManager.h"
|
||||||
|
#include "../fsm/GameManagerState.h"
|
||||||
|
// #include "../fsm/ConcreteGMStates.h"
|
||||||
|
|
||||||
|
Map* map;
|
||||||
|
Manager manager;
|
||||||
|
UIText* text;
|
||||||
|
UINineSlice* my9Slice;
|
||||||
|
UIText* scoreboardText;
|
||||||
|
UINineSlice* scoreboard9Slice;
|
||||||
|
|
||||||
|
SDL_Renderer* Game::renderer = nullptr;
|
||||||
|
SDL_Event Game::event;
|
||||||
|
|
||||||
|
SDL_Rect Game::camera;
|
||||||
|
|
||||||
|
AssetManager* Game::assets = new AssetManager(&manager);
|
||||||
|
|
||||||
|
bool Game::isRunning = false;
|
||||||
|
|
||||||
|
auto& player(manager.addEntity());
|
||||||
|
|
||||||
|
auto& enemy(manager.addEntity());
|
||||||
|
|
||||||
|
auto& scoreboard(manager.addEntity());
|
||||||
|
auto& uiInfo(manager.addEntity());
|
||||||
|
|
||||||
|
auto& tree(manager.addEntity());
|
||||||
|
|
||||||
|
bool Game::debugCollisionBoxes = false;
|
||||||
|
|
||||||
|
int gScale = 0;
|
||||||
|
|
||||||
|
Game::Game() {
|
||||||
|
// TODO Auto-generated constructor stub
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Game::~Game() {
|
||||||
|
// TODO Auto-generated destructor stub
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::init(const char *title, int width, int height, bool fullscreen, int globalScale)
|
||||||
|
{
|
||||||
|
camera = { 0, 0, width, height };
|
||||||
|
int flags = 0;
|
||||||
|
gScale = globalScale;
|
||||||
|
if(fullscreen)
|
||||||
|
{
|
||||||
|
flags = SDL_WINDOW_FULLSCREEN;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SDL_Init(SDL_INIT_EVERYTHING) == 0)
|
||||||
|
{
|
||||||
|
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
|
||||||
|
if(!window)
|
||||||
|
{
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Couldn't create window: %s", SDL_GetError());
|
||||||
|
}
|
||||||
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
||||||
|
if(!renderer)
|
||||||
|
{
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError());
|
||||||
|
isRunning = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SDL_SetRenderDrawColor(renderer, 255,255,255,255);
|
||||||
|
isRunning = true;
|
||||||
|
}
|
||||||
|
//Initialize SDL_mixer
|
||||||
|
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048)<0)
|
||||||
|
{
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
|
||||||
|
}
|
||||||
|
|
||||||
|
assets->AddTexture("terrain", "assets/textures/tiles/GS-tiles2.png");
|
||||||
|
assets->AddTexture("player", "assets/textures/actors/owl_anim.png");
|
||||||
|
assets->AddTexture("font", "assets/textures/ui/ui-font-tombstone-serif.png");
|
||||||
|
assets->AddTexture("textBox", "assets/textures/ui/ui-element-tombstone.png");
|
||||||
|
assets->AddTexture("tree","assets/textures/objects/tree.png");
|
||||||
|
assets->AddTexture("jewel","assets/textures/objects/jewel.png");
|
||||||
|
assets->AddTexture("3","assets/textures/ui/day-night-icon.png");
|
||||||
|
assets->AddTexture("robber","assets/textures/actors/robberrodent.png");
|
||||||
|
assets->AddMusicTrack("simonZ","assets/audio/music/sailing16.ogg");
|
||||||
|
assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
|
||||||
|
|
||||||
|
map = new Map("terrain",globalScale,16);
|
||||||
|
|
||||||
|
const char* myText = "Graveyard Shift";
|
||||||
|
text = new UIText(myText, "font", 0, 0, 8, 12, globalScale);
|
||||||
|
text->ParseString(myText, 12, 22, globalScale);
|
||||||
|
SDL_Rect myDestRect = SDL_Rect();
|
||||||
|
myDestRect.x = 12;
|
||||||
|
myDestRect.y = 8;
|
||||||
|
myDestRect.w = 140;
|
||||||
|
myDestRect.h = 40;
|
||||||
|
my9Slice = new UINineSlice("textBox");
|
||||||
|
my9Slice->MakeSlices("textBox",128,128,16,111,16,111,myDestRect,globalScale);
|
||||||
|
|
||||||
|
const char* sbText = "500";
|
||||||
|
scoreboardText = new UIText(sbText, "font", 0, 0, 8, 12, globalScale);
|
||||||
|
scoreboardText->ParseString(sbText, 190, 22, globalScale);
|
||||||
|
SDL_Rect scoreboardDestRect = SDL_Rect();
|
||||||
|
scoreboardDestRect.x = 164;
|
||||||
|
scoreboardDestRect.y = 8;
|
||||||
|
scoreboardDestRect.w = 140;
|
||||||
|
scoreboardDestRect.h = 40;
|
||||||
|
scoreboard9Slice = new UINineSlice("textBox");
|
||||||
|
SDL_Rect jewelSrcRect = SDL_Rect();
|
||||||
|
jewelSrcRect.x = 0;
|
||||||
|
jewelSrcRect.y = 0;
|
||||||
|
jewelSrcRect.w = 24;
|
||||||
|
jewelSrcRect.h = 22;
|
||||||
|
SDL_Rect jewelDestRect = SDL_Rect();
|
||||||
|
jewelDestRect.x = 0;
|
||||||
|
jewelDestRect.y = 0;
|
||||||
|
jewelDestRect.w = 24*globalScale;
|
||||||
|
jewelDestRect.h = 22*globalScale;
|
||||||
|
scoreboard9Slice->MakeSlices("textBox",128,128,16,111,16,111,scoreboardDestRect,globalScale);
|
||||||
|
scoreboard.addComponent<TransformComponent>(172*globalScale,16*globalScale,24,22,globalScale);
|
||||||
|
scoreboard.addComponent<SpriteComponent>("jewel", SpriteComponent::spriteUIL1, jewelSrcRect, jewelDestRect);
|
||||||
|
scoreboard.addGroup(groupUI_Layer1);
|
||||||
|
|
||||||
|
tree.addComponent<TransformComponent>(292*globalScale,168*globalScale,192,142,globalScale);
|
||||||
|
tree.addComponent<SpriteComponent>("tree",SpriteComponent::spriteObject);
|
||||||
|
tree.addGroup(groupObjects);
|
||||||
|
|
||||||
|
//ecs implementation
|
||||||
|
|
||||||
|
map->LoadMap("assets/maps/GS-Night.txt",48,32, globalScale);
|
||||||
|
|
||||||
|
player.addComponent<TransformComponent>(50*globalScale,50*globalScale,40,40,globalScale);
|
||||||
|
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/owl_anim.json");
|
||||||
|
player.addComponent<KeyboardController>();
|
||||||
|
player.addComponent<ColliderComponent>("player");
|
||||||
|
player.addGroup(groupPlayers);
|
||||||
|
|
||||||
|
enemy.addComponent<TransformComponent>(180*globalScale,180*globalScale,32,32,globalScale);
|
||||||
|
enemy.addComponent<SpriteComponent>("robber", SpriteComponent::spriteAnimation, "assets/textures/actors/robberrodent.json");
|
||||||
|
enemy.addGroup(groupEnemies);
|
||||||
|
|
||||||
|
printf("Starting up GameManager\n");
|
||||||
|
GameManager gamemgr = GameManager();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
gamemgr.toggle();
|
||||||
|
|
||||||
|
// gamemgr.setState(GameManager::setState(GameManagerState::enter(&PauseScreen)));
|
||||||
|
printf("GameManager Demo Completed.\n");
|
||||||
|
} else {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't Initialize SDL: %s", SDL_GetError());
|
||||||
|
isRunning = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//camera.x = camera.x*globalScale;
|
||||||
|
|
||||||
|
auto& tiles(manager.getGroup(Game::groupMap));
|
||||||
|
auto& players(manager.getGroup(Game::groupPlayers));
|
||||||
|
auto& colliders(manager.getGroup(Game::groupColliders));
|
||||||
|
auto& objects(manager.getGroup(Game::groupObjects));
|
||||||
|
auto& enemies(manager.getGroup(Game::groupEnemies));
|
||||||
|
// auto& projectiles(manager.getGroup(Game::groupProjectiles));
|
||||||
|
auto& gui(manager.getGroup(Game::groupUI_Layer0));
|
||||||
|
auto& uiText(manager.getGroup(Game::groupUI_Layer1));
|
||||||
|
|
||||||
|
void Game::handleEvents()
|
||||||
|
{
|
||||||
|
SDL_PollEvent(&event);
|
||||||
|
switch (event.type)
|
||||||
|
{
|
||||||
|
case SDL_QUIT:
|
||||||
|
isRunning = false;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::update()
|
||||||
|
{
|
||||||
|
SDL_Rect playerCol = player.getComponent<ColliderComponent>().collider;
|
||||||
|
Vector2D playerPos = player.getComponent<TransformComponent>().position;
|
||||||
|
|
||||||
|
if (Mix_PlayingMusic() == 0)
|
||||||
|
{
|
||||||
|
// std::cout << "Play Music Now" << std::endl;
|
||||||
|
// Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
manager.refresh();
|
||||||
|
manager.update();
|
||||||
|
|
||||||
|
for (auto& c : colliders)
|
||||||
|
{
|
||||||
|
SDL_Rect cCol = c->getComponent<ColliderComponent>().collider;
|
||||||
|
if(Collision::AABB(cCol, playerCol))
|
||||||
|
{
|
||||||
|
player.getComponent<TransformComponent>().position = playerPos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// for(auto& p: projectiles)
|
||||||
|
// {
|
||||||
|
// if(Collision::AABB(player.getComponent<ColliderComponent>().collider, p->getComponent<ColliderComponent>().collider))
|
||||||
|
// {
|
||||||
|
// std::cout << "Projectile hit player" << std::endl;
|
||||||
|
// p->destroy();
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
camera.x = player.getComponent<TransformComponent>().position.x - camera.w/2;
|
||||||
|
camera.y = player.getComponent<TransformComponent>().position.y - camera.h/2;
|
||||||
|
|
||||||
|
|
||||||
|
if(camera.x < 0)
|
||||||
|
camera.x = 0;
|
||||||
|
if (camera.y < 0)
|
||||||
|
camera.y = 0;
|
||||||
|
if (camera.x > map->width-camera.w)
|
||||||
|
camera.x = map->width-camera.w;
|
||||||
|
if (camera.y > map->height-camera.h)
|
||||||
|
camera.y = map->height-camera.h;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Game::render()
|
||||||
|
{
|
||||||
|
SDL_RenderClear(renderer);
|
||||||
|
for (auto& t : tiles)
|
||||||
|
{
|
||||||
|
t->draw();
|
||||||
|
}
|
||||||
|
if (Game::debugCollisionBoxes)
|
||||||
|
{
|
||||||
|
for (auto& c : colliders)
|
||||||
|
{
|
||||||
|
c->draw();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& o : objects)
|
||||||
|
{
|
||||||
|
o->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& e : enemies)
|
||||||
|
{
|
||||||
|
e->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& p : players)
|
||||||
|
{
|
||||||
|
p->draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& guiElement : gui)
|
||||||
|
{
|
||||||
|
guiElement->draw();
|
||||||
|
}
|
||||||
|
for (auto& letter : uiText)
|
||||||
|
{
|
||||||
|
letter->draw();
|
||||||
|
}
|
||||||
|
Vector2D origPt;
|
||||||
|
Vector2D destPt;
|
||||||
|
origPt.Zero();
|
||||||
|
destPt.x = 320.0*gScale;
|
||||||
|
destPt.y = 240.0*gScale;
|
||||||
|
drawLine(origPt,destPt,255,0,0);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::clean()
|
||||||
|
{
|
||||||
|
SDL_DestroyWindow(window);
|
||||||
|
SDL_DestroyRenderer(renderer);
|
||||||
|
IMG_Quit();
|
||||||
|
Mix_Quit();
|
||||||
|
SDL_Quit();
|
||||||
|
printf("Game Cleaned\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::printDebug(char* debugInfo)
|
||||||
|
{
|
||||||
|
printf("%s",debugInfo);
|
||||||
|
printf("\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
void Game::drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blue)
|
||||||
|
{
|
||||||
|
SDL_SetRenderDrawColor(renderer, red, green, blue, 255);
|
||||||
|
SDL_RenderDrawLine(renderer, srcpt.x, srcpt.y, destpt.x, destpt.y);
|
||||||
|
}
|
59
src/game/Game.hpp
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
/*
|
||||||
|
* Game.hpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 9, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef GAME_HPP_
|
||||||
|
#define GAME_HPP_
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "SDL2/SDL_image.h"
|
||||||
|
#include "SDL2/SDL_mixer.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <iostream>
|
||||||
|
#include <vector>
|
||||||
|
#include "Vector2D.h"
|
||||||
|
#include "../assetmgr/AssetManager.h"
|
||||||
|
|
||||||
|
class ColliderComponent;
|
||||||
|
class AssetManager;
|
||||||
|
|
||||||
|
class Game {
|
||||||
|
public:
|
||||||
|
Game();
|
||||||
|
virtual ~Game();
|
||||||
|
void init(const char* title, int width, int height, bool fullscreen, int globalScale);
|
||||||
|
void handleEvents();
|
||||||
|
void update();
|
||||||
|
void render();
|
||||||
|
void clean();
|
||||||
|
void printDebug(char* debugInfo);
|
||||||
|
void drawLine(Vector2D srcpt, Vector2D destpt, int red, int green, int blue);
|
||||||
|
bool running() { return isRunning; }
|
||||||
|
// static void AddTile(int srcX, int srcY, int xpos, int ypos);
|
||||||
|
static SDL_Renderer *renderer;
|
||||||
|
static SDL_Event event;
|
||||||
|
// static std::vector<ColliderComponent*> colliders;
|
||||||
|
static bool isRunning;
|
||||||
|
static bool debugCollisionBoxes;
|
||||||
|
static SDL_Rect camera;
|
||||||
|
static AssetManager* assets;
|
||||||
|
enum groupLabels : std::size_t
|
||||||
|
{
|
||||||
|
groupMap,
|
||||||
|
groupPlayers,
|
||||||
|
groupEnemies,
|
||||||
|
groupColliders,
|
||||||
|
groupProjectiles,
|
||||||
|
groupObjects,
|
||||||
|
groupUI_Layer0,
|
||||||
|
groupUI_Layer1
|
||||||
|
};
|
||||||
|
private:
|
||||||
|
int counter = 0;
|
||||||
|
// bool isRunning = false;
|
||||||
|
SDL_Window *window;
|
||||||
|
// SDL_Renderer *renderer;
|
||||||
|
};
|
||||||
|
#endif /* GAME_HPP_ */
|
77
src/game/Main.cpp
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
/*
|
||||||
|
* main.cpp
|
||||||
|
*
|
||||||
|
* Created on: Feb 9, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Game.hpp"
|
||||||
|
#include "../cjson/cJSON.h"
|
||||||
|
#include <string>
|
||||||
|
#include <iostream>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
|
||||||
|
Game *game = nullptr;
|
||||||
|
|
||||||
|
int main(int argc, const char * argv[])
|
||||||
|
{
|
||||||
|
const int FPS = 60;
|
||||||
|
const int frameDelay = 1000 / FPS;
|
||||||
|
|
||||||
|
Uint32 frameStart;
|
||||||
|
int frameTime;
|
||||||
|
|
||||||
|
// =============================
|
||||||
|
// Load cJSON config.json file
|
||||||
|
// =============================
|
||||||
|
std::ifstream jsonText("src/config/config.json");
|
||||||
|
std::ostringstream tmp;
|
||||||
|
tmp << jsonText.rdbuf();
|
||||||
|
std::string json = tmp.str();
|
||||||
|
cJSON * myJSON = cJSON_Parse(json.c_str());
|
||||||
|
cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
|
||||||
|
// if (cJSON_IsString(windowName) && (windowName->valuestring != NULL))
|
||||||
|
// {
|
||||||
|
// printf("Window Name is: %s\n", windowName->valuestring);
|
||||||
|
// }
|
||||||
|
cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
|
||||||
|
int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
|
||||||
|
int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
|
||||||
|
// printf("Window:\nwidth:%d\nheight:%d\n",windowWidth,windowHeight);
|
||||||
|
int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
|
||||||
|
int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
|
||||||
|
bool isWindowFS;
|
||||||
|
if (windowFS==0)
|
||||||
|
{
|
||||||
|
isWindowFS = false;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
isWindowFS = true;
|
||||||
|
}
|
||||||
|
windowWidth = windowWidth*globalScale;
|
||||||
|
windowHeight = windowHeight*globalScale;
|
||||||
|
game = new Game();
|
||||||
|
game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale);
|
||||||
|
// cJSON memory management
|
||||||
|
cJSON_Delete(myJSON);
|
||||||
|
|
||||||
|
while (game->running())
|
||||||
|
{
|
||||||
|
frameStart = SDL_GetTicks();
|
||||||
|
|
||||||
|
game->handleEvents();
|
||||||
|
game->update();
|
||||||
|
game->render();
|
||||||
|
|
||||||
|
frameTime = SDL_GetTicks() - frameStart;
|
||||||
|
|
||||||
|
if(frameDelay > frameTime)
|
||||||
|
{
|
||||||
|
SDL_Delay(frameDelay - frameTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
game->clean();
|
||||||
|
return 0;
|
||||||
|
}
|
122
src/game/Vector2D.cpp
Normal file
@ -0,0 +1,122 @@
|
|||||||
|
/*
|
||||||
|
* Vector2D.cpp
|
||||||
|
*
|
||||||
|
* Created on: Mar 1, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "Vector2D.h"
|
||||||
|
|
||||||
|
Vector2D::Vector2D()
|
||||||
|
{
|
||||||
|
x = 0.0f;
|
||||||
|
y = 0.0f;
|
||||||
|
r = 0.0f;
|
||||||
|
t = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D::Vector2D(float x, float y)
|
||||||
|
{
|
||||||
|
this->x = x;
|
||||||
|
this->y = y;
|
||||||
|
this->r = sqrt(pow(x,2.0)+pow(y,2.0));
|
||||||
|
this->t = atan(y/x);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D::Vector2D(float r, float t, bool isPolar)
|
||||||
|
{
|
||||||
|
this->x = r*(cos(t));
|
||||||
|
this->y = r*(sin(t));
|
||||||
|
this->r = r;
|
||||||
|
this->t = t;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::Add(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
this->x += vec.x;
|
||||||
|
this->y += vec.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::Subtract(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
this->x -= vec.x;
|
||||||
|
this->y -= vec.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::Multiply(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
this->x *= vec.x;
|
||||||
|
this->y *= vec.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::Divide(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
this->x /= vec.x;
|
||||||
|
this->y /= vec.y;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator+(Vector2D& v1, const Vector2D& v2)
|
||||||
|
{
|
||||||
|
return v1.Add(v2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator-(Vector2D& v1, const Vector2D& v2)
|
||||||
|
{
|
||||||
|
return v1.Subtract(v2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator*(Vector2D& v1, const Vector2D& v2)
|
||||||
|
{
|
||||||
|
return v1.Multiply(v2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& operator/(Vector2D& v1, const Vector2D& v2)
|
||||||
|
{
|
||||||
|
return v1.Divide(v2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::operator +=(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
return this->Add(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::operator -=(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
return this->Subtract(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::operator *=(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
return this->Multiply(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::operator /=(const Vector2D& vec)
|
||||||
|
{
|
||||||
|
return this->Divide(vec);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::operator *(const int& i)
|
||||||
|
{
|
||||||
|
this->x *= i;
|
||||||
|
this->y *= i;
|
||||||
|
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2D& Vector2D::Zero()
|
||||||
|
{
|
||||||
|
this->x = 0;
|
||||||
|
this->y = 0;
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
std::ostream& operator<<(std::ostream& stream, const Vector2D& vec)
|
||||||
|
{
|
||||||
|
stream << "(" << vec.x << "," << vec.y << ")";
|
||||||
|
return stream;
|
||||||
|
}
|
50
src/game/Vector2D.h
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
/*
|
||||||
|
* Vector2d.h
|
||||||
|
*
|
||||||
|
* Created on: Feb 22, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_ECS_VECTOR2D_H_
|
||||||
|
#define SRC_ECS_VECTOR2D_H_
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
class Vector2D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
float x;
|
||||||
|
float y;
|
||||||
|
float r;
|
||||||
|
float t;
|
||||||
|
|
||||||
|
Vector2D();
|
||||||
|
Vector2D(float x, float y);
|
||||||
|
Vector2D(float r, float t, bool isPolar);
|
||||||
|
|
||||||
|
Vector2D& Add(const Vector2D& vec);
|
||||||
|
Vector2D& Subtract(const Vector2D& vec);
|
||||||
|
Vector2D& Multiply(const Vector2D& vec);
|
||||||
|
Vector2D& Divide(const Vector2D& vec);
|
||||||
|
|
||||||
|
friend Vector2D& operator+(Vector2D& v1, const Vector2D& v2);
|
||||||
|
friend Vector2D& operator-(Vector2D& v1, const Vector2D& v2);
|
||||||
|
friend Vector2D& operator*(Vector2D& v1, const Vector2D& v2);
|
||||||
|
friend Vector2D& operator/(Vector2D& v1, const Vector2D& v2);
|
||||||
|
|
||||||
|
Vector2D& operator+=(const Vector2D& vec);
|
||||||
|
Vector2D& operator-=(const Vector2D& vec);
|
||||||
|
Vector2D& operator*=(const Vector2D& vec);
|
||||||
|
Vector2D& operator/=(const Vector2D& vec);
|
||||||
|
|
||||||
|
Vector2D& operator*(const int& i);
|
||||||
|
Vector2D& Zero();
|
||||||
|
|
||||||
|
friend std::ostream& operator<<(std::ostream& stream, const Vector2D& vec);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_ECS_VECTOR2D_H_ */
|
340
src/ui/UINineSlice.cpp
Normal file
@ -0,0 +1,340 @@
|
|||||||
|
/*
|
||||||
|
* UINineSlice.cpp
|
||||||
|
*
|
||||||
|
* Created on: May 31, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "../ui/UINineSlice.h"
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
#include "../ecs/ECS.h"
|
||||||
|
#include "../ecs/Components.h"
|
||||||
|
#include "string.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
extern Manager manager;
|
||||||
|
|
||||||
|
UINineSlice::UINineSlice(std::string texID)
|
||||||
|
{
|
||||||
|
textureID = texID;
|
||||||
|
}
|
||||||
|
|
||||||
|
UINineSlice::~UINineSlice()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void UINineSlice::MakeSlices(std::string texture, int srcW, int srcH, int x0, int x1, int y0, int y1, SDL_Rect finalRect,int scale)
|
||||||
|
{
|
||||||
|
// Note about the variables: The source texture is what everything is drawn from, with srcW and srcH defining the size of that texture and x0 x1 being the vertical slices position across the x axis, and the y0, y1 being the horizontal slices. This is also in the project readme with an ASCII art diagram. finalRect refers to the Rectangle that describes the area of the screen in which we want the 9-sliced source to appear in it's final in-game rendering.
|
||||||
|
|
||||||
|
SDL_Rect srcRect;
|
||||||
|
SDL_Rect destRect;
|
||||||
|
int cols;
|
||||||
|
int rows;
|
||||||
|
int colsRemainder;
|
||||||
|
int rowsRemainder;
|
||||||
|
|
||||||
|
cols = ((finalRect.w-x0-(srcW-x1))/(x1-x0));
|
||||||
|
rows = (finalRect.h-y0-(srcH-y1))/(y1-y0);
|
||||||
|
// Calculate a remainders
|
||||||
|
colsRemainder = ((finalRect.w-x0-(srcW-x1))%(x1-x0));
|
||||||
|
rowsRemainder = ((finalRect.h-y0-(srcH-y1))%(y1-y0));
|
||||||
|
|
||||||
|
// printf("\n\nColumns: %d\nRows: %d\nColumn Remainder: %d\nRow Remainder: %d\n\n",cols,rows,colsRemainder,rowsRemainder);
|
||||||
|
|
||||||
|
finalRect.x = finalRect.x*scale;
|
||||||
|
finalRect.y = finalRect.y*scale;
|
||||||
|
finalRect.w = finalRect.w*scale;
|
||||||
|
finalRect.h = finalRect.h*scale;
|
||||||
|
|
||||||
|
// x0 = x0*scale;
|
||||||
|
// x1 = x1*scale;
|
||||||
|
// y0 = y0*scale;
|
||||||
|
// y1 = y1*scale;
|
||||||
|
|
||||||
|
// printf("finalRect x:%d, y:%d, w:%d, h:%d \n",finalRect.x,finalRect.y,finalRect.w,finalRect.h);
|
||||||
|
|
||||||
|
// destRect.x = destRect.x*scale;
|
||||||
|
// destRect.y = destRect.y*scale;
|
||||||
|
// destRect.w = destRect.w*scale;
|
||||||
|
// destRect.h = destRect.h*scale;
|
||||||
|
// colsRemainder = colsRemainder*scale;
|
||||||
|
// rowsRemainder = rowsRemainder*scale;
|
||||||
|
|
||||||
|
for (int i=0; i<9; i++)
|
||||||
|
{
|
||||||
|
switch(i)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
srcRect.x = 0;
|
||||||
|
srcRect.y = 0;
|
||||||
|
srcRect.w = x0;
|
||||||
|
srcRect.h = y0;
|
||||||
|
// printf("tile zero.w or x0: %d\n",x0);
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
srcRect.x = x0;
|
||||||
|
srcRect.y = 0;
|
||||||
|
srcRect.w = x1-x0;
|
||||||
|
srcRect.h = y0;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
srcRect.x = x1;
|
||||||
|
srcRect.y = 0;
|
||||||
|
srcRect.w = srcW-x1;
|
||||||
|
srcRect.h = y0;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
// printf("srcRect.x: %d",srcRect.x);
|
||||||
|
// printf("UI9Slice #2 srcRect x:%d y:%d w:%d h:%d \n",srcRect.x,srcRect.y,srcRect.w,srcRect.h);
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
srcRect.x = 0;
|
||||||
|
srcRect.y = y0;
|
||||||
|
srcRect.w = x0;
|
||||||
|
srcRect.h = y1-y0;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
srcRect.x = x0;
|
||||||
|
srcRect.y = y0;
|
||||||
|
srcRect.w = x1-x0;
|
||||||
|
srcRect.h = y1-y0;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
srcRect.x = x1;
|
||||||
|
srcRect.y = y0;
|
||||||
|
srcRect.w = srcW-x1;
|
||||||
|
srcRect.h = y1-y0;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
srcRect.x = 0;
|
||||||
|
srcRect.y = y1;
|
||||||
|
srcRect.w = x0;
|
||||||
|
srcRect.h = srcH-y1;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
srcRect.x = x0;
|
||||||
|
srcRect.y = y1;
|
||||||
|
srcRect.w = x1-x0;
|
||||||
|
srcRect.h = srcH-y1;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
case 8:
|
||||||
|
srcRect.x = x1;
|
||||||
|
srcRect.y = y1;
|
||||||
|
srcRect.w = srcW-x1;
|
||||||
|
srcRect.h = srcH-y1;
|
||||||
|
destRect.w = srcRect.w;
|
||||||
|
destRect.h = srcRect.h;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
srcRect.x = 0;
|
||||||
|
srcRect.y = 0;
|
||||||
|
srcRect.w = 0;
|
||||||
|
srcRect.h = 0;
|
||||||
|
destRect.w = 0;
|
||||||
|
destRect.h = 0;
|
||||||
|
}
|
||||||
|
// These will be the same for each SDL_Rect except if there's a scaling int, which still needs to be implemented
|
||||||
|
// destRect.w = srcRect.w*scale;
|
||||||
|
// destRect.h = srcRect.h*scale;
|
||||||
|
|
||||||
|
// x0 = x0*scale;
|
||||||
|
// x1 = x1*scale;
|
||||||
|
// y0 = y0*scale;
|
||||||
|
// y1 = y1*scale;
|
||||||
|
|
||||||
|
// Calculate where and how many tiles to place
|
||||||
|
// We only need one instance of each of these in each corner or slices 0,2,6,8
|
||||||
|
if (i==0||i==2||i==6||i==8)
|
||||||
|
{
|
||||||
|
if (i==0)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x;
|
||||||
|
destRect.y = finalRect.y;
|
||||||
|
}
|
||||||
|
if (i==2)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(finalRect.w-srcRect.w*scale);
|
||||||
|
destRect.y = finalRect.y;
|
||||||
|
}
|
||||||
|
if (i==6)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x;
|
||||||
|
destRect.y = finalRect.y+(finalRect.h-srcRect.h*scale);
|
||||||
|
}
|
||||||
|
if (i==8)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(finalRect.w-srcRect.w*scale);
|
||||||
|
destRect.y = finalRect.y+(finalRect.h-srcRect.h*scale);
|
||||||
|
}
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("Corner Slice\n");
|
||||||
|
// printf("srcRect x:%d, y:%d, w:%d, h:%d \n",srcRect.x,srcRect.y,srcRect.w,srcRect.h);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n\n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
// Slices 1,7 need to be repeated in a row
|
||||||
|
if (i==1||i==7)
|
||||||
|
{
|
||||||
|
if (i==1)
|
||||||
|
{
|
||||||
|
for (int c=0;c<cols;c++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+c*(x1*scale-x0*scale));
|
||||||
|
destRect.y = finalRect.y;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("Top Slice (1) \n");
|
||||||
|
// printf("srcRect x:%d, y:%d, w:%d, h:%d \n",srcRect.x,srcRect.y,srcRect.w,srcRect.h);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n\n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
if (colsRemainder>0){
|
||||||
|
destRect.x = finalRect.x+(x0*scale+cols*(x1*scale-x0*scale));
|
||||||
|
destRect.y = finalRect.y;
|
||||||
|
srcRect.w = colsRemainder;
|
||||||
|
destRect.w = colsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("Top Slice (1) \n");
|
||||||
|
// printf("srcRect x:%d, y:%d, w:%d, h:%d \n",srcRect.x,srcRect.y,srcRect.w,srcRect.h);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n\n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (i==7)
|
||||||
|
{
|
||||||
|
for (int c=0;c<cols;c++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+c*(x1*scale-x0*scale));
|
||||||
|
destRect.y = finalRect.y+(finalRect.h-(srcH-y1)*scale);
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
if (colsRemainder>0){
|
||||||
|
destRect.x = finalRect.x+(x0*scale+cols*(x1*scale-x0*scale));
|
||||||
|
destRect.y = finalRect.y+(finalRect.h-(srcH-y1)*scale);
|
||||||
|
srcRect.w = colsRemainder;
|
||||||
|
destRect.w = colsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Slice 3,5 need to be repeated in a column
|
||||||
|
if (i==3||i==5)
|
||||||
|
{
|
||||||
|
if (i==3)
|
||||||
|
{
|
||||||
|
for (int r=0;r<rows;r++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x;
|
||||||
|
destRect.y = finalRect.y+(y0*scale+r*(y1-y0)*scale);
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
if (rowsRemainder>0){
|
||||||
|
destRect.x = finalRect.x;
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rows*(y1-y0)*scale);
|
||||||
|
srcRect.h = rowsRemainder;
|
||||||
|
destRect.h = rowsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (i==5)
|
||||||
|
{
|
||||||
|
for (int r=0;r<rows;r++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(finalRect.w-(srcW-x1)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+r*(y1-y0)*scale);
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
if (rowsRemainder>0){
|
||||||
|
destRect.x = finalRect.x+(finalRect.w-(srcW-x1)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rows*(y1-y0)*scale);
|
||||||
|
srcRect.h = rowsRemainder;
|
||||||
|
destRect.h = rowsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Slice 4 will need to be repeated in columns and rows
|
||||||
|
if (i==4)
|
||||||
|
{
|
||||||
|
int rowY;
|
||||||
|
for (int r=0;r<rows;r++)
|
||||||
|
{
|
||||||
|
rowY = r*(y1-y0);
|
||||||
|
for (int c=0;c<cols;c++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+c*(x1-x0)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rowY*scale);
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
if (colsRemainder>0)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+cols*(x1-x0)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rowY*scale);
|
||||||
|
srcRect.w = colsRemainder;
|
||||||
|
destRect.w = colsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (rowsRemainder>0)
|
||||||
|
{
|
||||||
|
for (int c=0;c<cols;c++)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+c*(x1-x0)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rows*(y1-y0)*scale);
|
||||||
|
srcRect.h = rowsRemainder;
|
||||||
|
destRect.h = rowsRemainder;
|
||||||
|
srcRect.w = (srcW-x0-(srcW-x1));
|
||||||
|
destRect.w = (srcW-x0-(srcW-x1));
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(rowsRemainder>0&&colsRemainder>0)
|
||||||
|
{
|
||||||
|
destRect.x = finalRect.x+(x0*scale+cols*(x1-x0)*scale);
|
||||||
|
destRect.y = finalRect.y+(y0*scale+rows*(y1-y0)*scale);
|
||||||
|
srcRect.w = colsRemainder;
|
||||||
|
srcRect.h = rowsRemainder;
|
||||||
|
destRect.w = colsRemainder;
|
||||||
|
destRect.h = rowsRemainder;
|
||||||
|
AddSlice(srcRect,destRect,scale);
|
||||||
|
// printf("destRect x:%d, y:%d, w:%d, h:%d \n",destRect.x,destRect.y,destRect.w,destRect.h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Need to take in variables: (srcRect, desiredRect)
|
||||||
|
void UINineSlice::AddSlice(SDL_Rect srcRect, SDL_Rect destRect, int scale)
|
||||||
|
{
|
||||||
|
// printf("adding a 9slice element");
|
||||||
|
auto& slice(manager.addEntity());
|
||||||
|
SDL_Rect scaledRect = SDL_Rect();
|
||||||
|
scaledRect.x = destRect.x;
|
||||||
|
scaledRect.y = destRect.y;
|
||||||
|
scaledRect.w = destRect.w*scale;
|
||||||
|
scaledRect.h = destRect.h*scale;
|
||||||
|
slice.addComponent<TransformComponent>(scaledRect.x, scaledRect.y, scaledRect.w, scaledRect.h, 1);
|
||||||
|
slice.addComponent<SpriteComponent>("textBox",SpriteComponent::spriteUIL0,srcRect,scaledRect);
|
||||||
|
slice.addGroup(Game::groupUI_Layer0);
|
||||||
|
}
|
28
src/ui/UINineSlice.h
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
/*
|
||||||
|
* UINineSlice.h
|
||||||
|
*
|
||||||
|
* Created on: May 31, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_UININESLICE_H_
|
||||||
|
#define SRC_UININESLICE_H_
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include "string"
|
||||||
|
|
||||||
|
class UINineSlice
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
std::string textureID;
|
||||||
|
SDL_Rect destRect;
|
||||||
|
UINineSlice(std::string texID);
|
||||||
|
~UINineSlice();
|
||||||
|
void MakeSlices(std::string texture, int srcW, int srcH, int x0, int x1, int y0, int y1, SDL_Rect destRect, int scale);
|
||||||
|
void AddSlice(SDL_Rect srcRect, SDL_Rect destRect, int scale);
|
||||||
|
private:
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
#endif /* SRC_UININESLICE_H_ */
|
67
src/ui/UIText.cpp
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
/*
|
||||||
|
* UIText.cpp
|
||||||
|
*
|
||||||
|
* Created on: May 21, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "UIText.h"
|
||||||
|
#include "../game/Game.hpp"
|
||||||
|
#include "../ecs/ECS.h"
|
||||||
|
#include "../ecs/Components.h"
|
||||||
|
#include "string.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
extern Manager manager;
|
||||||
|
|
||||||
|
UIText::UIText(const char* text, std::string texId, int x, int y, int letterW, int letterH, int lScale)
|
||||||
|
{
|
||||||
|
inputText = text;
|
||||||
|
textureID = texId;
|
||||||
|
posX = x;
|
||||||
|
posY = y;
|
||||||
|
letterWidth = letterW;
|
||||||
|
letterHeight = letterH;
|
||||||
|
scale = lScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
UIText::~UIText()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void UIText::ParseString(const char* inputText, int x, int y, int scale)
|
||||||
|
{
|
||||||
|
//Parse input text into an array of char
|
||||||
|
int posX = x;
|
||||||
|
int posY = y;
|
||||||
|
int i = 0;
|
||||||
|
// printf(inputText);
|
||||||
|
char current = inputText[i];
|
||||||
|
do
|
||||||
|
{
|
||||||
|
++i;
|
||||||
|
if (strcmp(¤t,"\n"))
|
||||||
|
{
|
||||||
|
posX += letterWidth;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// printf("new line detected");
|
||||||
|
posX = x;
|
||||||
|
posY += letterHeight;
|
||||||
|
}
|
||||||
|
UIText::AddLetter(posX, posY, current);
|
||||||
|
current = inputText[i];
|
||||||
|
} while ((strcmp(¤t,"\0"))!=0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void UIText::AddLetter(int xpos, int ypos, char crnt)
|
||||||
|
{
|
||||||
|
auto& letter(manager.addEntity());
|
||||||
|
letter.addComponent<TransformComponent>(xpos*scale, ypos*scale, letterWidth, letterHeight, 1);
|
||||||
|
// printf("Scale: %d\n",scale);
|
||||||
|
letter.addComponent<SpriteComponent>("font", SpriteComponent::spriteText, crnt, letterWidth, letterHeight, scale);
|
||||||
|
letter.addGroup(Game::groupUI_Layer1);
|
||||||
|
}
|
32
src/ui/UIText.h
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
/*
|
||||||
|
* UIText.h
|
||||||
|
*
|
||||||
|
* Created on: May 21, 2020
|
||||||
|
* Author: ayoungblood
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef SRC_UITEXT_H_
|
||||||
|
#define SRC_UITEXT_H_
|
||||||
|
|
||||||
|
#include "SDL2/SDL.h"
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
class UIText
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
const char* inputText;
|
||||||
|
int letterHeight;
|
||||||
|
int letterWidth;
|
||||||
|
int posX;
|
||||||
|
int posY;
|
||||||
|
std::string textureID;
|
||||||
|
UIText(const char* inputText, std::string texID, int x, int y, int letterW, int letterH, int lScale);
|
||||||
|
~UIText();
|
||||||
|
|
||||||
|
// void SetCharClips(SDL_Texture* fontTex, int x, int y, int letterW, int letterH);
|
||||||
|
void AddLetter(int xpos, int ypos, char crnt);
|
||||||
|
void ParseString(const char* inputText, int x, int y, int scale);
|
||||||
|
int scale;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif /* SRC_UITEXT_H_ */
|