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8 Commits

38 changed files with 174 additions and 1086 deletions

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@ -4,6 +4,7 @@ project(KaijuSaveEarth VERSION 1.0.0 )
#set(CMAKE_CXX_STANDARD 11) # old requirements #set(CMAKE_CXX_STANDARD 11) # old requirements
set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson set(CMAKE_CXX_STANDARD 17 CACHE STRING "C++ standard to be used") # new requirements for tileson
set(CMAKE_CXX_REQUIRED ON) set(CMAKE_CXX_REQUIRED ON)
#set(CMAKE_CXX_COMPILER "/home/ayoungblood/Git/emsdk/upstream/emscripten/emcc")
include(FetchContent) include(FetchContent)
include(FindPkgConfig) include(FindPkgConfig)

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Width:  |  Height:  |  Size: 159 B

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@ -1,91 +0,0 @@
10,11,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,12,10,11,11,11,11,11,11,11,11,11,11,12,13,15,10,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,12,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,13,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,19,21,39,39,39,39,39,39,39,39,39,39,39,39,19,21,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,22,25,39,39,39,39,39,39,39,39,39,39,39,39,22,25,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,23,26,39,39,39,39,39,39,39,39,39,39,39,39,23,26,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,24,27,39,39,39,39,39,39,39,39,39,39,39,39,24,27,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,13,14,15
13,14,15,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,10,12,43,44,45,38,38,38,38,38,43,44,44,45,13,15,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,13,14,15
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13,14,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,15,38,38,38,38,38,38,38,38,38,38,38,38,13,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,14,15
13,14,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,19,21,38,38,38,38,38,38,38,38,38,38,38,38,19,21,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,14,15
13,14,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,22,25,38,38,38,38,43,45,38,38,38,38,38,38,22,25,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,14,15
13,14,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,23,26,38,38,38,38,38,38,38,38,38,38,38,38,23,26,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,14,15
13,14,15,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,24,27,38,38,38,38,38,38,38,38,38,38,38,38,24,27,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,38,13,14,15
13,14,15,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,11,12,43,44,45,36,36,36,36,36,36,43,44,45,11,11,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,13,14,15
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13,14,15,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,19,21,36,36,36,36,36,36,36,36,36,36,36,36,19,21,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,14,15
13,14,15,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,22,25,36,36,36,36,36,36,43,45,36,36,36,36,22,25,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,14,15
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13,14,15,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,24,27,36,36,36,36,36,36,36,36,36,36,36,36,24,27,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,36,13,14,15
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13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,15,33,33,33,33,33,33,33,33,33,33,33,33,13,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,15,33,33,33,33,33,33,33,33,33,33,33,33,13,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,19,21,33,33,33,33,33,33,33,33,33,33,33,33,19,21,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,22,25,33,33,33,33,43,45,33,33,33,33,33,33,22,25,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,23,26,33,33,33,33,33,33,33,33,33,33,33,33,23,26,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,24,27,33,33,33,33,33,33,33,33,33,33,33,33,24,27,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,13,14,15
13,14,15,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,10,12,43,44,45,34,34,34,34,34,34,43,44,45,10,12,43,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,44,45,13,14,15
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13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,12,11,11,11,16,17,17,17,17,17,29,28,28,10,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,13,15,16,17,17,17,17,17,17,17,29,30,17,18,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,13,15,16,17,17,17,17,17,17,29,30,17,17,18,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,19,21,16,17,17,17,17,17,29,30,17,17,17,18,19,21,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,22,25,16,17,17,17,17,29,30,17,17,17,17,18,22,25,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,23,26,16,17,17,17,29,30,17,17,17,17,17,18,23,26,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,16,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,18,24,27,16,17,17,17,17,17,17,17,17,17,17,18,24,27,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,12,11,11,12,31,17,17,17,17,17,11,11,11,10,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,15,17,17,17,32,31,17,17,17,17,17,17,17,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,15,17,17,17,17,32,31,17,17,17,17,17,17,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,19,21,17,17,17,17,17,32,31,17,17,17,17,17,19,21,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,22,25,17,17,17,17,17,17,32,31,17,17,17,17,22,25,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,23,26,17,17,17,17,17,17,17,32,31,17,17,17,23,26,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,24,27,17,17,17,17,17,17,17,17,17,17,17,17,24,27,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,19,20,21
13,14,15,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,10,12,11,11,17,17,17,17,17,17,17,29,11,11,10,12,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,15,17,17,17,17,17,17,17,17,29,30,17,17,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,15,17,17,17,17,17,17,17,29,30,17,17,17,13,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,19,21,17,17,17,17,17,17,29,30,17,17,17,17,19,21,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,22,25,17,17,17,17,17,29,30,17,17,17,17,17,22,25,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,23,26,17,17,17,17,29,30,17,17,17,17,17,17,23,26,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,24,27,17,17,17,17,17,17,17,17,17,17,17,17,24,27,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,17,13,14,15
13,14,15,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,13,14,15
13,14,15,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,13,14,15
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0
0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0
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</objectgroup>
</tile>
<tile id="46"/>
<tile id="47"/>
<tile id="48"/>
<tile id="49"/>
</tileset>

1
build_emscripten.sh Executable file
View File

@ -0,0 +1 @@
emcc src/game/Main.cpp src/game/Game.cpp src/assetmgr/AssetManager.cpp src/assetmgr/GameObject.cpp src/assetmgr/Map.cpp src/assetmgr/MusicManager.cpp src/assetmgr/TextureManager.cpp src/cjson/cJSON.c src/ecs/ECS.cpp src/game/Collision.cpp src/game/GameStateManager.cpp src/game/StateMachine.cpp src/game/Vector2D.cpp src/ui/UINineSlice.cpp src/ui/UIText.cpp -s WASM=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS='["png"]' -s USE_SDL_MIXER=2 -o build/index.js

View File

@ -42,25 +42,25 @@ public:
{ {
switch (Game::event.key.keysym.sym) switch (Game::event.key.keysym.sym)
{ {
case SDLK_UP: case SDLK_w:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
// if(transform->position.y>0){ // if(transform->position.y>0){
// ====== Get Player.yTile and scan column up ScreenTilesHeight/2 on Player.xTile-1, Player.xTile, and Player.xTile+1 return first hit that is > 0 for each row. // ====== Get Player.yTile and scan column up ScreenTilesHeight/2 on Player.xTile-1, Player.xTile, and Player.xTile+1 return first hit that is > 0 for each row.
// transform->tilePos.x // transform->tilePos.x
transform->velocity.y = -1; transform->velocity.y = -1;
// if(Game::playerIsGrounded){ // if(Game::playerIsGrounded){
sprite->Play("Walk"); sprite->Play("move-n");
// } // }
sprite->spriteFlip = SDL_FLIP_NONE; sprite->spriteFlip = SDL_FLIP_NONE;
// } // }
} }
break; break;
case SDLK_DOWN: case SDLK_s:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
if(transform->position.y<Game::levelMap.h){ if(transform->position.y<Game::levelMap.h){
transform->velocity.y = 1; transform->velocity.y = 1;
// if(Game::playerIsGrounded){ // if(Game::playerIsGrounded){
sprite->Play("Walk"); sprite->Play("move-s");
// } // }
int *borders; int *borders;
borders = Game::predictCollisions(); borders = Game::predictCollisions();
@ -68,12 +68,12 @@ public:
} }
} }
break; break;
case SDLK_LEFT: case SDLK_a:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
if(transform->position.x>Game::levelMap.x){ if(transform->position.x>Game::levelMap.x){
transform->velocity.x = -1; transform->velocity.x = -1;
// if(Game::playerIsGrounded){ // if(Game::playerIsGrounded){
sprite->Play("Walk"); sprite->Play("move-w");
// } // }
sprite->spriteFlip = SDL_FLIP_NONE; sprite->spriteFlip = SDL_FLIP_NONE;
} }
@ -112,7 +112,7 @@ public:
}*/ }*/
} }
break; break;
case SDLK_RIGHT: case SDLK_d:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
// &entity->getComponent<PlayerController>().setLastSafePos(Vector2D(transform->position.x,transform->position.y)); // &entity->getComponent<PlayerController>().setLastSafePos(Vector2D(transform->position.x,transform->position.y));
// playerCtrl->lastSafePosition.x = transform->position.x; // playerCtrl->lastSafePosition.x = transform->position.x;
@ -124,7 +124,7 @@ public:
if(transform->position.x<Game::levelMap.w){ if(transform->position.x<Game::levelMap.w){
transform->velocity.x = 1; transform->velocity.x = 1;
// if(Game::playerIsGrounded){ // if(Game::playerIsGrounded){
sprite->Play("Walk"); sprite->Play("move-w");
// } // }
sprite->spriteFlip = SDL_FLIP_HORIZONTAL; sprite->spriteFlip = SDL_FLIP_HORIZONTAL;
} }
@ -167,7 +167,7 @@ public:
} }
// transform->lastSafePos = Vector2D(transform->position.x,transform->position.y); // transform->lastSafePos = Vector2D(transform->position.x,transform->position.y);
Game::gravityOnPlayer = true; Game::gravityOnPlayer = true;
sprite->Play("Jump"); // sprite->Play("Jump");
transform->velocity.y = -2; transform->velocity.y = -2;
} }
} }
@ -189,10 +189,10 @@ public:
{ {
switch (Game::event.key.keysym.sym) switch (Game::event.key.keysym.sym)
{ {
case SDLK_LEFT: case SDLK_a:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.x = 0; transform->velocity.x = 0;
sprite->Play("Idle"); sprite->Play("move-w");
Game::playerIsGrounded = false; Game::playerIsGrounded = false;
// if (!Game::gravityOnPlayer){ // if (!Game::gravityOnPlayer){
// Game::gravityOnPlayer = true; // Game::gravityOnPlayer = true;
@ -200,29 +200,29 @@ public:
// } // }
} }
break; break;
case SDLK_RIGHT: case SDLK_d:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.x = 0; transform->velocity.x = 0;
sprite->Play("Idle"); sprite->Play("move-w");
// if (!Game::gravityOnPlayer){ // if (!Game::gravityOnPlayer){
// Game::gravityOnPlayer = true; // Game::gravityOnPlayer = true;
// } // }
} }
break; break;
case SDLK_UP: case SDLK_w:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.y = 0; transform->velocity.y = 0;
sprite->Play("Idle"); sprite->Play("move-n");
// if (!Game::gravityOnPlayer){ // if (!Game::gravityOnPlayer){
// Game::gravityOnPlayer = true; // Game::gravityOnPlayer = true;
// // sprite->Play("Fall"); // // sprite->Play("Fall");
// } // }
} }
break; break;
case SDLK_DOWN: case SDLK_s:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.y = 0; transform->velocity.y = 0;
sprite->Play("Idle"); sprite->Play("move-s");
// if (!Game::gravityOnPlayer){ // if (!Game::gravityOnPlayer){
// Game::gravityOnPlayer = true; // Game::gravityOnPlayer = true;
// } // }
@ -249,13 +249,13 @@ public:
// break; // break;
case SDLK_k: case SDLK_k:
break; break;
case SDLK_j: // case SDLK_j:
if(Game::gsm->currentState == GameStateManager::ST_COREGAME){ // if(Game::gsm->currentState == GameStateManager::ST_COREGAME){
transform->velocity.y = 0; // transform->velocity.y = 0;
sprite->Play("Fall"); // sprite->Play("Fall");
Game::gravityOnPlayer = true; // Game::gravityOnPlayer = true;
} // }
break; // break;
case SDLK_u: case SDLK_u:
break; break;
case SDLK_i: case SDLK_i:

View File

@ -27,10 +27,10 @@ private:
TransformComponent *transform; TransformComponent *transform;
SDL_Texture *texture; SDL_Texture *texture;
SDL_Rect srcRect, destRect; SDL_Rect srcRect, destRect;
char letter;
int frames = 0; int frames = 0;
int speed = 100; int speed = 100;
int letterWidth, letterHeight;
int scale = 1; int scale = 1;
public: public:
@ -99,15 +99,15 @@ public:
Play(name); Play(name);
} }
Animation idle = Animation(0,3,100); Animation moveN = Animation(0,1,100);
animations.emplace("Idle", idle); animations.emplace("move-n", moveN);
Animation walk = Animation(1,3,100); Animation moveW = Animation(2,1,100);
animations.emplace("Walk", walk); animations.emplace("move-w", moveW);
Animation jump = Animation(2,1,100); Animation moveS = Animation(4,1,100);
animations.emplace("Jump", jump); animations.emplace("move-s", moveS);
Animation fall = Animation(3,1,100); //Animation fall = Animation(3,1,100);
animations.emplace("Fall",fall); //animations.emplace("Fall",fall);
Play("Idle"); Play("move-n");
} }
setTex(id); setTex(id);
} }

View File

@ -116,7 +116,7 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
flags = SDL_WINDOW_FULLSCREEN; flags = SDL_WINDOW_FULLSCREEN;
} }
if(SDL_Init(SDL_INIT_EVERYTHING) == 0) if(SDL_Init(SDL_INIT_EVERYTHING & ~(SDL_INIT_TIMER | SDL_INIT_HAPTIC)) == 0)
{ {
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags); window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, flags);
SDL_SetWindowBordered(window,SDL_FALSE); SDL_SetWindowBordered(window,SDL_FALSE);
@ -142,18 +142,15 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError()); SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
} }
assets->AddTexture("player", "assets/textures/actors/firefighter.png"); assets->AddTexture("player", "assets/textures/actors/kaijuturtle.png");
assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png"); assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png"); assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
assets->AddTexture("puppy","assets/textures/actors/beaglepuppy.png");
assets->AddTexture("collider","assets/textures/ColTex.png"); assets->AddTexture("collider","assets/textures/ColTex.png");
assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg"); assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg");
assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg"); assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg");
assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav"); assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav");
assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav");
// map = new Map("terrain",globalScale,16); // map = new Map("terrain",globalScale,16);
// std::string myText = "Find lost puppies!\nThey need your help!"; // std::string myText = "Find lost puppies!\nThey need your help!";
@ -223,8 +220,8 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
//ecs implementation //ecs implementation
// player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale); // player.addComponent<TransformComponent>(860*globalScale,640*globalScale,22,42,globalScale);
player.addComponent<TransformComponent>(150*gScale,100*gScale,22,42,globalScale,3); // 180,120 player.addComponent<TransformComponent>(150*gScale,100*gScale,32,32,globalScale,3); // 180,120
player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/firefighter.json"); player.addComponent<SpriteComponent>("player", SpriteComponent::spriteAnimation, "assets/textures/actors/kaijuturtle.json");
// player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero()); // player.addComponent<PlayerController>(0.0,0.0,false,false,Vector2D().Zero());
player.addComponent<ColliderComponent>("player",16*globalScale,32*globalScale, true, 2*globalScale,10*globalScale, "collider"); player.addComponent<ColliderComponent>("player",16*globalScale,32*globalScale, true, 2*globalScale,10*globalScale, "collider");

View File

@ -11,75 +11,141 @@
#include <iostream> #include <iostream>
#include <fstream> #include <fstream>
#include <sstream> #include <sstream>
#include <emscripten.h>
Game *game = nullptr; Game *game = nullptr;
int main(int argc, const char * argv[]) struct context{
{
const int FPS = 60; const int FPS = 60;
const int frameDelay = 1000 / FPS; const int frameDelay = 1000 / FPS;
Uint64 frameStart; Uint64 frameStart;
int frameTime; int frameTime;
// std::string configPath = "src/config/config.json";
// std::ifstream fin(configPath);
// if(!fin.is_open()){
// std::cout << "Failed to load Config.json" << std::endl;
// } else {
// std::ifstream jsonText("src/config/config.json");
// std::ostringstream tmp;
// tmp << jsonText.rdbuf();
// std::string json = tmp.str();
// cJSON * myJSON = cJSON_Parse(json.c_str());
// cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
// cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
// int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
// int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
// int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
// int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
int windowWidth = 64;
int windowHeight = 64;
bool isWindowFS = false;
int globalScale = 10;
std::string windowName = "Kaiju Saves Earth";
// bool isWindowFS;
// if (windowFS==0)
// {
// isWindowFS = false;
// } else
// {
// isWindowFS = true;
// }
// ============================= // }
// Load cJSON config.json file };
// =============================
// Starting with Error Checking
std::string configPath = "src/config/config.json"; void mainloop(void *arg) {
std::ifstream fin(configPath); context *ctx = static_cast<context*>(arg);
while (game->running())
if(fin.is_open()){
std::ifstream jsonText("src/config/config.json");
std::ostringstream tmp;
tmp << jsonText.rdbuf();
std::string json = tmp.str();
cJSON * myJSON = cJSON_Parse(json.c_str());
cJSON * windowName = cJSON_GetObjectItemCaseSensitive(myJSON, "WindowName");
cJSON * windowSize = cJSON_GetObjectItem(myJSON, "WindowSize");
int windowWidth = cJSON_GetObjectItem(windowSize, "w")->valueint;
int windowHeight = cJSON_GetObjectItem(windowSize, "h")->valueint;
int windowFS = cJSON_GetObjectItem(myJSON, "WindowFullScreen")->valueint;
int globalScale = cJSON_GetObjectItem(myJSON, "GlobalScale")->valueint;
bool isWindowFS;
if (windowFS==0)
{ {
isWindowFS = false; ctx->frameStart = SDL_GetTicks64();
} else
{ game->handleEvents();
isWindowFS = true; game->update();
game->render();
ctx->frameTime = SDL_GetTicks64() - ctx->frameStart;
if(ctx->frameDelay > ctx->frameTime)
{
SDL_Delay(ctx->frameDelay - ctx->frameTime);
}
} }
windowWidth = windowWidth*globalScale; std::cout << "Maybe this will at least work?" << std::endl;
windowHeight = windowHeight*globalScale; }
// int main(int argc, const char * argv[])
// {
// context ctx;
// // if(ctx.fin.is_open()){
//
// game = new Game();
// ctx.windowWidth = ctx.windowWidth*ctx.globalScale;
// ctx.windowHeight = ctx.windowHeight*ctx.globalScale;
// game->init(ctx.windowName.c_str(), ctx.windowWidth, ctx.windowHeight, ctx.isWindowFS, ctx.globalScale);
// // cJSON memory management
// // cJSON_Delete(ctx.myJSON);
//
// // init(&ctx);
// emscripten_set_main_loop_arg(mainloop, &ctx, -1, 1);
//
// while (game->running())
// {
// ctx.frameStart = SDL_GetTicks64();
//
// game->handleEvents();
// game->update();
// game->render();
//
// ctx.frameTime = SDL_GetTicks64() - ctx.frameStart;
//
// if(ctx.frameDelay > ctx.frameTime)
// {
// SDL_Delay(ctx.frameDelay - ctx.frameTime);
// }
//
// }
// game->clean();
// // } else {
// // std::cout<<"config.json not found or opened"<<std::endl;
// // }
//
// // if(ctx.fin.fail()){
// // std::cout<<"config.json load failed"<<std::endl;
// // }
//
// return 0;
// }
int main()
{
context ctx;
game = new Game(); game = new Game();
game->init(windowName->valuestring, windowWidth, windowHeight, isWindowFS, globalScale); ctx.windowWidth = ctx.windowWidth*ctx.globalScale;
// cJSON memory management ctx.windowHeight = ctx.windowHeight*ctx.globalScale;
cJSON_Delete(myJSON); game->init(ctx.windowName.c_str(), ctx.windowWidth, ctx.windowHeight, ctx.isWindowFS, ctx.globalScale);
emscripten_set_main_loop_arg(mainloop, &ctx, -1, 1);
while (game->running()) while (game->running())
{ {
frameStart = SDL_GetTicks64(); ctx.frameStart = SDL_GetTicks64();
game->handleEvents(); game->handleEvents();
game->update(); game->update();
game->render(); game->render();
frameTime = SDL_GetTicks64() - frameStart; ctx.frameTime = SDL_GetTicks64() - ctx.frameStart;
if(frameDelay > frameTime) if(ctx.frameDelay > ctx.frameTime)
{ {
SDL_Delay(frameDelay - frameTime); SDL_Delay(ctx.frameDelay - ctx.frameTime);
} }
} }
game->clean(); game->clean();
} else {
std::cout<<"config.json not found or opened"<<std::endl;
}
if(fin.fail()){
std::cout<<"config.json load failed"<<std::endl;
}
return 0; return 0;
} }