Random updates to game.cpp
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@ -142,18 +142,15 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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SDL_LogError(SDL_LOG_CATEGORY_ERROR, "Couldn't initialize SDL audio mixer!, Error: %s", SDL_GetError());
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}
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assets->AddTexture("player", "assets/textures/actors/firefighter.png");
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assets->AddTexture("player", "assets/textures/actors/kaijuturtle.png");
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assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
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assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
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assets->AddTexture("puppy","assets/textures/actors/beaglepuppy.png");
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assets->AddTexture("collider","assets/textures/ColTex.png");
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assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg");
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assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg");
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assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
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assets->AddSoundClip("bark1","assets/audio/sfx/Bark1.wav");
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assets->AddSoundClip("bark2","assets/audio/sfx/Bark2.wav");
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// map = new Map("terrain",globalScale,16);
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// std::string myText = "Find lost puppies!\nThey need your help!";
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