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2 Commits
f449eda43f
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ff1863182e
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1cbc8cbbc0 |
3
.gitignore
vendored
3
.gitignore
vendored
@ -110,3 +110,6 @@ CMakeCache.txt
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# macOS finder files
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# macOS finder files
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.DS_Store
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.DS_Store
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# VS Code project stuff
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.vscode*
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@ -145,16 +145,26 @@ void Game::init(const char *title, int width, int height, bool fullscreen, int g
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}
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}
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std::string kaijuTex = Game::projPath + "assets/textures/actors/kaijuturtle.png";
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std::string kaijuTex = Game::projPath + "assets/textures/actors/kaijuturtle.png";
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<<<<<<< HEAD
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std::string fontTex = Game::projPath + "assets/textures/ui/ui-font-lorez5.png";
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std::string textBoxTex = Game::projPath + "assets/textures/ui/ui-element-bubble.png";
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std::string musicFile = Game::projPath + "assets/audio/music/sillypuppy.ogg";
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std::string sfxFile = Game::projPath + "assets/audio/sfx/bwoop.wav";
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assets->AddTexture("player", kaijuTex.c_str());
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assets->AddTexture("font", fontTex.c_str());
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assets->AddTexture("textBox", textBoxTex.c_str());
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=======
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assets->AddTexture("player", kaijuTex.c_str());
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assets->AddTexture("player", kaijuTex.c_str());
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assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
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assets->AddTexture("font", "assets/textures/ui/ui-font-lorez5.png");
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assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
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assets->AddTexture("textBox", "assets/textures/ui/ui-element-bubble.png");
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assets->AddTexture("collider","assets/textures/ColTex.png");
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assets->AddTexture("collider","assets/textures/ColTex.png");
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>>>>>>> f449eda43f6cbd3f90508029e94741f4c2de1f9b
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assets->AddMusicTrack("simonZ","assets/audio/music/sillypuppy.ogg");
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assets->AddMusicTrack("simonZ",musicFile.c_str());
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assets->AddMusicTrack("simonZ","assets/audio/music/victory.ogg");
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assets->AddSoundClip("bwoop","assets/audio/sfx/bwoop.wav");
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assets->AddSoundClip("bwoop",sfxFile.c_str());
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std::string myText = "U to Start";
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std::string myText = "U to Start";
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@ -245,7 +255,7 @@ void Game::update()
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if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME)
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if (Mix_PlayingMusic() == 0 && gsm->currentState == GameStateManager::ST_COREGAME)
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{
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{
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// std::cout << "Play Music Now" << std::endl;
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// std::cout << "Play Music Now" << std::endl;
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// Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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Mix_PlayMusic(assets->GetMusicTrack("simonZ"), -1);
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}
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}
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if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME)
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if (Mix_PlayingMusic() != 0 && gsm->currentState != GameStateManager::ST_COREGAME)
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{
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{
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