Running in Godot 4.3, scale fixed

This commit is contained in:
Alan Youngblood
2025-01-04 22:58:32 -05:00
parent 614376e369
commit 01051a3205
6 changed files with 17 additions and 12 deletions

View File

@@ -1,3 +1,4 @@
extends CharacterBody2D
var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN
var stats = PlayerStats
@@ -17,12 +18,13 @@ enum {
var state = MOVE
@onready var animationPlayer = $AnimationPlayer
@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
@onready var animationTree = $AnimationTree
@onready var animationTree = get_node("AnimationTree")
@onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
@onready var animationPlayer = get_node("AnimationPlayer")
@onready var animationState = animationTree.get("parameters/playback")
@onready var swordHitbox = $HitboxPivot/SwordHitbox
@onready var hurtBox = $Hurtbox
@onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
@onready var hurtBox = get_node("Hurtbox")
func _ready():
stats.connect("no_health", Callable(self, "queue_free"))