Running in Godot 4.3, scale fixed
This commit is contained in:
@@ -1,3 +1,4 @@
|
||||
extends CharacterBody2D
|
||||
var input_vector = Vector2.ZERO
|
||||
var roll_vector = Vector2.DOWN
|
||||
var stats = PlayerStats
|
||||
@@ -17,12 +18,13 @@ enum {
|
||||
|
||||
var state = MOVE
|
||||
|
||||
@onready var animationPlayer = $AnimationPlayer
|
||||
@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
|
||||
@onready var animationTree = $AnimationTree
|
||||
@onready var animationTree = get_node("AnimationTree")
|
||||
@onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
|
||||
@onready var animationPlayer = get_node("AnimationPlayer")
|
||||
@onready var animationState = animationTree.get("parameters/playback")
|
||||
@onready var swordHitbox = $HitboxPivot/SwordHitbox
|
||||
@onready var hurtBox = $Hurtbox
|
||||
@onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
|
||||
@onready var hurtBox = get_node("Hurtbox")
|
||||
|
||||
|
||||
func _ready():
|
||||
stats.connect("no_health", Callable(self, "queue_free"))
|
||||
|
||||
Reference in New Issue
Block a user