Imported into Godot 4.3

This commit is contained in:
Alan Youngblood 2024-12-31 16:25:23 -05:00
parent a22832a709
commit 614376e369
65 changed files with 1239 additions and 1739 deletions

View File

@ -1,7 +1,7 @@
extends Camera2D
onready var topLeft = $Limits/TopLeft
onready var bottomRight = $Limits/BottomRight
@onready var topLeft = $Limits/TopLeft
@onready var bottomRight = $Limits/BottomRight
func _ready():
limit_top = topLeft.position.y

View File

@ -5,15 +5,15 @@
[node name="Camera2D" type="Camera2D"]
position = Vector2( 160, 90 )
current = true
smoothing_enabled = true
position_smoothing_enabled = true
script = ExtResource( 1 )
[node name="Limits" type="Node" parent="."]
[node name="TopLeft" type="Position2D" parent="Limits"]
[node name="TopLeft" type="Marker2D" parent="Limits"]
__meta__ = {
"_gizmo_extents_": 10.2
}
[node name="BottomRight" type="Position2D" parent="Limits"]
[node name="BottomRight" type="Marker2D" parent="Limits"]
position = Vector2( 320, 180 )

View File

@ -1,7 +1,7 @@
extends AnimatedSprite
extends AnimatedSprite2D
func _ready():
connect("animation_finished", self, "_on_animation_finished")
connect("animation_finished", Callable(self, "_on_animation_finished"))
frame = 0
play("Animate")

View File

@ -1,8 +1,9 @@
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@ -10,26 +11,24 @@ metadata={
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@ -1,7 +1,7 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture2D" id=2]
[ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3]
[sub_resource type="AtlasTexture" id=1]
@ -52,7 +52,7 @@ animations = [ {
"speed": 15.0
} ]
[node name="EnemyDeathEffect" type="AnimatedSprite"]
[node name="EnemyDeathEffect" type="AnimatedSprite2D"]
frames = SubResource( 11 )
animation = "Animate"
offset = Vector2( 0, -8 )

View File

@ -1,8 +1,9 @@
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@ -10,26 +11,24 @@ metadata={
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View File

@ -1,6 +1,6 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=1]
[ext_resource path="res://Effects/GrassEffect.png" type="Texture2D" id=1]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
@ -31,7 +31,7 @@ animations = [ {
"speed": 15.0
} ]
[node name="GrassEffect" type="AnimatedSprite"]
[node name="GrassEffect" type="AnimatedSprite2D"]
frames = SubResource( 6 )
animation = "Animate"
centered = false

View File

@ -1,8 +1,9 @@
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@ -10,26 +11,24 @@ metadata={
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View File

@ -1,7 +1,7 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2]
[ext_resource path="res://Effects/HitEffect.png" type="Texture2D" id=2]
[ext_resource path="res://Music and Sounds/Hit.wav" type="AudioStream" id=3]
[sub_resource type="AtlasTexture" id=1]
@ -20,7 +20,7 @@ animations = [ {
"speed": 10.0
} ]
[node name="HitEffect" type="AnimatedSprite"]
[node name="HitEffect" type="AnimatedSprite2D"]
frames = SubResource( 3 )
animation = "Animate"
offset = Vector2( 0, -8 )

View File

@ -1,11 +1,11 @@
extends KinematicBody2D
extends CharacterBody2D
const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
export var ACCELERATION = 300
export var MAX_SPEED = 50
export var FRICTION = 200
export var WANDER_TARGET_RANGE = 4
@export var ACCELERATION = 300
@export var MAX_SPEED = 50
@export var FRICTION = 200
@export var WANDER_TARGET_RANGE = 4
enum {
IDLE,
@ -18,20 +18,22 @@ var velocity = Vector2.ZERO
var state = IDLE
onready var sprite = $AnimatedSprite
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
onready var hurtbox = $Hurtbox
onready var softCollision = $SoftCollision
onready var wanderController = $WanderController
onready var animationPlayer = $AnimationPlayer
@onready var sprite = $AnimatedSprite2D
@onready var stats = $Stats
@onready var playerDetectionZone = $PlayerDetectionZone
@onready var hurtbox = $Hurtbox
@onready var softCollision = $SoftCollision
@onready var wanderController = $WanderController
@onready var animationPlayer = $AnimationPlayer
func _ready():
state = pick_new_state([IDLE,WANDER])
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
set_velocity(knockback)
move_and_slide()
knockback = velocity
match state:
IDLE:
@ -58,7 +60,9 @@ func _physics_process(delta):
if softCollision.is_colliding():
velocity += softCollision.get_push_vector() * delta * 400
velocity = move_and_slide(velocity)
set_velocity(velocity)
move_and_slide()
velocity = velocity
func accelerate_towards_point(point,delta):
var direction = global_position.direction_to(point)
@ -67,7 +71,7 @@ func accelerate_towards_point(point,delta):
func update_wander():
state = pick_new_state([IDLE, WANDER])
wanderController.start_wander_timer(rand_range(1,3))
wanderController.start_wander_timer(randf_range(1,3))
func seek_player():
if playerDetectionZone.can_see_player():
@ -87,7 +91,7 @@ func _on_Hurtbox_area_entered(area):
func _on_Stats_no_health():
queue_free()
var enemyDeathEffect = EnemyDeathEffect.instance()
var enemyDeathEffect = EnemyDeathEffect.instantiate()
get_parent().add_child(enemyDeathEffect)
enemyDeathEffect.global_position = global_position

View File

@ -1,8 +1,9 @@
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View File

@ -1,7 +1,7 @@
[gd_scene load_steps=26 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture2D" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture2D" id=2]
[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
@ -63,14 +63,14 @@ radius = 5.0
[sub_resource type="Animation" id=13]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
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}
@ -80,14 +80,14 @@ resource_name = "Start"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
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@ -96,23 +96,23 @@ tracks/0/keys = {
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
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tracks/0/loop_wrap = true
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tracks/0/enabled = true
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}
[node name="Bat" type="KinematicBody2D"]
[node name="Bat" type="CharacterBody2D"]
collision_layer = 16
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource( 12 )
frames = SubResource( 6 )
animation = "Fly"
@ -120,7 +120,7 @@ frame = 3
playing = true
offset = Vector2( 0, -12 )
[node name="ShadowSprite" type="Sprite" parent="."]
[node name="ShadowSprite" type="Sprite2D" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

View File

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@ -1,3 +1,3 @@
extends Area2D
export var damage = 1
@export var damage = 1

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@ -2,10 +2,10 @@ extends Area2D
const HitEffect = preload("res://Effects/HitEffect.tscn")
var invincible = false setget set_invincible
var invincible = false: set = set_invincible
onready var timer = $Timer
onready var collisionShape = $CollisionShape2D
@onready var timer = $Timer
@onready var collisionShape = $CollisionShape2D
signal invincibility_started
signal invincibility_ended
@ -21,7 +21,7 @@ func start_invincibility(duration):
timer.start(duration)
func create_hit_effect():
var effect = HitEffect.instance()
var effect = HitEffect.instantiate()
var main = get_tree().current_scene
main.add_child(effect)
effect.global_position = global_position

View File

@ -1,17 +1,17 @@
extends Node2D
export(int) var wander_range = 32
@export var wander_range: int = 32
onready var start_position = global_position
onready var target_position = global_position
@onready var start_position = global_position
@onready var target_position = global_position
onready var timer = $Timer
@onready var timer = $Timer
func _ready():
update_target_position()
func update_target_position():
var target_vector = Vector2(rand_range(-wander_range,wander_range), rand_range(-wander_range,wander_range))
var target_vector = Vector2(randf_range(-wander_range,wander_range), randf_range(-wander_range,wander_range))
target_position = start_position + target_vector
func get_time_left():

View File

@ -1,12 +1,9 @@
extends KinematicBody2D
const PlayerHurtSound = preload("res://Player/PlayerHurtSound.tscn")
var velocity = Vector2.ZERO
var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN
var stats = PlayerStats
const PlayerHurtSound = preload("res://Player/PlayerHurtSound.tscn")
const ACCELERATION = 500
const MAX_SPEED = 80
const ROLL_SPEED = 120
@ -20,15 +17,15 @@ enum {
var state = MOVE
onready var animationPlayer = $AnimationPlayer
onready var blinkAnimationPlayer = $BlinkAnimationPlayer
onready var animationTree = $AnimationTree
onready var animationState = animationTree.get("parameters/playback")
onready var swordHitbox = $HitboxPivot/SwordHitbox
onready var hurtBox = $Hurtbox
@onready var animationPlayer = $AnimationPlayer
@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
@onready var animationTree = $AnimationTree
@onready var animationState = animationTree.get("parameters/playback")
@onready var swordHitbox = $HitboxPivot/SwordHitbox
@onready var hurtBox = $Hurtbox
func _ready():
stats.connect("no_health", self, "queue_free")
stats.connect("no_health", Callable(self, "queue_free"))
animationTree.active = true
swordHitbox.knockback_vector = roll_vector
blinkAnimationPlayer.play("Stop")
@ -89,7 +86,9 @@ func attack_state():
#velocity = move_and_slide(velocity)
func move():
velocity = move_and_slide(velocity)
set_velocity(velocity)
move_and_slide()
velocity = velocity
func attack_aninimation_finished():
state = MOVE
@ -103,7 +102,7 @@ func _on_Hurtbox_area_entered(_area):
stats.health -= 1
hurtBox.start_invincibility(0.6)
hurtBox.create_hit_effect()
var playerHurtSounds = PlayerHurtSound.instance()
var playerHurtSounds = PlayerHurtSound.instantiate()
get_tree().current_scene.add_child(playerHurtSounds)

View File

@ -1,8 +1,9 @@
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View File

@ -8,7 +8,7 @@ extends AudioStreamPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
connect("finished", self, "queue_free")
connect("finished", Callable(self, "queue_free"))
# Called every frame. 'delta' is the elapsed time since the previous frame.

View File

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View File

@ -1,7 +1,7 @@
extends Node
export(int) var max_health = 1 setget set_max_health
var health = max_health setget set_health
@export var max_health: int = 1: set = set_max_health
var health = max_health: set = set_health
signal no_health
signal health_changed(value)

View File

@ -1,24 +1,24 @@
extends Control
var hearts = 4 setget set_hearts
var max_hearts = 4 setget set_max_hearts
var hearts = 4: set = set_hearts
var max_hearts = 4: set = set_max_hearts
onready var heartUIFull = $HeartUIFull
onready var heartUIEmpty = $HeartUIEmpty
@onready var heartUIFull = $HeartUIFull
@onready var heartUIEmpty = $HeartUIEmpty
func set_hearts(value):
hearts = clamp(value, 0, max_hearts)
if heartUIFull != null:
heartUIFull.rect_size.x = hearts * 15
heartUIFull.size.x = hearts * 15
func set_max_hearts(value):
max_hearts = max(value, 1)
self.hearts = min(hearts, max_hearts)
if heartUIEmpty != null:
heartUIEmpty.rect_size.x = max_hearts * 15
heartUIEmpty.size.x = max_hearts * 15
func _ready():
self.max_hearts = PlayerStats.max_health
self.hearts = PlayerStats.health
PlayerStats.connect("health_changed", self, "set_hearts")
PlayerStats.connect("max_health_changed", self, "set_max_hearts")
PlayerStats.connect("health_changed", Callable(self, "set_hearts"))
PlayerStats.connect("max_health_changed", Callable(self, "set_max_hearts"))

View File

@ -1,25 +1,25 @@
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[ext_resource path="res://UI/HeartUIEmpty.png" type="Texture2D" id=2]
[ext_resource path="res://UI/HeartUIFull.png" type="Texture2D" id=3]
[node name="HealthUI" type="Control"]
margin_left = 2.0
margin_top = 2.0
margin_right = 124.0
margin_bottom = 27.0
offset_left = 2.0
offset_top = 2.0
offset_right = 124.0
offset_bottom = 27.0
script = ExtResource( 1 )
[node name="HeartUIEmpty" type="TextureRect" parent="."]
margin_right = 59.0
margin_bottom = 12.0
offset_right = 59.0
offset_bottom = 12.0
texture = ExtResource( 2 )
stretch_mode = 2
[node name="HeartUIFull" type="TextureRect" parent="."]
margin_right = 60.0
margin_bottom = 11.0
offset_right = 60.0
offset_bottom = 11.0
texture = ExtResource( 3 )
expand = true
stretch_mode = 2

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metadata={
"vram_texture": false
}
@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://index.icon.png"
dest_files=[ "res://.import/index.icon.png-5665fad188e88d1e882500a4376bfe02.stex" ]
dest_files=["res://.godot/imported/index.icon.png-5665fad188e88d1e882500a4376bfe02.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/hdr_compression=1
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/index.png-5122033cac747157decad52589e2295c.stex"
type="CompressedTexture2D"
uid="uid://dnas6bvkfc6d6"
path="res://.godot/imported/index.png-5122033cac747157decad52589e2295c.ctex"
metadata={
"vram_texture": false
}
@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://index.png"
dest_files=[ "res://.import/index.png-5122033cac747157decad52589e2295c.stex" ]
dest_files=["res://.godot/imported/index.png-5122033cac747157decad52589e2295c.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/hdr_compression=1
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -6,12 +6,13 @@
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
config_version=5
[application]
config/name="ActionRPG-HeartBeast"
run/main_scene="res://World.tscn"
config/features=PackedStringArray("4.3")
config/icon="res://icon.png"
[autoload]
@ -20,13 +21,11 @@ PlayerStats="*res://Player/PlayerStats.tscn"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1920
window/size/test_height=1080
window/dpi/allow_hidpi=true
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
@ -60,43 +59,43 @@ texture={
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":65,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":87,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194322,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
attack={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":74,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":88,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":74,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
roll={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":75,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":90,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":75,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[input_devices]
@ -119,7 +118,6 @@ common/enable_pause_aware_picking=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"

View File

@ -1,11 +1,11 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://UI/TouchButtons6.png" type="Texture" id=1]
[ext_resource path="res://UI/TouchButtons3.png" type="Texture" id=2]
[ext_resource path="res://UI/TouchButtons5.png" type="Texture" id=3]
[ext_resource path="res://UI/TouchButtons1.png" type="Texture" id=4]
[ext_resource path="res://UI/TouchButtons2.png" type="Texture" id=5]
[ext_resource path="res://UI/TouchButtons4.png" type="Texture" id=6]
[ext_resource path="res://UI/TouchButtons6.png" type="Texture2D" id=1]
[ext_resource path="res://UI/TouchButtons3.png" type="Texture2D" id=2]
[ext_resource path="res://UI/TouchButtons5.png" type="Texture2D" id=3]
[ext_resource path="res://UI/TouchButtons1.png" type="Texture2D" id=4]
[ext_resource path="res://UI/TouchButtons2.png" type="Texture2D" id=5]
[ext_resource path="res://UI/TouchButtons4.png" type="Texture2D" id=6]
[node name="TouchControls" type="CanvasLayer"]