Running in Godot 4.3, scale fixed
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@@ -25,7 +25,8 @@ window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=1920
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window/size/window_height_override=1080
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window/stretch/mode="2d"
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window/stretch/scale=6.0
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window/stretch/scale_mode="integer"
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[gui]
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@@ -118,6 +119,7 @@ common/enable_pause_aware_picking=true
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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environment/defaults/default_environment="res://default_env.tres"
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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