Running in Godot 4.3, scale fixed

This commit is contained in:
Alan Youngblood
2025-01-04 22:58:32 -05:00
parent 614376e369
commit 01051a3205
6 changed files with 17 additions and 12 deletions

View File

@@ -25,7 +25,8 @@ window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="2d"
window/stretch/scale=6.0
window/stretch/scale_mode="integer"
[gui]
@@ -118,6 +119,7 @@ common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true