Imported into Godot 4.3
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@@ -1,7 +1,7 @@
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extends Camera2D
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onready var topLeft = $Limits/TopLeft
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onready var bottomRight = $Limits/BottomRight
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@onready var topLeft = $Limits/TopLeft
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@onready var bottomRight = $Limits/BottomRight
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func _ready():
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limit_top = topLeft.position.y
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