Imported into Godot 4.3
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
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[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
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[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture2D" id=2]
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[ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3]
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[sub_resource type="AtlasTexture" id=1]
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@@ -52,7 +52,7 @@ animations = [ {
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"speed": 15.0
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} ]
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[node name="EnemyDeathEffect" type="AnimatedSprite"]
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[node name="EnemyDeathEffect" type="AnimatedSprite2D"]
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frames = SubResource( 11 )
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animation = "Animate"
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offset = Vector2( 0, -8 )
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