Imported into Godot 4.3

This commit is contained in:
Alan Youngblood
2024-12-31 16:25:23 -05:00
parent a22832a709
commit 614376e369
65 changed files with 1239 additions and 1739 deletions

View File

@ -1,11 +1,11 @@
extends KinematicBody2D
extends CharacterBody2D
const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
export var ACCELERATION = 300
export var MAX_SPEED = 50
export var FRICTION = 200
export var WANDER_TARGET_RANGE = 4
@export var ACCELERATION = 300
@export var MAX_SPEED = 50
@export var FRICTION = 200
@export var WANDER_TARGET_RANGE = 4
enum {
IDLE,
@ -18,20 +18,22 @@ var velocity = Vector2.ZERO
var state = IDLE
onready var sprite = $AnimatedSprite
onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone
onready var hurtbox = $Hurtbox
onready var softCollision = $SoftCollision
onready var wanderController = $WanderController
onready var animationPlayer = $AnimationPlayer
@onready var sprite = $AnimatedSprite2D
@onready var stats = $Stats
@onready var playerDetectionZone = $PlayerDetectionZone
@onready var hurtbox = $Hurtbox
@onready var softCollision = $SoftCollision
@onready var wanderController = $WanderController
@onready var animationPlayer = $AnimationPlayer
func _ready():
state = pick_new_state([IDLE,WANDER])
func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
knockback = move_and_slide(knockback)
set_velocity(knockback)
move_and_slide()
knockback = velocity
match state:
IDLE:
@ -58,7 +60,9 @@ func _physics_process(delta):
if softCollision.is_colliding():
velocity += softCollision.get_push_vector() * delta * 400
velocity = move_and_slide(velocity)
set_velocity(velocity)
move_and_slide()
velocity = velocity
func accelerate_towards_point(point,delta):
var direction = global_position.direction_to(point)
@ -67,7 +71,7 @@ func accelerate_towards_point(point,delta):
func update_wander():
state = pick_new_state([IDLE, WANDER])
wanderController.start_wander_timer(rand_range(1,3))
wanderController.start_wander_timer(randf_range(1,3))
func seek_player():
if playerDetectionZone.can_see_player():
@ -87,7 +91,7 @@ func _on_Hurtbox_area_entered(area):
func _on_Stats_no_health():
queue_free()
var enemyDeathEffect = EnemyDeathEffect.instance()
var enemyDeathEffect = EnemyDeathEffect.instantiate()
get_parent().add_child(enemyDeathEffect)
enemyDeathEffect.global_position = global_position

View File

@ -1,8 +1,9 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Bat.png-38405154cd5b8ff1c5e2fcf1cef1c3e6.stex"
type="CompressedTexture2D"
uid="uid://sia0qera1a0e"
path="res://.godot/imported/Bat.png-38405154cd5b8ff1c5e2fcf1cef1c3e6.ctex"
metadata={
"vram_texture": false
}
@ -10,26 +11,24 @@ metadata={
[deps]
source_file="res://Enemies/Bat.png"
dest_files=[ "res://.import/Bat.png-38405154cd5b8ff1c5e2fcf1cef1c3e6.stex" ]
dest_files=["res://.godot/imported/Bat.png-38405154cd5b8ff1c5e2fcf1cef1c3e6.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/hdr_compression=1
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -1,7 +1,7 @@
[gd_scene load_steps=26 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture2D" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture2D" id=2]
[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
@ -63,14 +63,14 @@ radius = 5.0
[sub_resource type="Animation" id=13]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ false ]
}
@ -80,14 +80,14 @@ resource_name = "Start"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"times": PackedFloat32Array( 0, 0.1 ),
"transitions": PackedFloat32Array( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
@ -96,23 +96,23 @@ tracks/0/keys = {
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Bat" type="KinematicBody2D"]
[node name="Bat" type="CharacterBody2D"]
collision_layer = 16
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource( 12 )
frames = SubResource( 6 )
animation = "Fly"
@ -120,7 +120,7 @@ frame = 3
playing = true
offset = Vector2( 0, -12 )
[node name="ShadowSprite" type="Sprite" parent="."]
[node name="ShadowSprite" type="Sprite2D" parent="."]
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]