Imported into Godot 4.3
This commit is contained in:
@@ -1,17 +1,17 @@
|
||||
extends Node2D
|
||||
|
||||
export(int) var wander_range = 32
|
||||
@export var wander_range: int = 32
|
||||
|
||||
onready var start_position = global_position
|
||||
onready var target_position = global_position
|
||||
@onready var start_position = global_position
|
||||
@onready var target_position = global_position
|
||||
|
||||
onready var timer = $Timer
|
||||
@onready var timer = $Timer
|
||||
|
||||
func _ready():
|
||||
update_target_position()
|
||||
|
||||
func update_target_position():
|
||||
var target_vector = Vector2(rand_range(-wander_range,wander_range), rand_range(-wander_range,wander_range))
|
||||
var target_vector = Vector2(randf_range(-wander_range,wander_range), randf_range(-wander_range,wander_range))
|
||||
target_position = start_position + target_vector
|
||||
|
||||
func get_time_left():
|
||||
|
||||
Reference in New Issue
Block a user