Imported into Godot 4.3
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@@ -1,24 +1,24 @@
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extends Control
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var hearts = 4 setget set_hearts
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var max_hearts = 4 setget set_max_hearts
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var hearts = 4: set = set_hearts
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var max_hearts = 4: set = set_max_hearts
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onready var heartUIFull = $HeartUIFull
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onready var heartUIEmpty = $HeartUIEmpty
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@onready var heartUIFull = $HeartUIFull
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@onready var heartUIEmpty = $HeartUIEmpty
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func set_hearts(value):
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hearts = clamp(value, 0, max_hearts)
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if heartUIFull != null:
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heartUIFull.rect_size.x = hearts * 15
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heartUIFull.size.x = hearts * 15
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func set_max_hearts(value):
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max_hearts = max(value, 1)
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self.hearts = min(hearts, max_hearts)
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if heartUIEmpty != null:
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heartUIEmpty.rect_size.x = max_hearts * 15
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heartUIEmpty.size.x = max_hearts * 15
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func _ready():
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self.max_hearts = PlayerStats.max_health
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self.hearts = PlayerStats.health
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PlayerStats.connect("health_changed", self, "set_hearts")
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PlayerStats.connect("max_health_changed", self, "set_max_hearts")
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PlayerStats.connect("health_changed", Callable(self, "set_hearts"))
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PlayerStats.connect("max_health_changed", Callable(self, "set_max_hearts"))
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