Imported into Godot 4.3

This commit is contained in:
Alan Youngblood
2024-12-31 16:25:23 -05:00
parent a22832a709
commit 614376e369
65 changed files with 1239 additions and 1739 deletions

View File

@@ -1,24 +1,24 @@
extends Control
var hearts = 4 setget set_hearts
var max_hearts = 4 setget set_max_hearts
var hearts = 4: set = set_hearts
var max_hearts = 4: set = set_max_hearts
onready var heartUIFull = $HeartUIFull
onready var heartUIEmpty = $HeartUIEmpty
@onready var heartUIFull = $HeartUIFull
@onready var heartUIEmpty = $HeartUIEmpty
func set_hearts(value):
hearts = clamp(value, 0, max_hearts)
if heartUIFull != null:
heartUIFull.rect_size.x = hearts * 15
heartUIFull.size.x = hearts * 15
func set_max_hearts(value):
max_hearts = max(value, 1)
self.hearts = min(hearts, max_hearts)
if heartUIEmpty != null:
heartUIEmpty.rect_size.x = max_hearts * 15
heartUIEmpty.size.x = max_hearts * 15
func _ready():
self.max_hearts = PlayerStats.max_health
self.hearts = PlayerStats.health
PlayerStats.connect("health_changed", self, "set_hearts")
PlayerStats.connect("max_health_changed", self, "set_max_hearts")
PlayerStats.connect("health_changed", Callable(self, "set_hearts"))
PlayerStats.connect("max_health_changed", Callable(self, "set_max_hearts"))