Added bat enemies with stats and better touch controls
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17
ActionRPG-HeartBeast/Enemies/Bat.gd
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17
ActionRPG-HeartBeast/Enemies/Bat.gd
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extends KinematicBody2D
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var knockback = Vector2.ZERO
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onready var stats = $Stats
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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knockback = move_and_slide(knockback)
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func _on_Hurtbox_area_entered(area):
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stats.health -= area.damage
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knockback = area.knockback_vector * 120
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#queue_free() # Replace with function body.
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func _on_Stats_no_health():
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queue_free()
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74
ActionRPG-HeartBeast/Enemies/Bat.tscn
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74
ActionRPG-HeartBeast/Enemies/Bat.tscn
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
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[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
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[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
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[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 16, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 48, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 64, 0, 16, 24 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "Fly",
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"speed": 10.0
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} ]
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[sub_resource type="CircleShape2D" id=7]
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radius = 4.12311
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[sub_resource type="CapsuleShape2D" id=8]
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radius = 7.0
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height = 6.0
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[node name="Bat" type="KinematicBody2D"]
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collision_layer = 16
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 6 )
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animation = "Fly"
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frame = 4
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playing = true
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offset = Vector2( 0, -12 )
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[node name="ShadowSprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 7 )
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[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
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collision_layer = 8
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 0, -14 )
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shape = SubResource( 8 )
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 2
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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[editable path="Hurtbox"]
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3
ActionRPG-HeartBeast/Overlap/Hitbox.gd
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3
ActionRPG-HeartBeast/Overlap/Hitbox.gd
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extends Area2D
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export var damage = 1
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@ -1,7 +1,10 @@
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[gd_scene format=2]
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Overlap/Hitbox.gd" type="Script" id=1]
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[node name="Hitbox" type="Area2D"]
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collision_layer = 0
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collision_mask = 0
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -20,9 +20,11 @@ var state = MOVE
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onready var animationPlayer = $AnimationPlayer
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onready var animationTree = $AnimationTree
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onready var animationState = animationTree.get("parameters/playback")
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onready var swordHitbox = $HitboxPivot/SwordHitbox
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func _ready():
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animationTree.active = true
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swordHitbox.knockback_vector = roll_vector
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func _process(delta):
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match state:
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@ -42,6 +44,7 @@ func move_state(delta):
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if input_vector != Vector2.ZERO:
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roll_vector = input_vector
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swordHitbox.knockback_vector = input_vector
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animationTree.set("parameters/Idle/blend_position", input_vector)
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animationTree.set("parameters/Run/blend_position", input_vector)
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animationTree.set("parameters/Attack/blend_position", input_vector)
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@ -1,8 +1,9 @@
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[gd_scene load_steps=53 format=2]
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[gd_scene load_steps=54 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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@ -691,6 +692,7 @@ __meta__ = {
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[node name="SwordHitbox" parent="HitboxPivot" instance=ExtResource( 3 )]
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position = Vector2( 15, 0 )
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collision_mask = 8
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script = ExtResource( 4 )
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[node name="CollisionShape2D" parent="HitboxPivot/SwordHitbox" index="0"]
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shape = SubResource( 40 )
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3
ActionRPG-HeartBeast/Player/SwordHitbox.gd
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3
ActionRPG-HeartBeast/Player/SwordHitbox.gd
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extends "res://Overlap/Hitbox.gd"
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var knockback_vector = Vector2.ZERO
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11
ActionRPG-HeartBeast/Stats.gd
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11
ActionRPG-HeartBeast/Stats.gd
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extends Node
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export(int) var max_health = 1
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onready var health = max_health setget set_health
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signal no_health
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func set_health(value):
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health = value
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if health <= 0:
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emit_signal("no_health")
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6
ActionRPG-HeartBeast/Stats.tscn
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6
ActionRPG-HeartBeast/Stats.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Stats.gd" type="Script" id=1]
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[node name="Stats" type="Node"]
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script = ExtResource( 1 )
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[gd_scene load_steps=61 format=2]
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[gd_scene load_steps=62 format=2]
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[ext_resource path="res://World/Bush.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://World/CliffTileset.png" type="Texture" id=5]
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[ext_resource path="res://World/Grass.tscn" type="PackedScene" id=6]
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[ext_resource path="res://touch_controls/TouchControls.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Enemies/Bat.tscn" type="PackedScene" id=8]
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[sub_resource type="TileSet" id=1]
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0/name = "DirtTileset.png 0"
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@ -593,6 +594,15 @@ position = Vector2( 48, 112 )
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[node name="Grass10" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 128, 121 )
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[node name="Bat" parent="YSort" instance=ExtResource( 8 )]
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position = Vector2( 198, 35 )
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[node name="Bat2" parent="YSort" instance=ExtResource( 8 )]
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position = Vector2( 224, 122 )
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[node name="Bat3" parent="YSort" instance=ExtResource( 8 )]
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position = Vector2( 37, 90 )
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[node name="Control" type="Control" parent="."]
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margin_right = 40.0
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margin_bottom = 40.0
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BIN
ActionRPG-HeartBeast/build/web/.DS_Store
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ActionRPG-HeartBeast/build/web/.DS_Store
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<script type='text/javascript' src='index.js'></script>
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<script type='text/javascript'>//<![CDATA[
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2272176,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2277296,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
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var engine = new Engine(GODOT_CONFIG);
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(function() {
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@ -104,6 +104,7 @@ pointing/emulate_mouse_from_touch=false
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2d_physics/layer_2="Player"
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2d_physics/layer_3="PlayerHurtbox"
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2d_physics/layer_4="EnemyHurtbox"
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2d_physics/layer_5="Enemy"
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[physics]
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[node name="Left" type="TouchScreenButton" parent="."]
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position = Vector2( 4, 133 )
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normal = ExtResource( 4 )
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passby_press = true
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action = "ui_left"
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[node name="Right" type="TouchScreenButton" parent="."]
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position = Vector2( 43, 133 )
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normal = ExtResource( 2 )
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passby_press = true
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action = "ui_right"
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[node name="Up" type="TouchScreenButton" parent="."]
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position = Vector2( 23, 113 )
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normal = ExtResource( 5 )
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passby_press = true
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action = "ui_up"
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[node name="Down" type="TouchScreenButton" parent="."]
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position = Vector2( 23, 153 )
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normal = ExtResource( 6 )
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passby_press = true
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action = "ui_down"
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[node name="Attack" type="TouchScreenButton" parent="."]
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