Added bat enemies with stats and better touch controls
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17
ActionRPG-HeartBeast/Enemies/Bat.gd
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17
ActionRPG-HeartBeast/Enemies/Bat.gd
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extends KinematicBody2D
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var knockback = Vector2.ZERO
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onready var stats = $Stats
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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knockback = move_and_slide(knockback)
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func _on_Hurtbox_area_entered(area):
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stats.health -= area.damage
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knockback = area.knockback_vector * 120
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#queue_free() # Replace with function body.
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func _on_Stats_no_health():
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queue_free()
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74
ActionRPG-HeartBeast/Enemies/Bat.tscn
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ActionRPG-HeartBeast/Enemies/Bat.tscn
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
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[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
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[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Enemies/Bat.gd" type="Script" id=4]
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[ext_resource path="res://Stats.tscn" type="PackedScene" id=5]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 16, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 32, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 1 )
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region = Rect2( 48, 0, 16, 24 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 1 )
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region = Rect2( 64, 0, 16, 24 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": true,
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"name": "Fly",
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"speed": 10.0
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} ]
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[sub_resource type="CircleShape2D" id=7]
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radius = 4.12311
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[sub_resource type="CapsuleShape2D" id=8]
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radius = 7.0
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height = 6.0
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[node name="Bat" type="KinematicBody2D"]
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collision_layer = 16
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 6 )
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animation = "Fly"
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frame = 4
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playing = true
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offset = Vector2( 0, -12 )
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[node name="ShadowSprite" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 7 )
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[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
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collision_layer = 8
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 0, -14 )
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shape = SubResource( 8 )
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[node name="Stats" parent="." instance=ExtResource( 5 )]
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max_health = 2
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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[editable path="Hurtbox"]
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