Enemy Death Effect Added

This commit is contained in:
Alan Youngblood
2024-11-17 17:34:31 -05:00
parent 6555ebe4c2
commit 656c3278a4
16 changed files with 91 additions and 33 deletions

View File

@ -0,0 +1,9 @@
extends AnimatedSprite
func _ready():
connect("animation_finished", self, "_on_animation_finished")
frame = 0
play("Animate")
func _on_animation_finished():
queue_free()

View File

@ -0,0 +1,58 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 160, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 224, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 288, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=11]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "Animation",
"speed": 15.0
} ]
[node name="EnemyDeathEffect" type="AnimatedSprite"]
frames = SubResource( 11 )
animation = "Animation"
offset = Vector2( 0, -8 )
script = ExtResource( 1 )

View File

@ -1,10 +0,0 @@
extends Node2D
onready var animatedSprite = $AnimatedSprite
func _ready():
animatedSprite.frame = 0
animatedSprite.play("Animate")
func _on_AnimatedSprite_animation_finished():
queue_free()

View File

@ -1,43 +1,39 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Effects/GrassEffect.gd" type="Script" id=1]
[ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=2]
[ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=1]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
atlas = ExtResource( 1 )
region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
atlas = ExtResource( 1 )
region = Rect2( 128, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=6]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": false,
"loop": true,
"name": "Animate",
"speed": 15.0
} ]
[node name="GrassEffect" type="Node2D"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
[node name="GrassEffect" type="AnimatedSprite"]
frames = SubResource( 6 )
animation = "Animate"
frame = 4
centered = false
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
offset = Vector2( -8, -8 )
script = ExtResource( 2 )