Enemy Death Effect Added
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@ -1,16 +1,16 @@
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extends Node2D
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const GrassEffect = preload("res://Effects/GrassEffect.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func create_grass_effect():
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var GrassEffect = load("res://Effects/GrassEffect.tscn")
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#var GrassEffect = load("res://Effects/GrassEffect.tscn")
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var grassEffect = GrassEffect.instance()
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var world = get_tree().current_scene
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world.add_child(grassEffect)
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# var world = get_tree().current_scene
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get_parent().add_child(grassEffect)
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grassEffect.global_position = global_position
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func _on_Hurtbox_area_entered(area):
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