Enemy Death Effect Added

This commit is contained in:
Alan Youngblood 2024-11-17 17:34:31 -05:00
parent 6555ebe4c2
commit 656c3278a4
16 changed files with 91 additions and 33 deletions

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@ -0,0 +1,9 @@
extends AnimatedSprite
func _ready():
connect("animation_finished", self, "_on_animation_finished")
frame = 0
play("Animate")
func _on_animation_finished():
queue_free()

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@ -0,0 +1,58 @@
[gd_scene load_steps=14 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 )
region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 )
region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 )
region = Rect2( 128, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 2 )
region = Rect2( 160, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
atlas = ExtResource( 2 )
region = Rect2( 192, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 224, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 256, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 288, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=11]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ), SubResource( 7 ), SubResource( 8 ), SubResource( 9 ), SubResource( 10 ) ],
"loop": true,
"name": "Animation",
"speed": 15.0
} ]
[node name="EnemyDeathEffect" type="AnimatedSprite"]
frames = SubResource( 11 )
animation = "Animation"
offset = Vector2( 0, -8 )
script = ExtResource( 1 )

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@ -1,10 +0,0 @@
extends Node2D
onready var animatedSprite = $AnimatedSprite
func _ready():
animatedSprite.frame = 0
animatedSprite.play("Animate")
func _on_AnimatedSprite_animation_finished():
queue_free()

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@ -1,43 +1,39 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://Effects/GrassEffect.gd" type="Script" id=1] [ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=1]
[ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=2] [ext_resource path="res://Effects/Effect.gd" type="Script" id=2]
[sub_resource type="AtlasTexture" id=1] [sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 ) atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 ) region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=2] [sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 2 ) atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 ) region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3] [sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 2 ) atlas = ExtResource( 1 )
region = Rect2( 64, 0, 32, 32 ) region = Rect2( 64, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4] [sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 2 ) atlas = ExtResource( 1 )
region = Rect2( 96, 0, 32, 32 ) region = Rect2( 96, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=5] [sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 2 ) atlas = ExtResource( 1 )
region = Rect2( 128, 0, 32, 32 ) region = Rect2( 128, 0, 32, 32 )
[sub_resource type="SpriteFrames" id=6] [sub_resource type="SpriteFrames" id=6]
animations = [ { animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ], "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
"loop": false, "loop": true,
"name": "Animate", "name": "Animate",
"speed": 15.0 "speed": 15.0
} ] } ]
[node name="GrassEffect" type="Node2D"] [node name="GrassEffect" type="AnimatedSprite"]
script = ExtResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 6 ) frames = SubResource( 6 )
animation = "Animate" animation = "Animate"
frame = 4
centered = false centered = false
offset = Vector2( -8, -8 )
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"] script = ExtResource( 2 )

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@ -1,5 +1,7 @@
extends KinematicBody2D extends KinematicBody2D
const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
var knockback = Vector2.ZERO var knockback = Vector2.ZERO
onready var stats = $Stats onready var stats = $Stats
@ -15,3 +17,6 @@ func _on_Hurtbox_area_entered(area):
func _on_Stats_no_health(): func _on_Stats_no_health():
queue_free() queue_free()
var enemyDeathEffect = EnemyDeathEffect.instance()
get_parent().add_child(enemyDeathEffect)
enemyDeathEffect.global_position = global_position

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@ -677,10 +677,10 @@ anims/RunUp = SubResource( 5 )
tree_root = SubResource( 18 ) tree_root = SubResource( 18 )
anim_player = NodePath("../AnimationPlayer") anim_player = NodePath("../AnimationPlayer")
parameters/playback = SubResource( 19 ) parameters/playback = SubResource( 19 )
parameters/Attack/blend_position = Vector2( 0, 0 ) parameters/Attack/blend_position = Vector2( 0, 1 )
parameters/Idle/blend_position = Vector2( 0, 0 ) parameters/Idle/blend_position = Vector2( 0, 1 )
parameters/Roll/blend_position = Vector2( -0.00132686, 0.00234544 ) parameters/Roll/blend_position = Vector2( 0, 1 )
parameters/Run/blend_position = Vector2( 0, 0 ) parameters/Run/blend_position = Vector2( 0, 1 )
[node name="HitboxPivot" type="Position2D" parent="."] [node name="HitboxPivot" type="Position2D" parent="."]
position = Vector2( 0, -4 ) position = Vector2( 0, -4 )

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@ -1,16 +1,16 @@
extends Node2D extends Node2D
const GrassEffect = preload("res://Effects/GrassEffect.tscn")
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func create_grass_effect(): func create_grass_effect():
var GrassEffect = load("res://Effects/GrassEffect.tscn") #var GrassEffect = load("res://Effects/GrassEffect.tscn")
var grassEffect = GrassEffect.instance() var grassEffect = GrassEffect.instance()
var world = get_tree().current_scene # var world = get_tree().current_scene
world.add_child(grassEffect) get_parent().add_child(grassEffect)
grassEffect.global_position = global_position grassEffect.global_position = global_position
func _on_Hurtbox_area_entered(area): func _on_Hurtbox_area_entered(area):

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