Hitboxes/Hurtboxes update
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3e9f095d44
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ActionRPG-HeartBeast/.DS_Store
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ActionRPG-HeartBeast/.DS_Store
vendored
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10
ActionRPG-HeartBeast/Effects/GrassEffect.gd
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10
ActionRPG-HeartBeast/Effects/GrassEffect.gd
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@ -0,0 +1,10 @@
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extends Node2D
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onready var animatedSprite = $AnimatedSprite
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func _ready():
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animatedSprite.frame = 0
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animatedSprite.play("Animate")
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func _on_AnimatedSprite_animation_finished():
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queue_free()
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43
ActionRPG-HeartBeast/Effects/GrassEffect.tscn
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43
ActionRPG-HeartBeast/Effects/GrassEffect.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Effects/GrassEffect.gd" type="Script" id=1]
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[ext_resource path="res://Effects/GrassEffect.png" type="Texture" id=2]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 32, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 2 )
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region = Rect2( 64, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=4]
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atlas = ExtResource( 2 )
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region = Rect2( 96, 0, 32, 32 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 2 )
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region = Rect2( 128, 0, 32, 32 )
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[sub_resource type="SpriteFrames" id=6]
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animations = [ {
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"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ],
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"loop": false,
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"name": "Animate",
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"speed": 15.0
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} ]
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[node name="GrassEffect" type="Node2D"]
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script = ExtResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = SubResource( 6 )
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animation = "Animate"
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frame = 4
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centered = false
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[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
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7
ActionRPG-HeartBeast/Overlap/Hitbox.tscn
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7
ActionRPG-HeartBeast/Overlap/Hitbox.tscn
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@ -0,0 +1,7 @@
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[gd_scene format=2]
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[node name="Hitbox" type="Area2D"]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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7
ActionRPG-HeartBeast/Overlap/Hurtbox.tscn
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7
ActionRPG-HeartBeast/Overlap/Hurtbox.tscn
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[gd_scene format=2]
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[node name="Hurtbox" type="Area2D"]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -22,7 +22,7 @@ onready var animationState = animationTree.get("parameters/playback")
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func _ready():
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animationTree.active = true
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func _physics_process(delta):
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func _process(delta):
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match state:
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MOVE:
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move_state(delta)
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@ -1,7 +1,8 @@
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[gd_scene load_steps=40 format=2]
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[gd_scene load_steps=42 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=3]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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@ -36,6 +37,30 @@ tracks/1/keys = {
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"method": "attack_aninimation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitboxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 90.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitboxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=28]
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resource_name = "AttackLeft"
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@ -66,6 +91,30 @@ tracks/1/keys = {
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"method": "attack_aninimation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitboxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 180.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitboxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=29]
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resource_name = "AttackRight"
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@ -77,7 +126,7 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"times": PoolRealArray( 0, 0.100979, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 24, 25, 26, 27 ]
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@ -96,6 +145,30 @@ tracks/1/keys = {
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"method": "attack_aninimation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitboxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitboxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=30]
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resource_name = "AttackUp"
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@ -126,6 +199,30 @@ tracks/1/keys = {
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"method": "attack_aninimation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitboxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 270.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitboxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.106438, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "IdleDown"
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@ -209,6 +306,18 @@ tracks/0/keys = {
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"update": 0,
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"values": [ 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("HitboxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "RunDown"
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@ -377,7 +486,11 @@ start_node = "Idle"
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[sub_resource type="AnimationNodeStateMachinePlayback" id=19]
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[sub_resource type="CapsuleShape2D" id=40]
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height = 12.0
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[node name="Player" type="KinematicBody2D"]
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collision_layer = 2
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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@ -411,3 +524,20 @@ parameters/playback = SubResource( 19 )
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parameters/Attack/blend_position = Vector2( 0, 0 )
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parameters/Idle/blend_position = Vector2( 0, 0 )
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parameters/Run/blend_position = Vector2( 0, 0 )
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[node name="HitboxPivot" type="Position2D" parent="."]
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position = Vector2( 0, -4 )
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rotation = 4.71239
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__meta__ = {
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"_gizmo_extents_": 8.0
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}
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[node name="SwordHitbox" parent="HitboxPivot" instance=ExtResource( 3 )]
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position = Vector2( 15, 0 )
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collision_mask = 8
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[node name="CollisionShape2D" parent="HitboxPivot/SwordHitbox" index="0"]
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shape = SubResource( 40 )
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disabled = true
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[editable path="HitboxPivot/SwordHitbox"]
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@ -1,10 +1,11 @@
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[gd_scene load_steps=59 format=2]
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[gd_scene load_steps=60 format=2]
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[ext_resource path="res://World/Bush.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://World/GrassBackground.png" type="Texture" id=3]
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[ext_resource path="res://World/DirtTileset.png" type="Texture" id=4]
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[ext_resource path="res://World/CliffTileset.png" type="Texture" id=5]
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[ext_resource path="res://World/Grass.tscn" type="PackedScene" id=6]
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[sub_resource type="TileSet" id=1]
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0/name = "DirtTileset.png 0"
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@ -533,25 +534,60 @@ tile_data = PoolIntArray( 9, 0, 0, 10, 0, 2, 65545, 0, 65536, 65546, 0, 65538, 6
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[node name="DirtCliffTileMap" type="TileMap" parent="."]
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tile_set = SubResource( 2 )
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cell_size = Vector2( 32, 32 )
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collision_mask = 0
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format = 1
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tile_data = PoolIntArray( 0, 0, 4, 1, 0, 196609, 2, 0, 196609, 3, 0, 196610, 7, 0, 196608, 8, 0, 196609, 9, 0, 7, 65536, 0, 131075, 65545, 0, 131075, 196611, 0, 3, 196617, 0, 3, 262144, 0, 0, 262145, 0, 1, 262146, 0, 1, 262147, 0, 131079, 262152, 0, 196608, 262153, 0, 262151, 327680, 0, 131072, 327681, 0, 131073, 327682, 0, 131073, 327683, 0, 131074, 327689, 0, 131075 )
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[node name="YSort" type="YSort" parent="."]
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[node name="Player" parent="YSort" instance=ExtResource( 2 )]
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position = Vector2( 88, 64 )
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position = Vector2( 111, 71 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Bush" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 56, 56 )
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[node name="Bushes" type="YSort" parent="YSort"]
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[node name="Bush2" parent="YSort" instance=ExtResource( 1 )]
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position = Vector2( 184, 136 )
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[node name="Bush" parent="YSort/Bushes" instance=ExtResource( 1 )]
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position = Vector2( 62, 58 )
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[node name="Bush3" parent="YSort" instance=ExtResource( 1 )]
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[node name="Bush2" parent="YSort/Bushes" instance=ExtResource( 1 )]
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position = Vector2( 188, 145 )
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[node name="Bush3" parent="YSort/Bushes" instance=ExtResource( 1 )]
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position = Vector2( 192, 56 )
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[node name="Bush4" parent="YSort" instance=ExtResource( 1 )]
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[node name="Bush4" parent="YSort/Bushes" instance=ExtResource( 1 )]
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position = Vector2( 240, 152 )
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[node name="Grass" type="YSort" parent="YSort"]
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[node name="Grass" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 32, 32 )
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[node name="Grass2" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 209, 0 )
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[node name="Grass3" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 272, 113 )
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[node name="Grass4" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 255, 113 )
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[node name="Grass5" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 271, 95 )
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[node name="Grass6" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 81, 96 )
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[node name="Grass7" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 80, 112 )
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[node name="Grass8" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 64, 112 )
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[node name="Grass9" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 48, 112 )
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[node name="Grass10" parent="YSort/Grass" instance=ExtResource( 6 )]
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position = Vector2( 128, 121 )
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18
ActionRPG-HeartBeast/World/Grass.gd
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ActionRPG-HeartBeast/World/Grass.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func create_grass_effect():
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var GrassEffect = load("res://Effects/GrassEffect.tscn")
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var grassEffect = GrassEffect.instance()
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var world = get_tree().current_scene
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world.add_child(grassEffect)
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grassEffect.global_position = global_position
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func _on_Hurtbox_area_entered(area):
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create_grass_effect()
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queue_free()
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27
ActionRPG-HeartBeast/World/Grass.tscn
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27
ActionRPG-HeartBeast/World/Grass.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://World/Grass.png" type="Texture" id=1]
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[ext_resource path="res://World/Grass.gd" type="Script" id=2]
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[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 7 )
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[node name="Grass" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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offset = Vector2( -8, -8 )
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[node name="Hurtbox" parent="." instance=ExtResource( 3 )]
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collision_layer = 8
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
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position = Vector2( 8, 8 )
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shape = SubResource( 1 )
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[editable path="Hurtbox"]
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BIN
ActionRPG-HeartBeast/build/.DS_Store
vendored
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ActionRPG-HeartBeast/build/.DS_Store
vendored
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ActionRPG-HeartBeast/build/web/.DS_Store
vendored
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ActionRPG-HeartBeast/build/web/.DS_Store
vendored
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@ -139,7 +139,7 @@
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<script type='text/javascript' src='index.js'></script>
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<script type='text/javascript'>//<![CDATA[
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const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2249584,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2258384,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
var engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function() {
|
||||
|
Binary file not shown.
@ -87,6 +87,13 @@ attack={
|
||||
]
|
||||
}
|
||||
|
||||
[layer_names]
|
||||
|
||||
2d_physics/layer_1="World"
|
||||
2d_physics/layer_2="Player"
|
||||
2d_physics/layer_3="PlayerHurtbox"
|
||||
2d_physics/layer_4="EnemyHurtbox"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
Loading…
Reference in New Issue
Block a user