Alan Youngblood
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8aa79741e4
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Cleanup on aisle everywhere
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2023-07-19 13:16:14 -04:00 |
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8d6fe8556c
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Kdevelop included, libtmxparser excluded
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2023-07-15 18:05:24 -04:00 |
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e4c270a81d
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Kdevelop included, libtmxparser excluded
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2023-07-15 18:05:24 -04:00 |
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fd17014eef
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SDL libs back to dynamic, libtmxparser fixed
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2023-07-15 18:05:23 -04:00 |
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391fcedc37
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libSDL2 static build and link
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2022-09-30 16:09:12 -04:00 |
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1dec4347e0
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Built SDL2_image and _mixer static
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2022-09-30 15:49:16 -04:00 |
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e2605bf6c1
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Changed to static libraries for libTmxParser
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2022-07-18 18:09:09 -04:00 |
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21c30b7f52
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Before changing to static libraries
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2022-07-04 09:42:42 -04:00 |
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70402c5382
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udpated SDL_GetTicks() to SDL_GetTicks64()
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2022-05-30 14:02:21 -04:00 |
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4aa7fe1692
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predictCollisions working in debug mode
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2022-05-14 17:52:05 -04:00 |
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36adcdeac7
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predictCollisions func added to Game.cpp
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2022-05-13 23:20:08 -04:00 |
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e28a9cebdb
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TileMap Debug Colliders Drawing
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2022-05-01 17:35:58 -04:00 |
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b94c2cff38
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Debug menu scale fixed, Player Tile Position
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2022-05-01 15:38:55 -04:00 |
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fb20b8d868
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Camera and Tilemaps fixed at 1x res
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2022-05-01 11:00:51 -04:00 |
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9f4007bb79
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TileMaps and camera tuning
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2022-04-29 21:31:34 -04:00 |
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bc4262d552
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Continued work on tilemaps/debug
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2022-04-08 18:19:27 -04:00 |
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2331110c71
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TileMaps and cam debug added
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2022-04-07 23:20:19 -04:00 |
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c8aae59f26
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TileMaps now render and move with camera
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2022-04-04 18:16:20 -04:00 |
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871e6d19c6
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TileMaps now render each row correctly
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2022-03-27 23:59:12 -04:00 |
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72b4ac9229
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TileMapComponent now takes a TMX to render tilemap
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2022-03-24 23:34:17 -04:00 |
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dc43e59ff6
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halsafar/libtmx-parser added to project
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2022-03-21 15:26:13 -04:00 |
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66b8de6f40
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Cleaned up UITextComponent and SpriteComponent
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2022-02-06 20:12:12 -05:00 |
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b5639e4f41
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Basic WordWrap for UIText feature
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2022-02-04 17:08:01 -05:00 |
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72a941810d
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New UITextComponent implemented
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2022-02-03 17:59:50 -05:00 |
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40095cb8b7
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Minor tweaks for debug text
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2022-01-02 14:05:52 -05:00 |
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af393e8acb
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a,d keys implemented and screen for 1080p
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2021-12-30 13:42:55 -05:00 |
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b9e9c04235
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UI tweaks for more layers and debug
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2021-11-07 20:47:58 -05:00 |
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0cc31be0c7
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Fixed Gravity to scale correctly with global scale
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2021-11-05 21:54:18 -04:00 |
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bd0c49b3ae
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Collider debug boxes with SDL_Rect
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2021-11-03 17:37:56 -04:00 |
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165052a617
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Worked on Colliders
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2021-08-25 17:11:46 -04:00 |
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1e5beb5b88
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ColliderComponent hidden prop
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2021-08-16 17:36:21 -04:00 |
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363f28cb9c
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Fixed UIText class for non-uniform scale
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2021-07-29 08:21:45 -04:00 |
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10e5be7a65
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Working on Collisions
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2021-07-10 21:23:45 -04:00 |
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de99b127b1
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Added error checking for config.json
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2021-03-08 20:51:58 -05:00 |
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fe13bac080
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Fixed input bug (see SDL2 Engine Deck)
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2021-02-18 14:20:11 -05:00 |
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e4de32f9f7
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Added FSM and Game State Manager
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2021-02-15 21:10:18 -05:00 |
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78629be4d8
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Fixed up collision boxes allowing custom colliders
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2021-02-15 00:30:26 -05:00 |
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a3c829f7c8
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Added music and sfx
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2021-01-31 16:29:42 -05:00 |
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5d76cfe49c
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Fixed map, tweaked gravity/jump, added puppy
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2021-01-31 14:29:29 -05:00 |
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3481c20e4f
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Firefighter better animations added
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2021-01-31 02:10:02 -05:00 |
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697ab6f8fc
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Integrated new content, Fixed Map Collision
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2021-01-30 20:14:26 -05:00 |
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b691641494
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Background and tilemap added
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2021-01-30 01:34:02 -05:00 |
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618bda931e
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Project imported into KDevelop
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2021-01-29 22:20:54 -05:00 |
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