Alan Youngblood
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bbab18d361
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Tileson working with tsj tileset
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2023-07-21 00:08:23 -04:00 |
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Alan Youngblood
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8aa79741e4
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Cleanup on aisle everywhere
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2023-07-19 13:16:14 -04:00 |
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21c30b7f52
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Before changing to static libraries
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2022-07-04 09:42:42 -04:00 |
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70402c5382
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udpated SDL_GetTicks() to SDL_GetTicks64()
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2022-05-30 14:02:21 -04:00 |
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4aa7fe1692
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predictCollisions working in debug mode
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2022-05-14 17:52:05 -04:00 |
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36adcdeac7
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predictCollisions func added to Game.cpp
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2022-05-13 23:20:08 -04:00 |
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b94c2cff38
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Debug menu scale fixed, Player Tile Position
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2022-05-01 15:38:55 -04:00 |
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871e6d19c6
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TileMaps now render each row correctly
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2022-03-27 23:59:12 -04:00 |
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72b4ac9229
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TileMapComponent now takes a TMX to render tilemap
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2022-03-24 23:34:17 -04:00 |
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72a941810d
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New UITextComponent implemented
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2022-02-03 17:59:50 -05:00 |
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af393e8acb
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a,d keys implemented and screen for 1080p
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2021-12-30 13:42:55 -05:00 |
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b9e9c04235
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UI tweaks for more layers and debug
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2021-11-07 20:47:58 -05:00 |
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0cc31be0c7
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Fixed Gravity to scale correctly with global scale
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2021-11-05 21:54:18 -04:00 |
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bd0c49b3ae
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Collider debug boxes with SDL_Rect
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2021-11-03 17:37:56 -04:00 |
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de99b127b1
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Added error checking for config.json
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2021-03-08 20:51:58 -05:00 |
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b691641494
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Background and tilemap added
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2021-01-30 01:34:02 -05:00 |
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b2acceb4b9
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first commit
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2021-01-29 21:14:20 -05:00 |
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