Running in Godot 4.3, scale fixed
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@ -1,3 +1,4 @@
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extends CharacterBody2D
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var input_vector = Vector2.ZERO
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var roll_vector = Vector2.DOWN
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var stats = PlayerStats
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@ -17,12 +18,13 @@ enum {
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var state = MOVE
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@onready var animationPlayer = $AnimationPlayer
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@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
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@onready var animationTree = $AnimationTree
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@onready var animationTree = get_node("AnimationTree")
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@onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
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@onready var animationPlayer = get_node("AnimationPlayer")
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@onready var animationState = animationTree.get("parameters/playback")
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@onready var swordHitbox = $HitboxPivot/SwordHitbox
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@onready var hurtBox = $Hurtbox
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@onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
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@onready var hurtBox = get_node("Hurtbox")
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func _ready():
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stats.connect("no_health", Callable(self, "queue_free"))
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@ -8,7 +8,7 @@
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[ext_resource type="Texture2D" uid="uid://bb222608451qy" path="res://Shadows/MediumShadow.png" id="6"]
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[ext_resource type="AudioStream" uid="uid://bo14kc5oajchr" path="res://Music and Sounds/Swipe.wav" id="7"]
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[ext_resource type="AudioStream" uid="uid://dwjvh7kwt62da" path="res://Music and Sounds/Evade.wav" id="8"]
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[ext_resource type="Shader" path="res://WhiteColor_shader.tres" id="9"]
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[ext_resource type="Shader" uid="uid://c8kh0c6pydtym" path="res://WhiteColor_shader.tres" id="9"]
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[sub_resource type="ShaderMaterial" id="55"]
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shader = ExtResource("9")
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