Running in Godot 4.3, scale fixed

This commit is contained in:
Alan Youngblood 2025-01-04 22:58:32 -05:00
parent 614376e369
commit 01051a3205
6 changed files with 17 additions and 12 deletions

View File

@ -14,7 +14,7 @@ enum {
} }
var knockback = Vector2.ZERO var knockback = Vector2.ZERO
var velocity = Vector2.ZERO #var velocity = Vector2.ZERO
var state = IDLE var state = IDLE

View File

@ -1,3 +1,4 @@
extends CharacterBody2D
var input_vector = Vector2.ZERO var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN var roll_vector = Vector2.DOWN
var stats = PlayerStats var stats = PlayerStats
@ -17,12 +18,13 @@ enum {
var state = MOVE var state = MOVE
@onready var animationPlayer = $AnimationPlayer @onready var animationTree = get_node("AnimationTree")
@onready var blinkAnimationPlayer = $BlinkAnimationPlayer @onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
@onready var animationTree = $AnimationTree @onready var animationPlayer = get_node("AnimationPlayer")
@onready var animationState = animationTree.get("parameters/playback") @onready var animationState = animationTree.get("parameters/playback")
@onready var swordHitbox = $HitboxPivot/SwordHitbox @onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
@onready var hurtBox = $Hurtbox @onready var hurtBox = get_node("Hurtbox")
func _ready(): func _ready():
stats.connect("no_health", Callable(self, "queue_free")) stats.connect("no_health", Callable(self, "queue_free"))

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@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://bb222608451qy" path="res://Shadows/MediumShadow.png" id="6"] [ext_resource type="Texture2D" uid="uid://bb222608451qy" path="res://Shadows/MediumShadow.png" id="6"]
[ext_resource type="AudioStream" uid="uid://bo14kc5oajchr" path="res://Music and Sounds/Swipe.wav" id="7"] [ext_resource type="AudioStream" uid="uid://bo14kc5oajchr" path="res://Music and Sounds/Swipe.wav" id="7"]
[ext_resource type="AudioStream" uid="uid://dwjvh7kwt62da" path="res://Music and Sounds/Evade.wav" id="8"] [ext_resource type="AudioStream" uid="uid://dwjvh7kwt62da" path="res://Music and Sounds/Evade.wav" id="8"]
[ext_resource type="Shader" path="res://WhiteColor_shader.tres" id="9"] [ext_resource type="Shader" uid="uid://c8kh0c6pydtym" path="res://WhiteColor_shader.tres" id="9"]
[sub_resource type="ShaderMaterial" id="55"] [sub_resource type="ShaderMaterial" id="55"]
shader = ExtResource("9") shader = ExtResource("9")

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@ -1,4 +1,4 @@
[gd_resource type="Shader" format=2] [gd_resource type="Shader" format=3 uid="uid://c8kh0c6pydtym"]
[resource] [resource]
code = "shader_type canvas_item; code = "shader_type canvas_item;

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@ -53,9 +53,6 @@ position = Vector2(872, 544)
[node name="Player" parent="Node2D" instance=ExtResource("2")] [node name="Player" parent="Node2D" instance=ExtResource("2")]
position = Vector2(167, 111) position = Vector2(167, 111)
__meta__ = {
"_edit_group_": true
}
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Node2D/Player"] [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Node2D/Player"]
remote_path = NodePath("../../../Camera2D") remote_path = NodePath("../../../Camera2D")
@ -208,5 +205,9 @@ offset_bottom = 40.0
[node name="HealthUI" parent="CanvasLayer" instance=ExtResource("9")] [node name="HealthUI" parent="CanvasLayer" instance=ExtResource("9")]
layout_mode = 3 layout_mode = 3
anchors_preset = 0 anchors_preset = 0
offset_left = 0.0
offset_top = 0.0
offset_right = 122.0
offset_bottom = 25.0
[editable path="Camera2D"] [editable path="Camera2D"]

View File

@ -25,7 +25,8 @@ window/size/viewport_width=320
window/size/viewport_height=180 window/size/viewport_height=180
window/size/window_width_override=1920 window/size/window_width_override=1920
window/size/window_height_override=1080 window/size/window_height_override=1080
window/stretch/mode="2d" window/stretch/scale=6.0
window/stretch/scale_mode="integer"
[gui] [gui]
@ -118,6 +119,7 @@ common/enable_pause_aware_picking=true
[rendering] [rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_environment="res://default_env.tres" environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2" quality/driver/driver_name="GLES2"
vram_compression/import_etc=true vram_compression/import_etc=true