Running in Godot 4.3, scale fixed
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614376e369
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01051a3205
@ -14,7 +14,7 @@ enum {
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}
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var knockback = Vector2.ZERO
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var velocity = Vector2.ZERO
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#var velocity = Vector2.ZERO
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var state = IDLE
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@ -1,3 +1,4 @@
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extends CharacterBody2D
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var input_vector = Vector2.ZERO
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var roll_vector = Vector2.DOWN
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var stats = PlayerStats
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@ -17,12 +18,13 @@ enum {
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var state = MOVE
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@onready var animationPlayer = $AnimationPlayer
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@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
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@onready var animationTree = $AnimationTree
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@onready var animationTree = get_node("AnimationTree")
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@onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
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@onready var animationPlayer = get_node("AnimationPlayer")
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@onready var animationState = animationTree.get("parameters/playback")
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@onready var swordHitbox = $HitboxPivot/SwordHitbox
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@onready var hurtBox = $Hurtbox
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@onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
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@onready var hurtBox = get_node("Hurtbox")
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func _ready():
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stats.connect("no_health", Callable(self, "queue_free"))
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@ -8,7 +8,7 @@
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[ext_resource type="Texture2D" uid="uid://bb222608451qy" path="res://Shadows/MediumShadow.png" id="6"]
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[ext_resource type="AudioStream" uid="uid://bo14kc5oajchr" path="res://Music and Sounds/Swipe.wav" id="7"]
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[ext_resource type="AudioStream" uid="uid://dwjvh7kwt62da" path="res://Music and Sounds/Evade.wav" id="8"]
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[ext_resource type="Shader" path="res://WhiteColor_shader.tres" id="9"]
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[ext_resource type="Shader" uid="uid://c8kh0c6pydtym" path="res://WhiteColor_shader.tres" id="9"]
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[sub_resource type="ShaderMaterial" id="55"]
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shader = ExtResource("9")
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@ -1,4 +1,4 @@
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[gd_resource type="Shader" format=2]
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[gd_resource type="Shader" format=3 uid="uid://c8kh0c6pydtym"]
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[resource]
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code = "shader_type canvas_item;
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@ -53,9 +53,6 @@ position = Vector2(872, 544)
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[node name="Player" parent="Node2D" instance=ExtResource("2")]
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position = Vector2(167, 111)
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__meta__ = {
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"_edit_group_": true
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}
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[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Node2D/Player"]
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remote_path = NodePath("../../../Camera2D")
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@ -208,5 +205,9 @@ offset_bottom = 40.0
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[node name="HealthUI" parent="CanvasLayer" instance=ExtResource("9")]
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layout_mode = 3
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anchors_preset = 0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 122.0
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offset_bottom = 25.0
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[editable path="Camera2D"]
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@ -25,7 +25,8 @@ window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=1920
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window/size/window_height_override=1080
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window/stretch/mode="2d"
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window/stretch/scale=6.0
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window/stretch/scale_mode="integer"
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[gui]
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@ -118,6 +119,7 @@ common/enable_pause_aware_picking=true
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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environment/defaults/default_environment="res://default_env.tres"
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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