Running in Godot 4.3, scale fixed

This commit is contained in:
Alan Youngblood 2025-01-04 22:58:32 -05:00
parent 614376e369
commit 01051a3205
6 changed files with 17 additions and 12 deletions

View File

@ -14,7 +14,7 @@ enum {
}
var knockback = Vector2.ZERO
var velocity = Vector2.ZERO
#var velocity = Vector2.ZERO
var state = IDLE

View File

@ -1,3 +1,4 @@
extends CharacterBody2D
var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN
var stats = PlayerStats
@ -17,12 +18,13 @@ enum {
var state = MOVE
@onready var animationPlayer = $AnimationPlayer
@onready var blinkAnimationPlayer = $BlinkAnimationPlayer
@onready var animationTree = $AnimationTree
@onready var animationTree = get_node("AnimationTree")
@onready var blinkAnimationPlayer = get_node("BlinkAnimationPlayer")
@onready var animationPlayer = get_node("AnimationPlayer")
@onready var animationState = animationTree.get("parameters/playback")
@onready var swordHitbox = $HitboxPivot/SwordHitbox
@onready var hurtBox = $Hurtbox
@onready var swordHitbox = get_node("HitboxPivot/SwordHitbox")
@onready var hurtBox = get_node("Hurtbox")
func _ready():
stats.connect("no_health", Callable(self, "queue_free"))

View File

@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://bb222608451qy" path="res://Shadows/MediumShadow.png" id="6"]
[ext_resource type="AudioStream" uid="uid://bo14kc5oajchr" path="res://Music and Sounds/Swipe.wav" id="7"]
[ext_resource type="AudioStream" uid="uid://dwjvh7kwt62da" path="res://Music and Sounds/Evade.wav" id="8"]
[ext_resource type="Shader" path="res://WhiteColor_shader.tres" id="9"]
[ext_resource type="Shader" uid="uid://c8kh0c6pydtym" path="res://WhiteColor_shader.tres" id="9"]
[sub_resource type="ShaderMaterial" id="55"]
shader = ExtResource("9")

View File

@ -1,4 +1,4 @@
[gd_resource type="Shader" format=2]
[gd_resource type="Shader" format=3 uid="uid://c8kh0c6pydtym"]
[resource]
code = "shader_type canvas_item;

View File

@ -53,9 +53,6 @@ position = Vector2(872, 544)
[node name="Player" parent="Node2D" instance=ExtResource("2")]
position = Vector2(167, 111)
__meta__ = {
"_edit_group_": true
}
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="Node2D/Player"]
remote_path = NodePath("../../../Camera2D")
@ -208,5 +205,9 @@ offset_bottom = 40.0
[node name="HealthUI" parent="CanvasLayer" instance=ExtResource("9")]
layout_mode = 3
anchors_preset = 0
offset_left = 0.0
offset_top = 0.0
offset_right = 122.0
offset_bottom = 25.0
[editable path="Camera2D"]

View File

@ -25,7 +25,8 @@ window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=1920
window/size/window_height_override=1080
window/stretch/mode="2d"
window/stretch/scale=6.0
window/stretch/scale_mode="integer"
[gui]
@ -118,6 +119,7 @@ common/enable_pause_aware_picking=true
[rendering]
textures/canvas_textures/default_texture_filter=0
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true