Tutorials completed.

This commit is contained in:
Alan Youngblood 2024-12-01 21:20:10 -05:00
parent d103dac31a
commit 98c8da0338
19 changed files with 494 additions and 27 deletions

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=14 format=2] [gd_scene load_steps=15 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1] [ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2] [ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
[ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3]
[sub_resource type="AtlasTexture" id=1] [sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 ) atlas = ExtResource( 2 )
@ -56,3 +57,7 @@ frames = SubResource( 11 )
animation = "Animate" animation = "Animate"
offset = Vector2( 0, -8 ) offset = Vector2( 0, -8 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
autoplay = true

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://Effects/Effect.gd" type="Script" id=1] [ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2] [ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2]
[ext_resource path="res://Music and Sounds/Hit.wav" type="AudioStream" id=3]
[sub_resource type="AtlasTexture" id=1] [sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 2 ) atlas = ExtResource( 2 )
@ -24,3 +25,7 @@ frames = SubResource( 3 )
animation = "Animate" animation = "Animate"
offset = Vector2( 0, -8 ) offset = Vector2( 0, -8 )
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
autoplay = true

View File

@ -5,6 +5,7 @@ const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
export var ACCELERATION = 300 export var ACCELERATION = 300
export var MAX_SPEED = 50 export var MAX_SPEED = 50
export var FRICTION = 200 export var FRICTION = 200
export var WANDER_TARGET_RANGE = 4
enum { enum {
IDLE, IDLE,
@ -22,6 +23,11 @@ onready var stats = $Stats
onready var playerDetectionZone = $PlayerDetectionZone onready var playerDetectionZone = $PlayerDetectionZone
onready var hurtbox = $Hurtbox onready var hurtbox = $Hurtbox
onready var softCollision = $SoftCollision onready var softCollision = $SoftCollision
onready var wanderController = $WanderController
onready var animationPlayer = $AnimationPlayer
func _ready():
state = pick_new_state([IDLE,WANDER])
func _physics_process(delta): func _physics_process(delta):
knockback = knockback.move_toward(Vector2.ZERO, 200 * delta) knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
@ -31,15 +37,21 @@ func _physics_process(delta):
IDLE: IDLE:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta) velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
seek_player() seek_player()
if wanderController.get_time_left() == 0:
update_wander()
WANDER: WANDER:
pass seek_player()
if wanderController.get_time_left() == 0:
update_wander()
accelerate_towards_point(wanderController.target_position,delta)
if global_position.distance_to(wanderController.target_position) <= WANDER_TARGET_RANGE:
update_wander()
CHASE: CHASE:
var player = playerDetectionZone.player var player = playerDetectionZone.player
if player != null: if player != null:
var direction = (player.global_position - global_position).normalized() accelerate_towards_point(player.global_position,delta)
velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
else: else:
state = IDLE state = IDLE
sprite.flip_h = velocity.x < 0 sprite.flip_h = velocity.x < 0
@ -48,15 +60,29 @@ func _physics_process(delta):
velocity += softCollision.get_push_vector() * delta * 400 velocity += softCollision.get_push_vector() * delta * 400
velocity = move_and_slide(velocity) velocity = move_and_slide(velocity)
func accelerate_towards_point(point,delta):
var direction = global_position.direction_to(point)
sprite.flip_h = velocity.x < 0
velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
func update_wander():
state = pick_new_state([IDLE, WANDER])
wanderController.start_wander_timer(rand_range(1,3))
func seek_player(): func seek_player():
if playerDetectionZone.can_see_player(): if playerDetectionZone.can_see_player():
state = CHASE state = CHASE
func pick_new_state(state_list):
#return state_list.pick_random()
state_list.shuffle()
return state_list.pop_front()
func _on_Hurtbox_area_entered(area): func _on_Hurtbox_area_entered(area):
stats.health -= area.damage stats.health -= area.damage
knockback = area.knockback_vector * 120 knockback = area.knockback_vector * 120
hurtbox.create_hit_effect() hurtbox.create_hit_effect()
hurtbox.start_invincibility(0.4)
#queue_free() # Replace with function body. #queue_free() # Replace with function body.
func _on_Stats_no_health(): func _on_Stats_no_health():
@ -64,3 +90,10 @@ func _on_Stats_no_health():
var enemyDeathEffect = EnemyDeathEffect.instance() var enemyDeathEffect = EnemyDeathEffect.instance()
get_parent().add_child(enemyDeathEffect) get_parent().add_child(enemyDeathEffect)
enemyDeathEffect.global_position = global_position enemyDeathEffect.global_position = global_position
func _on_Hurtbox_invincibility_started():
animationPlayer.play("Start")
func _on_Hurtbox_invincibility_ended():
animationPlayer.play("Stop")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=2] [gd_scene load_steps=26 format=2]
[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1] [ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2] [ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
@ -8,6 +8,13 @@
[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6] [ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7] [ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
[ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8] [ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8]
[ext_resource path="res://Overlap/WanderController.tscn" type="PackedScene" id=9]
[ext_resource path="res://WhiteColor_shader.tres" type="Shader" id=10]
[sub_resource type="ShaderMaterial" id=12]
resource_local_to_scene = true
shader = ExtResource( 10 )
shader_param/active = false
[sub_resource type="AtlasTexture" id=1] [sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 ) atlas = ExtResource( 1 )
@ -53,13 +60,63 @@ radius = 5.0
[sub_resource type="CircleShape2D" id=11] [sub_resource type="CircleShape2D" id=11]
radius = 5.0 radius = 5.0
[sub_resource type="Animation" id=13]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ false ]
}
[sub_resource type="Animation" id=14]
resource_name = "Start"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=15]
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Bat" type="KinematicBody2D"] [node name="Bat" type="KinematicBody2D"]
collision_layer = 16 collision_layer = 16
script = ExtResource( 4 ) script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."] [node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 12 )
frames = SubResource( 6 ) frames = SubResource( 6 )
animation = "Fly" animation = "Fly"
frame = 3
playing = true playing = true
offset = Vector2( 0, -12 ) offset = Vector2( 0, -12 )
@ -101,7 +158,16 @@ shape = SubResource( 10 )
[node name="CollisionShape2D" parent="SoftCollision" index="0"] [node name="CollisionShape2D" parent="SoftCollision" index="0"]
shape = SubResource( 11 ) shape = SubResource( 11 )
[node name="WanderController" parent="." instance=ExtResource( 9 )]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 13 )
anims/Start = SubResource( 14 )
anims/Stop = SubResource( 15 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"] [connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"] [connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
[editable path="Hurtbox"] [editable path="Hurtbox"]

View File

@ -9,5 +9,5 @@ func can_see_player():
func _on_PlayerDetectionZone_body_entered(body): func _on_PlayerDetectionZone_body_entered(body):
player = body player = body
func _on_PlayerDetectionZone_body_exited(body): func _on_PlayerDetectionZone_body_exited(_body):
player = null player = null

View File

@ -0,0 +1,24 @@
extends Node2D
export(int) var wander_range = 32
onready var start_position = global_position
onready var target_position = global_position
onready var timer = $Timer
func _ready():
update_target_position()
func update_target_position():
var target_vector = Vector2(rand_range(-wander_range,wander_range), rand_range(-wander_range,wander_range))
target_position = start_position + target_vector
func get_time_left():
return timer.time_left
func start_wander_timer(duration):
timer.start(duration)
func _on_Timer_timeout():
update_target_position()

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Overlap/WanderController.gd" type="Script" id=1]
[node name="WanderController" type="Node2D"]
script = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
one_shot = true
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View File

@ -1,5 +1,7 @@
extends KinematicBody2D extends KinematicBody2D
const PlayerHurtSound = preload("res://Player/PlayerHurtSound.tscn")
var velocity = Vector2.ZERO var velocity = Vector2.ZERO
var input_vector = Vector2.ZERO var input_vector = Vector2.ZERO
var roll_vector = Vector2.DOWN var roll_vector = Vector2.DOWN
@ -19,6 +21,7 @@ enum {
var state = MOVE var state = MOVE
onready var animationPlayer = $AnimationPlayer onready var animationPlayer = $AnimationPlayer
onready var blinkAnimationPlayer = $BlinkAnimationPlayer
onready var animationTree = $AnimationTree onready var animationTree = $AnimationTree
onready var animationState = animationTree.get("parameters/playback") onready var animationState = animationTree.get("parameters/playback")
onready var swordHitbox = $HitboxPivot/SwordHitbox onready var swordHitbox = $HitboxPivot/SwordHitbox
@ -28,6 +31,7 @@ func _ready():
stats.connect("no_health", self, "queue_free") stats.connect("no_health", self, "queue_free")
animationTree.active = true animationTree.active = true
swordHitbox.knockback_vector = roll_vector swordHitbox.knockback_vector = roll_vector
blinkAnimationPlayer.play("Stop")
func _process(delta): func _process(delta):
match state: match state:
@ -35,10 +39,10 @@ func _process(delta):
move_state(delta) move_state(delta)
ROLL: ROLL:
roll_state(delta) roll_state()
ATTACK: ATTACK:
attack_state(delta) attack_state()
func move_state(delta): func move_state(delta):
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left") input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
@ -71,12 +75,12 @@ func move_state(delta):
func roll_animation_finished(): func roll_animation_finished():
state = MOVE state = MOVE
func roll_state(delta): func roll_state():
velocity = roll_vector * ROLL_SPEED velocity = roll_vector * ROLL_SPEED
animationState.travel("Roll") animationState.travel("Roll")
move() move()
func attack_state(delta): func attack_state():
#velocity = Vector2.ZERO #velocity = Vector2.ZERO
#animationTree.set("parameters/Attack/blend_position", input_vector) #animationTree.set("parameters/Attack/blend_position", input_vector)
velocity = Vector2.ZERO velocity = Vector2.ZERO
@ -95,7 +99,17 @@ func attack_aninimation_finished():
# pass # pass
func _on_Hurtbox_area_entered(area): func _on_Hurtbox_area_entered(_area):
stats.health -= 1 stats.health -= 1
hurtBox.start_invincibility(0.5) hurtBox.start_invincibility(0.6)
hurtBox.create_hit_effect() hurtBox.create_hit_effect()
var playerHurtSounds = PlayerHurtSound.instance()
get_tree().current_scene.add_child(playerHurtSounds)
func _on_Hurtbox_invincibility_started():
blinkAnimationPlayer.play("Start")
func _on_Hurtbox_invincibility_ended():
blinkAnimationPlayer.play("Stop")

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=57 format=2] [gd_scene load_steps=64 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1] [ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2] [ext_resource path="res://Player/Player.png" type="Texture" id=2]
@ -6,6 +6,13 @@
[ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4] [ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4]
[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=5] [ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=5]
[ext_resource path="res://Shadows/MediumShadow.png" type="Texture" id=6] [ext_resource path="res://Shadows/MediumShadow.png" type="Texture" id=6]
[ext_resource path="res://Music and Sounds/Swipe.wav" type="AudioStream" id=7]
[ext_resource path="res://Music and Sounds/Evade.wav" type="AudioStream" id=8]
[ext_resource path="res://WhiteColor_shader.tres" type="Shader" id=9]
[sub_resource type="ShaderMaterial" id=55]
shader = ExtResource( 9 )
shader_param/active = true
[sub_resource type="CapsuleShape2D" id=1] [sub_resource type="CapsuleShape2D" id=1]
radius = 4.0 radius = 4.0
@ -64,6 +71,24 @@ tracks/3/keys = {
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
} }
tracks/4/type = "audio"
tracks/4/path = NodePath("AudioStreamPlayer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 7 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=28] [sub_resource type="Animation" id=28]
resource_name = "AttackLeft" resource_name = "AttackLeft"
@ -118,6 +143,24 @@ tracks/3/keys = {
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
} }
tracks/4/type = "audio"
tracks/4/path = NodePath("AudioStreamPlayer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 7 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=29] [sub_resource type="Animation" id=29]
resource_name = "AttackRight" resource_name = "AttackRight"
@ -172,6 +215,24 @@ tracks/3/keys = {
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
} }
tracks/4/type = "audio"
tracks/4/path = NodePath("AudioStreamPlayer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 7 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=30] [sub_resource type="Animation" id=30]
resource_name = "AttackUp" resource_name = "AttackUp"
@ -226,6 +287,24 @@ tracks/3/keys = {
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, true ]
} }
tracks/4/type = "audio"
tracks/4/path = NodePath("AudioStreamPlayer")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 7 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=9] [sub_resource type="Animation" id=9]
resource_name = "IdleDown" resource_name = "IdleDown"
@ -351,6 +430,24 @@ tracks/1/keys = {
"method": "roll_animation_finished" "method": "roll_animation_finished"
} ] } ]
} }
tracks/2/type = "audio"
tracks/2/path = NodePath("AudioStreamPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 8 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=43] [sub_resource type="Animation" id=43]
resource_name = "RollLeft" resource_name = "RollLeft"
@ -381,6 +478,24 @@ tracks/1/keys = {
"method": "roll_animation_finished" "method": "roll_animation_finished"
} ] } ]
} }
tracks/2/type = "audio"
tracks/2/path = NodePath("AudioStreamPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 8 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=42] [sub_resource type="Animation" id=42]
resource_name = "RollRight" resource_name = "RollRight"
@ -411,6 +526,20 @@ tracks/1/keys = {
"method": "roll_animation_finished" "method": "roll_animation_finished"
} ] } ]
} }
tracks/2/type = "audio"
tracks/2/path = NodePath("AudioStreamPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 8 )
} ],
"times": PoolRealArray( 0.1 )
}
[sub_resource type="Animation" id=44] [sub_resource type="Animation" id=44]
resource_name = "RollUp" resource_name = "RollUp"
@ -441,10 +570,29 @@ tracks/1/keys = {
"method": "roll_animation_finished" "method": "roll_animation_finished"
} ] } ]
} }
tracks/2/type = "audio"
tracks/2/path = NodePath("AudioStreamPlayer")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"clips": [ {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": null
}, {
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource( 8 )
} ],
"times": PoolRealArray( 0.1, 0.101 )
}
[sub_resource type="Animation" id=6] [sub_resource type="Animation" id=6]
resource_name = "RunDown" resource_name = "RunDown"
length = 0.6 length = 0.6
loop = true
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame") tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1 tracks/0/interp = 1
@ -647,6 +795,54 @@ height = 12.0
radius = 5.0 radius = 5.0
height = 6.0 height = 6.0
[sub_resource type="Animation" id=56]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
[sub_resource type="Animation" id=53]
resource_name = "Start"
length = 0.2
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ true, false ]
}
[sub_resource type="Animation" id=54]
resource_name = "Stop"
length = 0.1
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:material:shader_param/active")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[node name="Player" type="KinematicBody2D"] [node name="Player" type="KinematicBody2D"]
collision_layer = 2 collision_layer = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -656,6 +852,7 @@ position = Vector2( 0, 1 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
material = SubResource( 55 )
position = Vector2( 0, -9 ) position = Vector2( 0, -9 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
hframes = 60 hframes = 60
@ -694,7 +891,7 @@ parameters/Run/blend_position = Vector2( 0, 1 )
[node name="HitboxPivot" type="Position2D" parent="."] [node name="HitboxPivot" type="Position2D" parent="."]
position = Vector2( 0, -4 ) position = Vector2( 0, -4 )
rotation = 1.5708 rotation = 4.71239
__meta__ = { __meta__ = {
"_gizmo_extents_": 8.0 "_gizmo_extents_": 8.0
} }
@ -715,7 +912,17 @@ collision_layer = 4
position = Vector2( 0, -4 ) position = Vector2( 0, -4 )
shape = SubResource( 52 ) shape = SubResource( 52 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
[node name="BlinkAnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 56 )
anims/Start = SubResource( 53 )
anims/Stop = SubResource( 54 )
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"] [connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
[editable path="HitboxPivot/SwordHitbox"] [editable path="HitboxPivot/SwordHitbox"]
[editable path="Hurtbox"] [editable path="Hurtbox"]

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@ -0,0 +1,16 @@
extends AudioStreamPlayer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("finished", self, "queue_free")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -0,0 +1,9 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Music and Sounds/Hurt.wav" type="AudioStream" id=1]
[ext_resource path="res://Player/PlayerHurtSound.gd" type="Script" id=2]
[node name="PlayerHurtSound" type="AudioStreamPlayer"]
stream = ExtResource( 1 )
autoplay = true
script = ExtResource( 2 )

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@ -0,0 +1,16 @@
[gd_resource type="Shader" format=2]
[resource]
code = "shader_type canvas_item;
uniform bool active = false;
void fragment() {
vec4 previous_color = texture(TEXTURE, UV);
vec4 white_color = vec4(1.0,1.0,1.0,previous_color.a);
vec4 new_color = previous_color;
if (active == true) {
new_color = white_color;
}
COLOR = new_color;
}"

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@ -13,6 +13,6 @@ func create_grass_effect():
get_parent().add_child(grassEffect) get_parent().add_child(grassEffect)
grassEffect.global_position = global_position grassEffect.global_position = global_position
func _on_Hurtbox_area_entered(area): func _on_Hurtbox_area_entered(_area):
create_grass_effect() create_grass_effect()
queue_free() queue_free()

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@ -139,7 +139,7 @@
<script type='text/javascript' src='index.js'></script> <script type='text/javascript' src='index.js'></script>
<script type='text/javascript'>//<![CDATA[ <script type='text/javascript'>//<![CDATA[
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2291520,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]}; const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2313264,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
var engine = new Engine(GODOT_CONFIG); var engine = new Engine(GODOT_CONFIG);
(function() { (function() {