Tutorials completed.
This commit is contained in:
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d103dac31a
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@ -1,7 +1,8 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
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[ext_resource path="res://Effects/EnemyDeathEffect.png" type="Texture" id=2]
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[ext_resource path="res://Music and Sounds/EnemyDie.wav" type="AudioStream" id=3]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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@ -56,3 +57,7 @@ frames = SubResource( 11 )
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animation = "Animate"
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offset = Vector2( 0, -8 )
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script = ExtResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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autoplay = true
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@ -1,7 +1,8 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Effects/Effect.gd" type="Script" id=1]
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[ext_resource path="res://Effects/HitEffect.png" type="Texture" id=2]
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[ext_resource path="res://Music and Sounds/Hit.wav" type="AudioStream" id=3]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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@ -24,3 +25,7 @@ frames = SubResource( 3 )
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animation = "Animate"
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offset = Vector2( 0, -8 )
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script = ExtResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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autoplay = true
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@ -5,6 +5,7 @@ const EnemyDeathEffect = preload("res://Effects/EnemyDeathEffect.tscn")
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export var ACCELERATION = 300
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export var MAX_SPEED = 50
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export var FRICTION = 200
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export var WANDER_TARGET_RANGE = 4
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enum {
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IDLE,
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@ -22,6 +23,11 @@ onready var stats = $Stats
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onready var playerDetectionZone = $PlayerDetectionZone
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onready var hurtbox = $Hurtbox
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onready var softCollision = $SoftCollision
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onready var wanderController = $WanderController
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onready var animationPlayer = $AnimationPlayer
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func _ready():
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state = pick_new_state([IDLE,WANDER])
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func _physics_process(delta):
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knockback = knockback.move_toward(Vector2.ZERO, 200 * delta)
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@ -31,15 +37,21 @@ func _physics_process(delta):
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IDLE:
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velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
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seek_player()
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if wanderController.get_time_left() == 0:
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update_wander()
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WANDER:
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pass
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seek_player()
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if wanderController.get_time_left() == 0:
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update_wander()
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accelerate_towards_point(wanderController.target_position,delta)
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if global_position.distance_to(wanderController.target_position) <= WANDER_TARGET_RANGE:
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update_wander()
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CHASE:
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var player = playerDetectionZone.player
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if player != null:
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var direction = (player.global_position - global_position).normalized()
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velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
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accelerate_towards_point(player.global_position,delta)
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else:
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state = IDLE
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sprite.flip_h = velocity.x < 0
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@ -48,15 +60,29 @@ func _physics_process(delta):
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velocity += softCollision.get_push_vector() * delta * 400
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velocity = move_and_slide(velocity)
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func accelerate_towards_point(point,delta):
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var direction = global_position.direction_to(point)
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sprite.flip_h = velocity.x < 0
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velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
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func update_wander():
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state = pick_new_state([IDLE, WANDER])
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wanderController.start_wander_timer(rand_range(1,3))
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func seek_player():
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if playerDetectionZone.can_see_player():
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state = CHASE
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func pick_new_state(state_list):
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#return state_list.pick_random()
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state_list.shuffle()
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return state_list.pop_front()
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func _on_Hurtbox_area_entered(area):
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stats.health -= area.damage
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knockback = area.knockback_vector * 120
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hurtbox.create_hit_effect()
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hurtbox.start_invincibility(0.4)
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#queue_free() # Replace with function body.
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func _on_Stats_no_health():
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@ -64,3 +90,10 @@ func _on_Stats_no_health():
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var enemyDeathEffect = EnemyDeathEffect.instance()
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get_parent().add_child(enemyDeathEffect)
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enemyDeathEffect.global_position = global_position
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func _on_Hurtbox_invincibility_started():
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animationPlayer.play("Start")
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func _on_Hurtbox_invincibility_ended():
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animationPlayer.play("Stop")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://Enemies/Bat.png" type="Texture" id=1]
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[ext_resource path="res://Shadows/SmallShadow.png" type="Texture" id=2]
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@ -8,6 +8,13 @@
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[ext_resource path="res://Enemies/PlayerDetectionZone.tscn" type="PackedScene" id=6]
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[ext_resource path="res://Overlap/Hitbox.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Overlap/SoftCollision.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Overlap/WanderController.tscn" type="PackedScene" id=9]
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[ext_resource path="res://WhiteColor_shader.tres" type="Shader" id=10]
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[sub_resource type="ShaderMaterial" id=12]
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resource_local_to_scene = true
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shader = ExtResource( 10 )
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shader_param/active = false
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 1 )
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@ -53,13 +60,63 @@ radius = 5.0
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[sub_resource type="CircleShape2D" id=11]
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radius = 5.0
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[sub_resource type="Animation" id=13]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=14]
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resource_name = "Start"
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length = 0.2
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[sub_resource type="Animation" id=15]
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resource_name = "Stop"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:material:shader_param/active")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[node name="Bat" type="KinematicBody2D"]
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collision_layer = 16
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 12 )
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frames = SubResource( 6 )
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animation = "Fly"
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frame = 3
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playing = true
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offset = Vector2( 0, -12 )
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@ -101,7 +158,16 @@ shape = SubResource( 10 )
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[node name="CollisionShape2D" parent="SoftCollision" index="0"]
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shape = SubResource( 11 )
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[node name="WanderController" parent="." instance=ExtResource( 9 )]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 13 )
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anims/Start = SubResource( 14 )
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anims/Stop = SubResource( 15 )
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[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
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[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
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[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
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[connection signal="no_health" from="Stats" to="." method="_on_Stats_no_health"]
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[editable path="Hurtbox"]
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@ -9,5 +9,5 @@ func can_see_player():
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func _on_PlayerDetectionZone_body_entered(body):
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player = body
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func _on_PlayerDetectionZone_body_exited(body):
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func _on_PlayerDetectionZone_body_exited(_body):
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player = null
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24
ActionRPG-HeartBeast/Overlap/WanderController.gd
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24
ActionRPG-HeartBeast/Overlap/WanderController.gd
Normal file
@ -0,0 +1,24 @@
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extends Node2D
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export(int) var wander_range = 32
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onready var start_position = global_position
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onready var target_position = global_position
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onready var timer = $Timer
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func _ready():
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update_target_position()
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func update_target_position():
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var target_vector = Vector2(rand_range(-wander_range,wander_range), rand_range(-wander_range,wander_range))
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target_position = start_position + target_vector
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func get_time_left():
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return timer.time_left
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func start_wander_timer(duration):
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timer.start(duration)
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func _on_Timer_timeout():
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update_target_position()
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12
ActionRPG-HeartBeast/Overlap/WanderController.tscn
Normal file
12
ActionRPG-HeartBeast/Overlap/WanderController.tscn
Normal file
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Overlap/WanderController.gd" type="Script" id=1]
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[node name="WanderController" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Timer" type="Timer" parent="."]
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one_shot = true
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autostart = true
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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@ -1,5 +1,7 @@
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extends KinematicBody2D
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const PlayerHurtSound = preload("res://Player/PlayerHurtSound.tscn")
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var velocity = Vector2.ZERO
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var input_vector = Vector2.ZERO
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var roll_vector = Vector2.DOWN
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@ -19,6 +21,7 @@ enum {
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var state = MOVE
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onready var animationPlayer = $AnimationPlayer
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onready var blinkAnimationPlayer = $BlinkAnimationPlayer
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onready var animationTree = $AnimationTree
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onready var animationState = animationTree.get("parameters/playback")
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onready var swordHitbox = $HitboxPivot/SwordHitbox
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@ -28,6 +31,7 @@ func _ready():
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stats.connect("no_health", self, "queue_free")
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animationTree.active = true
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swordHitbox.knockback_vector = roll_vector
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blinkAnimationPlayer.play("Stop")
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func _process(delta):
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match state:
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@ -35,10 +39,10 @@ func _process(delta):
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move_state(delta)
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ROLL:
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roll_state(delta)
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roll_state()
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ATTACK:
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attack_state(delta)
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attack_state()
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func move_state(delta):
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input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
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@ -71,12 +75,12 @@ func move_state(delta):
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func roll_animation_finished():
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state = MOVE
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func roll_state(delta):
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func roll_state():
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velocity = roll_vector * ROLL_SPEED
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animationState.travel("Roll")
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move()
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func attack_state(delta):
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func attack_state():
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#velocity = Vector2.ZERO
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#animationTree.set("parameters/Attack/blend_position", input_vector)
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velocity = Vector2.ZERO
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@ -95,7 +99,17 @@ func attack_aninimation_finished():
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# pass
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func _on_Hurtbox_area_entered(area):
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func _on_Hurtbox_area_entered(_area):
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stats.health -= 1
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hurtBox.start_invincibility(0.5)
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hurtBox.start_invincibility(0.6)
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hurtBox.create_hit_effect()
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var playerHurtSounds = PlayerHurtSound.instance()
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get_tree().current_scene.add_child(playerHurtSounds)
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func _on_Hurtbox_invincibility_started():
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blinkAnimationPlayer.play("Start")
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func _on_Hurtbox_invincibility_ended():
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blinkAnimationPlayer.play("Stop")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=57 format=2]
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[gd_scene load_steps=64 format=2]
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[ext_resource path="res://Player/Player.gd" type="Script" id=1]
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[ext_resource path="res://Player/Player.png" type="Texture" id=2]
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@ -6,6 +6,13 @@
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[ext_resource path="res://Player/SwordHitbox.gd" type="Script" id=4]
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[ext_resource path="res://Overlap/Hurtbox.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Shadows/MediumShadow.png" type="Texture" id=6]
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[ext_resource path="res://Music and Sounds/Swipe.wav" type="AudioStream" id=7]
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[ext_resource path="res://Music and Sounds/Evade.wav" type="AudioStream" id=8]
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[ext_resource path="res://WhiteColor_shader.tres" type="Shader" id=9]
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[sub_resource type="ShaderMaterial" id=55]
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shader = ExtResource( 9 )
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shader_param/active = true
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.0
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@ -64,6 +71,24 @@ tracks/3/keys = {
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"update": 1,
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"values": [ false, true ]
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}
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tracks/4/type = "audio"
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tracks/4/path = NodePath("AudioStreamPlayer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": null
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}, {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource( 7 )
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} ],
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"times": PoolRealArray( 0.1, 0.101 )
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}
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[sub_resource type="Animation" id=28]
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resource_name = "AttackLeft"
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@ -118,6 +143,24 @@ tracks/3/keys = {
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"update": 1,
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"values": [ false, true ]
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}
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tracks/4/type = "audio"
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tracks/4/path = NodePath("AudioStreamPlayer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": null
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}, {
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||||
"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource( 7 )
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} ],
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"times": PoolRealArray( 0.1, 0.101 )
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}
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[sub_resource type="Animation" id=29]
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resource_name = "AttackRight"
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@ -172,6 +215,24 @@ tracks/3/keys = {
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"update": 1,
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"values": [ false, true ]
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}
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tracks/4/type = "audio"
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tracks/4/path = NodePath("AudioStreamPlayer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": null
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}, {
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||||
"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource( 7 )
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} ],
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"times": PoolRealArray( 0.1, 0.101 )
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}
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[sub_resource type="Animation" id=30]
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resource_name = "AttackUp"
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@ -226,6 +287,24 @@ tracks/3/keys = {
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"update": 1,
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"values": [ false, true ]
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}
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tracks/4/type = "audio"
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tracks/4/path = NodePath("AudioStreamPlayer")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"clips": [ {
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"end_offset": 0.0,
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"start_offset": 0.0,
|
||||
"stream": null
|
||||
}, {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource( 7 )
|
||||
} ],
|
||||
"times": PoolRealArray( 0.1, 0.101 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
resource_name = "IdleDown"
|
||||
@ -351,6 +430,24 @@ tracks/1/keys = {
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
tracks/2/type = "audio"
|
||||
tracks/2/path = NodePath("AudioStreamPlayer")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"clips": [ {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": null
|
||||
}, {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource( 8 )
|
||||
} ],
|
||||
"times": PoolRealArray( 0.1, 0.101 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=43]
|
||||
resource_name = "RollLeft"
|
||||
@ -381,6 +478,24 @@ tracks/1/keys = {
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
tracks/2/type = "audio"
|
||||
tracks/2/path = NodePath("AudioStreamPlayer")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"clips": [ {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": null
|
||||
}, {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource( 8 )
|
||||
} ],
|
||||
"times": PoolRealArray( 0.1, 0.101 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=42]
|
||||
resource_name = "RollRight"
|
||||
@ -411,6 +526,20 @@ tracks/1/keys = {
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
tracks/2/type = "audio"
|
||||
tracks/2/path = NodePath("AudioStreamPlayer")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"clips": [ {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource( 8 )
|
||||
} ],
|
||||
"times": PoolRealArray( 0.1 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=44]
|
||||
resource_name = "RollUp"
|
||||
@ -441,10 +570,29 @@ tracks/1/keys = {
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
tracks/2/type = "audio"
|
||||
tracks/2/path = NodePath("AudioStreamPlayer")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"clips": [ {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": null
|
||||
}, {
|
||||
"end_offset": 0.0,
|
||||
"start_offset": 0.0,
|
||||
"stream": ExtResource( 8 )
|
||||
} ],
|
||||
"times": PoolRealArray( 0.1, 0.101 )
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "RunDown"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
@ -647,6 +795,54 @@ height = 12.0
|
||||
radius = 5.0
|
||||
height = 6.0
|
||||
|
||||
[sub_resource type="Animation" id=56]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:material:shader_param/active")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=53]
|
||||
resource_name = "Start"
|
||||
length = 0.2
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:material:shader_param/active")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=54]
|
||||
resource_name = "Stop"
|
||||
length = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:material:shader_param/active")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
collision_layer = 2
|
||||
script = ExtResource( 1 )
|
||||
@ -656,6 +852,7 @@ position = Vector2( 0, 1 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 55 )
|
||||
position = Vector2( 0, -9 )
|
||||
texture = ExtResource( 2 )
|
||||
hframes = 60
|
||||
@ -694,7 +891,7 @@ parameters/Run/blend_position = Vector2( 0, 1 )
|
||||
|
||||
[node name="HitboxPivot" type="Position2D" parent="."]
|
||||
position = Vector2( 0, -4 )
|
||||
rotation = 1.5708
|
||||
rotation = 4.71239
|
||||
__meta__ = {
|
||||
"_gizmo_extents_": 8.0
|
||||
}
|
||||
@ -715,7 +912,17 @@ collision_layer = 4
|
||||
position = Vector2( 0, -4 )
|
||||
shape = SubResource( 52 )
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 8 )
|
||||
|
||||
[node name="BlinkAnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/RESET = SubResource( 56 )
|
||||
anims/Start = SubResource( 53 )
|
||||
anims/Stop = SubResource( 54 )
|
||||
|
||||
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]
|
||||
[connection signal="invincibility_ended" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_ended"]
|
||||
[connection signal="invincibility_started" from="Hurtbox" to="." method="_on_Hurtbox_invincibility_started"]
|
||||
|
||||
[editable path="HitboxPivot/SwordHitbox"]
|
||||
[editable path="Hurtbox"]
|
||||
|
16
ActionRPG-HeartBeast/Player/PlayerHurtSound.gd
Normal file
16
ActionRPG-HeartBeast/Player/PlayerHurtSound.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends AudioStreamPlayer
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
connect("finished", self, "queue_free")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
9
ActionRPG-HeartBeast/Player/PlayerHurtSound.tscn
Normal file
9
ActionRPG-HeartBeast/Player/PlayerHurtSound.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://Music and Sounds/Hurt.wav" type="AudioStream" id=1]
|
||||
[ext_resource path="res://Player/PlayerHurtSound.gd" type="Script" id=2]
|
||||
|
||||
[node name="PlayerHurtSound" type="AudioStreamPlayer"]
|
||||
stream = ExtResource( 1 )
|
||||
autoplay = true
|
||||
script = ExtResource( 2 )
|
16
ActionRPG-HeartBeast/WhiteColor_shader.tres
Normal file
16
ActionRPG-HeartBeast/WhiteColor_shader.tres
Normal file
@ -0,0 +1,16 @@
|
||||
[gd_resource type="Shader" format=2]
|
||||
|
||||
[resource]
|
||||
code = "shader_type canvas_item;
|
||||
|
||||
uniform bool active = false;
|
||||
|
||||
void fragment() {
|
||||
vec4 previous_color = texture(TEXTURE, UV);
|
||||
vec4 white_color = vec4(1.0,1.0,1.0,previous_color.a);
|
||||
vec4 new_color = previous_color;
|
||||
if (active == true) {
|
||||
new_color = white_color;
|
||||
}
|
||||
COLOR = new_color;
|
||||
}"
|
File diff suppressed because one or more lines are too long
@ -13,6 +13,6 @@ func create_grass_effect():
|
||||
get_parent().add_child(grassEffect)
|
||||
grassEffect.global_position = global_position
|
||||
|
||||
func _on_Hurtbox_area_entered(area):
|
||||
func _on_Hurtbox_area_entered(_area):
|
||||
create_grass_effect()
|
||||
queue_free()
|
||||
|
BIN
ActionRPG-HeartBeast/build/.DS_Store
vendored
BIN
ActionRPG-HeartBeast/build/.DS_Store
vendored
Binary file not shown.
BIN
ActionRPG-HeartBeast/build/web/.DS_Store
vendored
BIN
ActionRPG-HeartBeast/build/web/.DS_Store
vendored
Binary file not shown.
Binary file not shown.
@ -139,7 +139,7 @@
|
||||
<script type='text/javascript' src='index.js'></script>
|
||||
<script type='text/javascript'>//<![CDATA[
|
||||
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2291520,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":2313264,"index.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
|
||||
var engine = new Engine(GODOT_CONFIG);
|
||||
|
||||
(function() {
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue
Block a user